Player Matchup

Cabrakan
Cabrakan
Ali-A-WINS
Cabrakan
Level 128
God Stats
23W - 14L
1,662 SR
Queue Stats
262W - 259L
1,565 Elo+
Party 2
Da Ji
Da Ji
Waffle_king891
Da Ji
Level 37
God Stats
5W - 4L
1,772 SR
Queue Stats
145W - 157L
1,414 Elo+
Party 2
Jing Wei
Jing Wei
ZERVI___
Jing Wei
Level 100
God Stats
11W - 7L
1,622 SR
Queue Stats
328W - 298L
1,489 Elo+
Party 1
Ares
Ares
king_eric_3
Ares
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 66L
1,416 Elo+
Party 2
Sol
Sol
yochiii04
Sol
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 17L
1,541 Elo+
Party 1
Team Averages
Level 77
1,611 SR
1,485 Elo+

VS

Team Averages
Level 91
1,624 SR
1,533 Elo+
Sol
Sol
QCkeeper7
Sol
Level 127
God Stats
89W - 92L
1,423 SR
Queue Stats
377W - 420L
1,449 Elo+
Solo
Thanatos
Thanatos
RuisuYSB
Thanatos
Level 128
God Stats
6W - 4L
1,681 SR
Queue Stats
18W - 18L
1,533 Elo+
Party 3
Ganesha
Ganesha
YSBBliss
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,558 Elo+
Party 3
Neith
Neith
YsbYago
Neith
Level 29
God Stats
0W - 1L
1,663 SR
Queue Stats
4W - 7L
1,465 Elo+
Party 3
King Arthur
King Arthur
stealthmako
King Arthur
Level 141
God Stats
0W - 2L
1,853 SR
Queue Stats
24W - 22L
1,663 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ali-A-WINS
Cabrakan
19
13 / 2 / 9
12,441
592
23,395
17,580
15,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 8 / 8
10,639
507
10,161
19,311
10,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
ZERVI___
Jing Wei
16
3 / 3 / 9
10,634
506
9,282
16,066
6,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 16
11,066
527
10,690
22,303
24,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
7 / 6 / 8
11,067
527
19,972
21,402
9,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 5
9,513
453
12,938
16,137
7,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
RuisuYSB
Thanatos
16
12 / 12 / 2
10,963
522
17,101
23,486
12,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
YSBBliss
Ganesha
12
0 / 5 / 8
8,904
424
4,988
18,478
22,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
YsbYago
Neith
16
7 / 4 / 2
10,672
508
14,841
17,557
8,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
stealthmako
King Arthur
16
1 / 4 / 4
10,529
501
12,410
21,834
23,502
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
42
30
Kills
21
22
Deaths
32
50
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Ali-A-WINS
Cabrakan
13
2
9
8.75
L
1
7
5
0.5
L
Thanatos
RuisuYSB
Thanatos
12
12
2
1.08
W
4
8
8
1
L
Ganesha
YSBBliss
Ganesha
0
5
8
0.8
L
Neith
YsbYago
Neith
7
4
2
2
W
Jing Wei
ZERVI___
Jing Wei
3
3
9
2.5
W
3
3
16
3.67
L
King Arthur
stealthmako
King Arthur
1
4
4
0.75
W
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,500
Damage
62,278
96,662
Taken
97,492
66,556
Mitigated
74,094
29,657
Healing
26,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Ali-A-WINS
Cabrakan
23,395
2,635
0
8,540
17,580
15,375
0
5,646
11,934
85,169
0
L
12,938
5,400
0
3,992
16,137
7,289
245
10,189
5,558
56,849
8,259
L
Thanatos
RuisuYSB
Thanatos
17,101
5,348
0
12,157
23,486
12,176
1,299
10,323
12,937
0
56,348
W
10,161
3,452
0
1,955
19,311
10,720
0
2,138
17,173
0
78,939
L
Ganesha
YSBBliss
Ganesha
4,988
288
0
1,715
18,478
22,220
121
10,209
8,209
22,034
0
L
Neith
YsbYago
Neith
14,841
5,047
0
5,535
17,557
8,907
1,020
12,589
4,782
0
75,644
W
Jing Wei
ZERVI___
Jing Wei
9,282
7,294
0
4,582
16,066
6,278
2,902
2,488
13,578
0
78,313
W
10,690
1,131
0
3,043
22,303
24,528
154
5,242
17,061
27,348
0
L
King Arthur
stealthmako
King Arthur
12,410
665
13
3,552
21,834
23,502
1,209
7,688
13,963
0
77,734
W
19,972
8,505
0
11,537
21,402
9,655
3,007
1,742
19,386
86,854
14,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,847
Gold Earned
50,581
486
Minions Killed
438
0
Camps Cleared
0
1,939,221
Distance Traveled
1,804,695
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,441
592
135
6
0
389,822
0
L
Sol
9,513
453
102
5
0
323,530
2
L
Thanatos
10,963
522
72
3
0
358,203
1
W
Da Ji
10,639
507
113
5
0
405,331
2
L
Ganesha
8,904
424
5
0
0
388,548
4
L
Neith
10,672
508
122
6
0
354,600
2
W
Jing Wei
10,634
506
99
5
0
382,158
5
W
Ares
11,066
527
23
1
0
422,330
1
L
King Arthur
10,529
501
137
7
0
379,814
2
W
Sol
11,067
527
116
6
0
339,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role