Player Matchup

Hera
Hera
Platinum II
BonnieHaruno
Hera
Platinum II
Level 96
God Stats
26W - 17L
1,675 SR
Queue Stats
110W - 90L
1,837 MMR
Party 1
Nike
Nike
Gold V
DolllsDevil
Nike
Gold V
Level 155
God Stats
0W - 1L
1,504 SR
Queue Stats
54W - 35L
1,630 MMR
Party 1
Amaterasu
Amaterasu
Gold I
ItzHarley
Amaterasu
Gold I
Level 126
God Stats
1W - 1L
1,861 SR
Queue Stats
147W - 126L
1,636 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,680 SR
1,701 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,594 SR
1,749 MMR
Ullr
Ullr
Platinum IV
D3wDre
Ullr
Platinum IV
Level 117
God Stats
9W - 6L
1,593 SR
Queue Stats
87W - 94L
1,664 MMR
Solo
Merlin
Merlin
Diamond V
Thizzi091
Merlin
Diamond V
Level 127
God Stats
74W - 69L
1,621 SR
Queue Stats
183W - 187L
2,089 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum IV
Watermelon6036
Sun Wukong
Platinum IV
Level 149
God Stats
3W - 7L
1,567 SR
Queue Stats
345W - 380L
1,492 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 3
14,838
674
20,201
15,215
7,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
1 / 5 / 6
12,926
588
17,330
32,701
42,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Amaterasu
ItzHarley
Amaterasu
17
3 / 5 / 6
14,748
670
17,244
36,872
31,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Cu ChulainnAtlasAh Muzen CabBaba YagaHorus

VS

Bans
Baron SamediGebAchillesCabrakanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
D3wDre
Ullr
18
6 / 7 / 6
14,651
666
15,614
22,626
10,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Thizzi091
Merlin
19
5 / 2 / 8
15,051
684
31,868
12,999
7,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Watermelon6036
Sun Wukong
18
4 / 2 / 9
14,316
651
21,514
31,487
41,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
10
Kills
15
15
Deaths
11
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
6
5
3
1.5
W
Ullr
D3wDre
Ullr
6
7
6
1.29
L
1
5
6
0.8
L
Amaterasu
ItzHarley
Amaterasu
3
5
6
1.2
W
Merlin
Thizzi091
Merlin
5
2
8
4.5
W
Sun Wukong
Watermelon6036
Sun Wukong
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,775
Damage
68,996
84,788
Taken
67,112
81,873
Mitigated
59,345
14,800
Healing
16,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,201
3,906
0
965
15,215
7,068
876
6,986
7,822
82,828
0
W
Ullr
D3wDre
Ullr
15,614
8,918
0
1,015
22,626
10,852
2,700
9,199
13,427
0
64,979
L
17,330
2,058
0
420
32,701
42,851
114
10,421
21,276
0
42,101
L
Amaterasu
ItzHarley
Amaterasu
17,244
5,275
3,234
10,181
36,872
31,954
724
15,711
20,278
0
41,987
W
Merlin
Thizzi091
Merlin
31,868
1,312
0
3,049
12,999
7,388
473
1,266
11,733
93,381
0
W
Sun Wukong
Watermelon6036
Sun Wukong
21,514
4,096
488
12,395
31,487
41,105
196
10,259
21,228
399
39,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,512
Gold Earned
44,018
214
Minions Killed
246
10
Camps Cleared
6
1,326,104
Distance Traveled
1,185,231
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
14,838
674
130
6
6
414,380
0
W
Ullr
14,651
666
88
4
3
352,922
2
L
Nike
12,926
588
38
2
1
449,944
11
L
Amaterasu
14,748
670
46
2
3
461,780
4
W
Merlin
15,051
684
117
5
3
415,774
1
W
Sun Wukong
14,316
651
41
2
0
416,535
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role