Player Matchup

Pele
Pele
C0ca de Al1tr0
Pele
Level 82
God Stats
124W - 77L
1,625 SR
Queue Stats
448W - 454L
1,469 Elo+
Party 2
Guan Yu
Guan Yu
XndestroyernX
Guan Yu
Level 68
God Stats
1W - 1L
1,888 SR
Queue Stats
56W - 65L
1,483 Elo+
Party 2
Izanami
Izanami
alexsnc441
Izanami
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Scylla
Scylla
holypotato69
Scylla
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 10L
1,722 Elo+
Party 3
Bacchus
Bacchus
wahoo97
Bacchus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 48
1,603 SR
1,535 Elo+

VS

Team Averages
Level 65
1,496 SR
1,484 Elo+
Janus
Janus
BusyPopcorn3077
Janus
Level 45
God Stats
21W - 24L
1,677 SR
Queue Stats
194W - 194L
1,483 Elo+
Solo
Atlas
Atlas
Harvey_boy_pop06
Atlas
Level 89
God Stats
4W - 3L
1,388 SR
Queue Stats
452W - 429L
1,494 Elo+
Party 1
Mercury
Mercury
TangleyStew722
Mercury
Level 87
God Stats
3W - 4L
1,336 SR
Queue Stats
327W - 274L
1,511 Elo+
Party 1
Thanatos
Thanatos
gdsbot1
Thanatos
Level 58
God Stats
24W - 20L
1,588 SR
Queue Stats
322W - 314L
1,505 Elo+
Party 1
Charybdis
Charybdis
quandale-_-dingl
Charybdis
Level 48
God Stats
9W - 10L
1,489 SR
Queue Stats
130W - 147L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
7,122
509
4,908
12,729
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Guan Yu
11
3 / 3 / 2
7,173
512
11,558
11,015
9,519
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
alexsnc441
Izanami
9
3 / 8 / 3
6,028
431
5,758
8,709
2,968
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
11
4 / 1 / 4
6,717
480
9,742
8,437
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
wahoo97
Bacchus
10
0 / 1 / 7
6,420
459
6,365
9,722
11,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,199
443
3,712
8,655
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 2 / 8
7,269
519
5,613
11,734
10,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 0 / 4
7,977
570
7,388
10,507
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
gdsbot1
Thanatos
11
4 / 5 / 5
7,420
530
8,326
13,882
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
11
4 / 3 / 4
7,303
522
7,802
10,655
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
14
Kills
14
15
Deaths
14
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
4
2
0.25
L
4
2
1
2.25
W
2
2
8
3
W
4
0
4
6
L
Guan Yu
3
3
2
1.33
L
Izanami
alexsnc441
Izanami
3
8
3
0.56
W
Thanatos
gdsbot1
Thanatos
4
5
5
1.3
L
Scylla
4
1
4
6
W
Charybdis
4
3
4
2
L
Bacchus
wahoo97
Bacchus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,331
Damage
32,841
50,612
Taken
55,433
31,358
Mitigated
27,732
9,809
Healing
17,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,712
240
0
273
8,655
3,955
0
4,120
4,535
35,335
0
L
4,908
1,205
0
4,670
12,729
4,613
0
1,533
11,104
0
49,725
W
5,613
2,690
0
2,189
11,734
10,566
0
4,941
6,793
20,814
0
W
7,388
4,738
0
2,194
10,507
4,350
0
1,926
8,581
0
63,313
L
Guan Yu
11,558
2,097
0
1,765
11,015
9,519
611
936
10,065
0
46,065
L
Izanami
alexsnc441
Izanami
5,758
4,519
0
113
8,709
2,968
0
1,550
7,159
0
21,335
W
Thanatos
gdsbot1
Thanatos
8,326
3,483
0
8,980
13,882
4,575
0
1,733
12,149
0
36,794
L
Scylla
9,742
1,235
0
1,000
8,437
3,034
0
2,559
5,650
39,079
0
W
Charybdis
7,802
4,046
0
3,670
10,655
4,286
1,038
3,387
7,268
0
42,485
L
Bacchus
wahoo97
Bacchus
6,365
786
0
2,261
9,722
11,224
0
2,342
7,309
18,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,460
Gold Earned
36,168
288
Minions Killed
330
0
Camps Cleared
0
1,280,841
Distance Traveled
1,358,920
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,199
443
70
5
0
256,320
0
L
Pele
7,122
509
94
7
0
300,691
2
W
Atlas
7,269
519
18
1
0
251,655
0
W
Mercury
7,977
570
105
8
0
348,020
6
L
Guan Yu
7,173
512
77
6
0
265,372
3
L
Izanami
6,028
431
26
2
0
208,426
2
W
Thanatos
7,420
530
61
4
0
264,936
0
L
Scylla
6,717
480
71
5
0
265,919
2
W
Charybdis
7,303
522
76
5
0
237,989
0
L
Bacchus
6,420
459
20
1
0
240,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role