Player Matchup

Charybdis
Charybdis
Celondir
Charybdis
Level 106
God Stats
4W - 5L
1,711 SR
Queue Stats
123W - 103L
1,553 Elo+
Party 3
Sun Wukong
Sun Wukong
DexterThe22nd
Sun Wukong
Level 155
God Stats
3W - 5L
1,414 SR
Queue Stats
432W - 422L
1,518 Elo+
Party 4
Ra
Ra
Karkar21
Ra
Level 68
God Stats
4W - 4L
1,601 SR
Queue Stats
118W - 108L
1,506 Elo+
Party 3
Izanami
Izanami
MCBaldrick
Izanami
Level 119
God Stats
3W - 1L
1,668 SR
Queue Stats
107W - 102L
1,528 Elo+
Party 3
Fenrir
Fenrir
TerrorHybrid6
Fenrir
Level 146
God Stats
2W - 2L
1,730 SR
Queue Stats
343W - 332L
1,508 Elo+
Party 4
Team Averages
Level 119
1,625 SR
1,523 Elo+

VS

Team Averages
Level 132
1,608 SR
1,557 Elo+
Athena
Athena
AKA Mr Hitmark
Athena
Level 129
God Stats
2W - 2L
1,534 SR
Queue Stats
126W - 116L
1,535 Elo+
Party 2
Ishtar
Ishtar
Beasttoeast19
Ishtar
Level 160
God Stats
3W - 2L
1,474 SR
Queue Stats
112W - 109L
1,542 Elo+
Party 1
Anubis
Anubis
Berdman
Anubis
Level 121
God Stats
1W - 0L
1,690 SR
Queue Stats
93W - 70L
1,602 Elo+
Party 1
Terra
Terra
Dashul
Terra
Level 109
God Stats
8W - 1L
1,892 SR
Queue Stats
114W - 116L
1,543 Elo+
Party 1
Medusa
Medusa
SnffnFingies
Medusa
Level 139
God Stats
2W - 2L
1,447 SR
Queue Stats
47W - 41L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Celondir
Charybdis
17
7 / 7 / 7
10,771
769
27,959
22,113
9,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
DexterThe22nd
Sun Wukong
18
5 / 4 / 14
10,251
732
19,120
23,976
28,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
2 / 6 / 13
10,101
722
11,223
15,278
7,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
MCBaldrick
Izanami
17
3 / 6 / 13
10,008
715
19,738
19,522
8,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 6 / 8
9,775
698
9,220
18,205
19,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 12
11,865
848
7,717
22,780
28,818
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 22
10,357
740
27,794
20,564
12,481
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Berdman
Anubis
19
10 / 6 / 6
11,381
813
16,160
16,806
10,224
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Terra
Dashul
Terra
20
5 / 2 / 21
11,467
819
15,427
18,668
20,338
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
18
5 / 4 / 12
10,692
764
21,459
20,677
11,617
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
102
21
Kills
29
29
Deaths
21
55
Assists
73
Player
Kills
Deaths
Assists
KDA
W
7
4
12
3.25
W
2
5
22
2.6
W
Anubis
Berdman
Anubis
10
6
6
2.17
L
Charybdis
Celondir
Charybdis
7
7
7
1.5
W
Terra
Dashul
Terra
5
2
21
7.75
L
Sun Wukong
DexterThe22nd
Sun Wukong
5
4
14
3
L
2
6
13
1.42
L
Izanami
MCBaldrick
Izanami
3
6
13
1.58
W
Medusa
5
4
12
2.75
L
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,260
Damage
88,557
99,094
Taken
99,495
72,256
Mitigated
83,478
36,618
Healing
44,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,717
1,649
1,480
4,517
22,780
28,818
670
4,042
18,413
12,705
0
W
27,794
15,005
228
3,815
20,564
12,481
1,380
929
19,259
0
42,229
W
Anubis
Berdman
Anubis
16,160
481
1,106
4,490
16,806
10,224
1,119
1,145
15,443
35,738
0
L
Charybdis
Celondir
Charybdis
27,959
11,324
2,151
5,675
22,113
9,237
812
9,477
12,441
0
43,851
W
Terra
Dashul
Terra
15,427
2,290
11,550
7,819
18,668
20,338
549
2,201
16,327
20,974
0
L
Sun Wukong
DexterThe22nd
Sun Wukong
19,120
1,795
2,892
6,064
23,976
28,294
110
7,098
16,287
0
26,338
L
11,223
1,847
7,507
3,585
15,278
7,236
0
6,882
8,210
27,490
0
L
Izanami
MCBaldrick
Izanami
19,738
10,251
689
3,672
19,522
8,230
1,175
7,684
11,414
0
36,087
W
Medusa
21,459
9,049
1,301
8,503
20,677
11,617
0
2,906
17,340
0
42,323
L
9,220
1,619
1,985
2,398
18,205
19,259
305
6,223
11,438
0
13,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,906
Gold Earned
55,762
147
Minions Killed
142
0
Camps Cleared
0
1,145,146
Distance Traveled
1,245,938
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,865
848
11
1
0
247,411
0
W
Ishtar
10,357
740
36
3
0
219,236
1
W
Anubis
11,381
813
47
3
0
199,393
0
L
Charybdis
10,771
769
41
3
0
200,581
0
W
Terra
11,467
819
20
1
0
297,089
0
L
Sun Wukong
10,251
732
13
1
0
240,469
0
L
Ra
10,101
722
40
3
0
257,202
0
L
Izanami
10,008
715
39
3
0
214,221
0
W
Medusa
10,692
764
28
2
0
282,809
0
L
Fenrir
9,775
698
14
1
0
232,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role