Player Matchup

Cernunnos
Cernunnos
Flexcel
Cernunnos
Level 12
God Stats
10W - 7L
1,602 SR
Queue Stats
10W - 8L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
Kirk Danger
Cthulhu
Level 37
God Stats
5W - 3L
1,466 SR
Queue Stats
19W - 21L
1,444 Elo+
Party 2
Mulan
Mulan
Soumangkone
Mulan
Level 40
God Stats
3W - 3L
1,153 SR
Queue Stats
19W - 25L
1,395 Elo+
Party 2
Team Averages
Level 30
1,407 SR
1,445 Elo+

VS

Team Averages
Level 56
1,544 SR
1,258 Elo+
Chaac
Chaac
MoonSmurf113
Chaac
Level 28
God Stats
1W - 1L
1,577 SR
Queue Stats
19W - 31L
1,159 Elo+
Party 1
Merlin
Merlin
OGGrandB
Merlin
Level 36
God Stats
0W - 1L
1,381 SR
Queue Stats
23W - 34L
1,197 Elo+
Party 1
Gilgamesh
Gilgamesh
TrophocSquire20
Gilgamesh
Level 105
God Stats
2W - 1L
1,675 SR
Queue Stats
45W - 64L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Flexcel
Cernunnos
13
6 / 0 / 5
8,760
796
16,022
8,835
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Kirk Danger
Cthulhu
12
2 / 0 / 8
8,422
766
9,914
10,953
9,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 2 / 8
7,916
720
6,806
11,236
5,715
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,953
632
5,230
16,118
12,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
OGGrandB
Merlin
11
1 / 2 / 1
7,037
640
9,471
5,596
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
TrophocSquire20
Gilgamesh
10
1 / 6 / 1
6,683
608
7,324
14,948
9,519
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
2
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Flexcel
Cernunnos
6
0
5
8.5
W
Cthulhu
Kirk Danger
Cthulhu
2
0
8
6
L
0
3
2
0.33
L
Merlin
OGGrandB
Merlin
1
2
1
0.75
W
3
2
8
3.5
L
Gilgamesh
TrophocSquire20
Gilgamesh
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,742
Damage
22,025
31,024
Taken
36,662
19,871
Mitigated
24,776
7,328
Healing
10,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Flexcel
Cernunnos
16,022
9,132
0
431
8,835
4,730
1,167
2,994
5,841
0
38,707
W
Cthulhu
Kirk Danger
Cthulhu
9,914
973
247
4,527
10,953
9,426
87
3,317
7,636
27,243
0
L
5,230
753
522
7,908
16,118
12,974
0
3,203
12,915
0
16,141
L
Merlin
OGGrandB
Merlin
9,471
312
0
1,264
5,596
2,283
0
2,928
2,668
29,272
0
W
6,806
3,021
0
2,123
11,236
5,715
36
3,565
7,671
33
20,398
L
Gilgamesh
TrophocSquire20
Gilgamesh
7,324
893
167
859
14,948
9,519
0
4,188
10,760
0
20,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,098
Gold Earned
20,673
130
Minions Killed
110
6
Camps Cleared
2
621,514
Distance Traveled
603,886
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,760
796
62
6
3
192,302
0
W
Cthulhu
8,422
766
31
3
0
234,066
0
L
Chaac
6,953
632
20
2
0
221,902
0
L
Merlin
7,037
640
54
5
1
175,846
4
W
Mulan
7,916
720
37
3
3
195,146
1
L
Gilgamesh
6,683
608
36
3
1
206,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role