Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
HylianWarrior
Janus
Level 156
God Stats
2W - 0L
1,582 SR
Queue Stats
25W - 8L
1,814 Elo+
Party 1
Horus
Horus
chellric
Horus
Level 146
God Stats
9W - 0L
1,354 SR
Queue Stats
147W - 36L
1,833 Elo+
Party 1
Team Averages
Level 110
1,479 SR
1,715 Elo+

VS

Team Averages
Level 144
1,525 SR
1,528 Elo+
Raijin
Raijin
Annoyingboy96
Raijin
Level 149
God Stats
2W - 1L
1,818 SR
Queue Stats
138W - 113L
1,675 Elo+
Solo
Chaac
Chaac
Devour42
Chaac
Level 126
God Stats
1W - 1L
1,672 SR
Queue Stats
111W - 140L
1,443 Elo+
Party 2
Apollo
Apollo
HeavyCataclysm
Apollo
Level 156
God Stats
0W - 3L
1,084 SR
Queue Stats
123W - 154L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 1 / 4
7,583
758
7,990
9,051
5,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 2 / 3
8,090
809
5,790
6,008
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
chellric
Horus
12
1 / 0 / 7
7,275
728
6,922
8,256
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,351
635
5,949
6,367
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Devour42
Chaac
9
0 / 4 / 3
6,097
610
5,520
10,851
5,478
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 3 / 0
6,256
626
3,689
5,901
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
3
3
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
4
6
L
1
1
1
1.5
L
Chaac
Devour42
Chaac
0
4
3
0.38
L
2
3
0
0.67
W
3
2
3
2.25
W
Horus
chellric
Horus
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,702
Damage
15,158
23,315
Taken
23,119
14,896
Mitigated
9,446
10,467
Healing
3,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,990
4,386
0
4,718
9,051
5,251
1,673
2,757
6,294
0
28,670
L
5,949
509
0
1,200
6,367
1,896
0
1,357
4,727
19,369
0
L
Chaac
Devour42
Chaac
5,520
721
0
2,096
10,851
5,478
0
2,329
8,183
0
16,484
L
3,689
1,699
0
360
5,901
2,072
518
1,878
3,628
0
11,494
W
5,790
190
0
1,016
6,008
2,303
667
1,232
4,776
30,122
0
W
Horus
chellric
Horus
6,922
2,223
1,066
3,667
8,256
7,342
898
2,336
5,920
0
14,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,948
Gold Earned
18,704
107
Minions Killed
106
8
Camps Cleared
1
635,437
Distance Traveled
539,578
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,583
758
27
3
6
219,079
0
L
Raijin
6,351
635
52
5
0
185,472
3
L
Chaac
6,097
610
29
3
0
173,691
2
L
Apollo
6,256
626
25
3
1
180,415
2
W
Janus
8,090
809
60
6
1
201,313
2
W
Horus
7,275
728
20
2
1
215,045
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role