Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Clutchhh_Glo
Neith
Level 87
God Stats
23W - 29L
1,457 SR
Queue Stats
452W - 498L
1,369 Elo+
Party 1
Mulan
Mulan
Yui-Knella
Mulan
Level 47
God Stats
15W - 15L
1,653 SR
Queue Stats
256W - 315L
1,349 Elo+
Party 1
Olorun
Olorun
kid_cloverleaf
Olorun
Level 56
God Stats
15W - 13L
1,348 SR
Queue Stats
119W - 146L
1,341 Elo+
Party 1
Team Averages
Level 81
1,492 SR
1,412 Elo+

VS

Team Averages
Level 45
1,564 SR
1,378 Elo+
Thanatos
Thanatos
BerniesNoseHair
Thanatos
Level 46
God Stats
10W - 11L
1,386 SR
Queue Stats
67W - 74L
1,388 Elo+
Party 2
Nu Wa
Nu Wa
Weglasluan03
Nu Wa
Level 39
God Stats
7W - 5L
1,560 SR
Queue Stats
32W - 39L
1,270 Elo+
Solo
Pele
Pele
XKawaiiCookiesX
Pele
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Neith
Neith
Zombiemaxis
Neith
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 54L
1,410 Elo+
Party 2
Nox
Nox
not calcium5722
Nox
Level 49
God Stats
4W - 3L
1,872 SR
Queue Stats
23W - 30L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 1 / 2
7,340
565
1,750
7,564
3,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Discordia
 
Discordia
11
2 / 1 / 1
6,611
509
9,355
4,958
1,562
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 3
6,285
483
6,551
8,336
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
13
11 / 0 / 1
8,502
654
13,142
8,165
5,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 0 / 2
7,334
564
2,569
5,454
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
1 / 5 / 0
5,707
439
4,929
10,205
3,580
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 1 / 1
6,275
483
4,422
5,332
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 6 / 0
4,907
377
1,341
9,490
2,757
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 0
5,564
428
4,335
10,947
4,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 0 / 2
6,100
469
2,965
8,552
3,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
15
Kills
3
3
Deaths
15
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
2
2
W
Discordia
 
Discordia
2
1
1
2.5
L
Thanatos
1
5
0
0.2
W
1
1
3
2.5
L
0
1
1
0.5
L
0
6
0
0
W
Mulan
11
0
1
11.5
L
2
3
0
0.67
W
0
0
2
1
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,367
Damage
17,992
34,477
Taken
44,526
14,789
Mitigated
16,874
11,556
Healing
13,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
1,750
677
0
0
7,564
3,019
0
354
6,980
0
62,785
W
Discordia
 
Discordia
9,355
341
253
2,549
4,958
1,562
302
1,585
3,373
44,356
0
L
Thanatos
4,929
2,005
107
4,790
10,205
3,580
0
246
9,959
0
30,316
W
6,551
2,352
78
3,051
8,336
3,137
940
2,051
6,285
0
38,111
L
4,422
1,231
0
250
5,332
2,046
41
1,973
3,359
41,242
0
L
1,341
347
0
1,383
9,490
2,757
0
0
9,490
0
17,885
W
Mulan
13,142
2,252
0
2,355
8,165
5,228
468
590
7,575
0
46,831
L
4,335
1,179
0
3,025
10,947
4,735
341
5,497
5,450
0
38,798
W
2,569
1,200
0
3,270
5,454
1,843
1,470
2,807
2,647
49,743
7,459
L
2,965
99
1,604
2,685
8,552
3,756
26
3,831
4,721
19,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,072
Gold Earned
28,553
387
Minions Killed
236
0
Camps Cleared
0
1,222,445
Distance Traveled
1,139,655
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,340
565
120
9
0
283,669
0
W
Discordia
6,611
509
56
4
0
250,628
1
L
Thanatos
5,707
439
44
3
0
270,091
0
W
Neith
6,285
483
56
4
0
225,225
1
L
Nu Wa
6,275
483
73
6
0
225,604
2
L
Pele
4,907
377
25
2
0
236,744
0
W
Mulan
8,502
654
56
4
0
265,962
0
L
Neith
5,564
428
69
5
0
207,819
2
W
Olorun
7,334
564
99
8
0
196,961
0
L
Nox
6,100
469
25
2
0
199,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role