Player Matchup

Chronos
Chronos
Gain Garbo
Chronos
Level 147
God Stats
22W - 9L
1,649 SR
Queue Stats
525W - 237L
1,804 Elo+
Party 1
Guan Yu
Guan Yu
GinyuSpecial
Guan Yu
Level 147
God Stats
12W - 5L
1,768 SR
Queue Stats
385W - 185L
1,805 Elo+
Party 1
Apollo
Apollo
PENRAY
Apollo
Level 149
God Stats
90W - 53L
1,738 SR
Queue Stats
779W - 495L
1,737 Elo+
Party 1
Team Averages
Level 148
1,718 SR
1,782 Elo+

VS

Team Averages
Level 126
1,708 SR
1,627 Elo+
Nu Wa
Nu Wa
Dream4Dayz
Nu Wa
Level 123
God Stats
108W - 83L
1,670 SR
Queue Stats
165W - 112L
1,669 Elo+
Party 2
Ishtar
Ishtar
Vaconite
Ishtar
Level 128
God Stats
4W - 3L
1,661 SR
Queue Stats
39W - 31L
1,560 Elo+
Solo
Mulan
Mulan
iQuirks
Mulan
Level 128
God Stats
61W - 24L
1,794 SR
Queue Stats
243W - 180L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Gain Garbo
Chronos
13
2 / 1 / 9
7,944
794
9,214
9,565
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
GinyuSpecial
Guan Yu
12
2 / 3 / 11
7,746
775
8,987
15,919
12,484
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Apollo
PENRAY
Apollo
14
9 / 2 / 3
9,170
917
12,458
13,585
5,402
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
1 / 4 / 4
6,767
677
10,226
8,333
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Vaconite
Ishtar
10
1 / 5 / 5
6,692
669
10,691
10,271
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
iQuirks
Mulan
11
4 / 4 / 2
7,379
738
9,908
14,666
10,261
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
13
Kills
6
6
Deaths
13
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
4
4
0.75
W
Chronos
Gain Garbo
Chronos
2
1
9
6.5
W
Guan Yu
GinyuSpecial
Guan Yu
2
3
11
2.5
W
Apollo
PENRAY
Apollo
9
2
3
5.25
L
Ishtar
Vaconite
Ishtar
1
5
5
0.7
L
Mulan
iQuirks
Mulan
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,659
Damage
30,825
39,069
Taken
33,270
21,699
Mitigated
16,556
15,425
Healing
5,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
10,226
4,122
31
938
8,333
2,257
0
1,272
6,943
28,069
0
W
Chronos
Gain Garbo
Chronos
9,214
2,923
0
2,199
9,565
3,813
1,436
2,510
6,889
39,548
0
W
Guan Yu
GinyuSpecial
Guan Yu
8,987
684
3,261
6,569
15,919
12,484
194
4,215
11,378
0
21,759
W
Apollo
PENRAY
Apollo
12,458
8,334
680
2,716
13,585
5,402
1,403
3,330
10,087
0
40,246
L
Ishtar
Vaconite
Ishtar
10,691
5,569
0
314
10,271
4,038
0
2,653
7,468
0
23,200
L
Mulan
iQuirks
Mulan
9,908
709
0
4,028
14,666
10,261
0
4,958
9,498
0
19,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,860
Gold Earned
20,838
145
Minions Killed
105
4
Camps Cleared
5
572,741
Distance Traveled
505,046
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,767
677
45
5
1
159,138
3
W
Chronos
7,944
794
86
9
1
188,650
3
W
Guan Yu
7,746
775
16
2
0
199,922
4
W
Apollo
9,170
917
43
4
3
184,169
0
L
Ishtar
6,692
669
37
4
1
163,728
2
L
Mulan
7,379
738
23
2
3
182,180
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role