Player Matchup

Cthulhu
Cthulhu
AjmKng2014
Cthulhu
Level 43
God Stats
84W - 28L
1,821 SR
Queue Stats
106W - 47L
1,712 Elo+
Party 1
Zeus
Zeus
BrockxX1
Zeus
Level 109
God Stats
24W - 27L
1,490 SR
Queue Stats
752W - 715L
1,534 Elo+
Party 2
Merlin
Merlin
LoardTouchMe
Merlin
Level 17
God Stats
45W - 36L
1,494 SR
Queue Stats
157W - 107L
1,495 Elo+
Party 2
Shiva
Shiva
Slayer71102
Shiva
Level 108
God Stats
164W - 30L
1,939 SR
Queue Stats
1,020W - 230L
1,895 Elo+
Party 1
Bastet
Bastet
kingsaiI
Bastet
Level 66
God Stats
435W - 74L
1,720 SR
Queue Stats
620W - 151L
1,806 Elo+
Party 1
Team Averages
Level 69
1,693 SR
1,688 Elo+

VS

Team Averages
Level 59
1,489 SR
1,422 Elo+
Danzaburou
Danzaburou
Falhania
Danzaburou
Level 47
God Stats
6W - 8L
1,592 SR
Queue Stats
61W - 72L
1,451 Elo+
Party 3
Terra
Terra
Lt-Awax
Terra
Level 61
God Stats
9W - 5L
1,679 SR
Queue Stats
49W - 47L
1,440 Elo+
Party 3
Hera
Hera
breadedchickenn
Hera
Level 23
God Stats
0W - 1L
1,825 SR
Queue Stats
11W - 8L
1,474 Elo+
Party 3
Janus
Janus
ce_losssz
Janus
Level 39
God Stats
0W - 3L
1,207 SR
Queue Stats
63W - 90L
1,347 Elo+
Solo
Chaac
Chaac
grimjow-jacrjac
Chaac
Level 124
God Stats
1W - 4L
1,141 SR
Queue Stats
41W - 48L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AjmKng2014
Cthulhu
16
2 / 0 / 13
11,356
1,136
13,358
19,928
26,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
16
5 / 0 / 11
10,971
1,097
19,909
6,884
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
16
2 / 1 / 12
9,913
991
11,760
4,582
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 17
10,798
1,080
18,549
13,849
16,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
kingsaiI
Bastet
17
8 / 3 / 12
11,038
1,104
19,797
13,198
9,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

282

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Falhania
Danzaburou
15
3 / 4 / 1
10,496
1,050
19,666
22,049
10,521
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Lt-Awax
Terra
15
0 / 0 / 3
9,186
919
5,240
16,107
16,401
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 1
9,346
935
10,661
12,674
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
ce_losssz
Janus
15
0 / 10 / 3
9,174
917
9,917
18,350
7,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 2 / 2
10,168
1,017
7,275
18,168
16,763
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
15
21
Kills
5
5
Deaths
21
65
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AjmKng2014
Cthulhu
2
0
13
8.5
W
Zeus
5
0
11
10.5
L
Danzaburou
Falhania
Danzaburou
3
4
1
0.88
W
Merlin
2
1
12
8
L
Terra
Lt-Awax
Terra
0
0
3
1.5
W
4
1
17
12.5
L
1
5
1
0.3
L
Janus
ce_losssz
Janus
0
10
3
0.15
L
1
2
2
1
W
Bastet
kingsaiI
Bastet
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,373
Damage
52,759
58,441
Taken
87,348
58,396
Mitigated
56,269
14,537
Healing
11,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AjmKng2014
Cthulhu
13,358
1,388
1,234
6,825
19,928
26,233
0
11,578
8,350
26,695
0
W
Zeus
19,909
1,619
0
710
6,884
3,664
0
1,365
5,519
49,152
0
L
Danzaburou
Falhania
Danzaburou
19,666
8,904
0
2,559
22,049
10,521
0
12,194
9,662
0
49,083
W
Merlin
11,760
605
0
1,270
4,582
2,583
0
2,013
2,569
34,571
0
L
Terra
Lt-Awax
Terra
5,240
1,006
3,137
1,697
16,107
16,401
0
9,732
6,092
10,439
0
W
18,549
1,924
437
2,529
13,849
16,584
0
5,858
7,991
0
28,394
L
10,661
1,460
0
0
12,674
4,814
0
3,643
8,894
28,515
0
L
Janus
ce_losssz
Janus
9,917
1,676
0
0
18,350
7,770
0
8,633
9,437
15,381
0
L
7,275
661
0
4,553
18,168
16,763
0
10,940
7,092
0
30,339
W
Bastet
kingsaiI
Bastet
19,797
3,847
0
1,532
13,198
9,332
0
5,004
8,194
115
28,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,076
Gold Earned
48,370
212
Minions Killed
201
7
Camps Cleared
6
1,029,405
Distance Traveled
946,764
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,356
1,136
23
2
2
209,016
1
W
Zeus
10,971
1,097
80
8
2
204,284
0
L
Danzaburou
10,496
1,050
62
6
4
196,000
0
W
Merlin
9,913
991
55
6
1
189,010
2
L
Terra
9,186
919
11
1
0
199,688
0
W
Shiva
10,798
1,080
30
3
0
205,083
1
L
Hera
9,346
935
44
4
1
197,172
0
L
Janus
9,174
917
25
3
0
151,235
0
L
Chaac
10,168
1,017
59
6
1
202,669
1
W
Bastet
11,038
1,104
24
2
2
222,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role