Player Matchup

Geb
Geb
DamageCabrakan
Geb
Level 49
God Stats
3W - 5L
1,536 SR
Queue Stats
55W - 49L
1,434 Elo+
Party 2
Horus
Horus
HEALaryClinton
Horus
Level 25
God Stats
0W - 1L
1,623 SR
Queue Stats
14W - 20L
1,432 Elo+
Party 2
Ra
Ra
NotFeelingWell
Ra
Level 87
God Stats
1W - 3L
1,644 SR
Queue Stats
128W - 150L
1,448 Elo+
Solo
Susano
Susano
Senkajo
Susano
Level 25
God Stats
0W - 1L
1,304 SR
Queue Stats
19W - 20L
1,326 Elo+
Party 3
Heimdallr
Heimdallr
coveredchief
Heimdallr
Level 43
God Stats
3W - 6L
1,341 SR
Queue Stats
104W - 127L
1,393 Elo+
Party 3
Team Averages
Level 46
1,490 SR
1,407 Elo+

VS

Team Averages
Level 51
1,699 SR
1,519 Elo+
Mulan
Mulan
Deadito
Mulan
Level 65
God Stats
9W - 3L
1,914 SR
Queue Stats
183W - 152L
1,619 Elo+
Party 4
Artemis
Artemis
Jggrnght
Artemis
Level 29
God Stats
16W - 5L
1,752 SR
Queue Stats
64W - 34L
1,638 Elo+
Party 4
Anubis
Anubis
LDiscordL
Anubis
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
71W - 69L
1,416 Elo+
Solo
Atlas
Atlas
Stanky2
Atlas
Level 47
God Stats
13W - 4L
1,662 SR
Queue Stats
231W - 238L
1,467 Elo+
Party 1
Thanatos
Thanatos
ZachPlaysSmite
Thanatos
Level 49
God Stats
10W - 8L
1,666 SR
Queue Stats
207W - 218L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 9
8,565
428
6,837
19,080
16,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 6 / 4
8,497
425
12,567
18,865
14,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 6 / 1
9,720
486
7,415
12,203
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Senkajo
Susano
14
2 / 8 / 3
9,329
466
7,905
20,283
8,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
coveredchief
Heimdallr
16
4 / 6 / 0
10,232
512
12,291
20,097
8,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Deadito
Mulan
17
6 / 4 / 6
11,577
579
19,210
21,717
19,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Jggrnght
Artemis
16
8 / 4 / 8
10,691
535
19,567
13,609
5,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
LDiscordL
Anubis
17
2 / 1 / 9
10,636
532
8,080
9,574
5,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
Stanky2
Atlas
16
5 / 1 / 8
10,823
541
11,603
17,838
17,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
16
7 / 2 / 4
10,586
529
8,416
22,289
11,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
12
Kills
28
28
Deaths
12
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
2
9
2.25
W
Mulan
Deadito
Mulan
6
4
6
2.25
L
3
6
4
0.83
W
Artemis
Jggrnght
Artemis
8
4
8
3
W
Anubis
LDiscordL
Anubis
2
1
9
6.5
L
3
6
1
0.58
L
Susano
Senkajo
Susano
2
8
3
0.44
W
Atlas
Stanky2
Atlas
5
1
8
9
W
Thanatos
7
2
4
4.5
L
Heimdallr
coveredchief
Heimdallr
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,015
Damage
66,876
90,528
Taken
85,027
53,435
Mitigated
60,400
20,137
Healing
40,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,837
776
0
1,838
19,080
16,657
0
5,207
13,086
22,669
0
W
Mulan
Deadito
Mulan
19,210
2,502
0
9,029
21,717
19,032
2,539
2,246
18,762
542
78,637
L
12,567
5,737
1,366
4,035
18,865
14,789
475
2,867
15,904
0
35,260
W
Artemis
Jggrnght
Artemis
19,567
13,570
0
3,508
13,609
5,727
1,084
1,176
12,433
0
72,922
W
Anubis
LDiscordL
Anubis
8,080
649
222
5,915
9,574
5,955
388
3,202
6,279
107,595
0
L
7,415
231
1,253
1,750
12,203
4,636
63
4,033
7,952
72,260
0
L
Susano
Senkajo
Susano
7,905
1,503
0
4,938
20,283
8,783
0
5,285
14,749
0
55,069
W
Atlas
Stanky2
Atlas
11,603
3,595
0
4,837
17,838
17,941
349
4,845
12,802
27,543
0
W
Thanatos
8,416
2,184
0
17,012
22,289
11,745
947
2,783
19,223
0
94,341
L
Heimdallr
coveredchief
Heimdallr
12,291
5,885
0
4,957
20,097
8,570
849
1,737
18,144
0
90,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,343
Gold Earned
54,313
427
Minions Killed
563
0
Camps Cleared
0
1,917,601
Distance Traveled
1,941,520
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,565
428
25
1
0
434,413
1
W
Mulan
11,577
579
152
8
0
401,209
7
L
Horus
8,497
425
36
2
0
377,306
4
W
Artemis
10,691
535
106
5
0
415,184
0
W
Anubis
10,636
532
162
8
0
344,132
3
L
Ra
9,720
486
136
7
0
370,225
7
L
Susano
9,329
466
89
4
0
406,817
5
W
Atlas
10,823
541
23
1
0
439,998
1
W
Thanatos
10,586
529
120
6
0
340,997
3
L
Heimdallr
10,232
512
141
7
0
328,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role