Player Matchup

Fenrir
Fenrir
ELScoober
Fenrir
Level 16
God Stats
36W - 15L
1,710 SR
Queue Stats
46W - 23L
1,647 Elo+
Party 2
Hercules
Hercules
KoiFishPC
Hercules
Level 29
God Stats
18W - 8L
1,674 SR
Queue Stats
115W - 50L
1,728 Elo+
Party 2
Yu Huang
Yu Huang
Tejima
Yu Huang
Level 138
God Stats
7W - 4L
1,357 SR
Queue Stats
156W - 84L
1,648 Elo+
Party 2
Team Averages
Level 61
1,580 SR
1,675 Elo+

VS

Team Averages
Level 60
1,465 SR
1,404 Elo+
Awilix
Awilix
 
Awilix
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
TheBryGuy199
Thanatos
Level 16
God Stats
4W - 5L
1,360 SR
Queue Stats
7W - 14L
1,325 Elo+
Party 1
Lancelot
Lancelot
TonyZolo
Lancelot
Level 84
God Stats
0W - 1L
1,535 SR
Queue Stats
36W - 31L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ELScoober
Fenrir
14
7 / 3 / 10
10,510
808
5,004
10,984
12,748
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
KoiFishPC
Hercules
15
6 / 1 / 12
10,447
804
11,595
13,825
13,815
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
Tejima
Yu Huang
17
7 / 0 / 13
10,913
839
16,939
6,348
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
2 / 6 / 2
8,544
657
8,738
16,786
7,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
TheBryGuy199
Thanatos
12
2 / 9 / 2
8,550
658
3,902
11,468
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
TonyZolo
Lancelot
13
0 / 5 / 2
8,104
623
4,888
14,284
5,789
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
20
Kills
4
4
Deaths
20
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
6
2
0.5
W
Fenrir
ELScoober
Fenrir
7
3
10
4
W
Hercules
KoiFishPC
Hercules
6
1
12
12
W
Yu Huang
Tejima
Yu Huang
7
0
13
13.5
L
Thanatos
TheBryGuy199
Thanatos
2
9
2
0.33
L
Lancelot
TonyZolo
Lancelot
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,538
Damage
17,528
31,157
Taken
42,538
31,268
Mitigated
18,793
5,968
Healing
7,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
8,738
2,859
0
1,731
16,786
7,882
0
6,272
10,514
100
25,116
W
Fenrir
ELScoober
Fenrir
5,004
721
270
1,752
10,984
12,748
381
0
10,984
0
10,193
W
Hercules
KoiFishPC
Hercules
11,595
3,050
0
2,637
13,825
13,815
788
598
12,663
0
24,902
W
Yu Huang
Tejima
Yu Huang
16,939
3,100
0
1,309
6,348
4,705
1,054
297
6,051
72,101
0
L
Thanatos
TheBryGuy199
Thanatos
3,902
179
0
2,966
11,468
5,122
0
4,872
6,596
0
9,035
L
Lancelot
TonyZolo
Lancelot
4,888
693
178
2,178
14,284
5,789
0
6,222
8,062
0
34,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,870
Gold Earned
25,198
148
Minions Killed
114
7
Camps Cleared
4
757,171
Distance Traveled
754,343
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,544
657
30
2
1
260,846
3
W
Fenrir
10,510
808
9
1
0
250,173
1
W
Hercules
10,447
804
25
2
1
259,028
1
W
Yu Huang
10,913
839
114
9
6
247,970
2
L
Thanatos
8,550
658
13
1
0
229,874
0
L
Lancelot
8,104
623
71
5
3
263,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role