Player Matchup

Chaac
Chaac
 
Chaac
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
AlphaDJ924
Thanatos
Level 107
God Stats
20W - 17L
1,525 SR
Queue Stats
109W - 114L
1,424 Elo+
Solo
Fenrir
Fenrir
DARKZONE-_-Guy
Fenrir
Level 90
God Stats
1W - 0L
1,537 SR
Queue Stats
10W - 8L
1,515 Elo+
Party 1
Khepri
Khepri
SekaiReaper
Khepri
Level 145
God Stats
3W - 1L
1,578 SR
Queue Stats
31W - 28L
1,511 Elo+
Party 1
Ymir
Ymir
The_Healer_Cat
Ymir
Level 154
God Stats
17W - 11L
1,503 SR
Queue Stats
32W - 36L
1,463 Elo+
Party 1
Team Averages
Level 122
1,528 SR
1,482 Elo+

VS

Team Averages
Level 117
1,488 SR
1,406 Elo+
Poseidon
Poseidon
AAenforcer716
Poseidon
Level 158
God Stats
227W - 234L
1,492 SR
Queue Stats
1,347W - 1,363L
1,429 Elo+
Solo
Heimdallr
Heimdallr
DaRk HaLlOwS1
Heimdallr
Level 144
God Stats
0W - 6L
1,178 SR
Queue Stats
304W - 372L
1,353 Elo+
Party 2
Cthulhu
Cthulhu
GamerFreak4613
Cthulhu
Level 138
God Stats
2W - 2L
1,580 SR
Queue Stats
506W - 587L
1,409 Elo+
Party 2
Rama
Rama
Kidghost8
Rama
Level 72
God Stats
2W - 2L
1,690 SR
Queue Stats
144W - 155L
1,418 Elo+
Party 3
Nemesis
Nemesis
parsfamily
Nemesis
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 57L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 0 / 3
4,978
498
1,881
8,244
4,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
AlphaDJ924
Thanatos
9
6 / 4 / 2
6,108
611
3,988
8,707
3,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 0 / 1
4,486
449
1,369
4,761
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
7
0 / 1 / 3
4,955
496
2,188
4,908
3,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
7 / 0 / 3
6,724
672
7,886
9,651
5,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AAenforcer716
Poseidon
11
3 / 4 / 0
5,909
591
5,989
6,800
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
DaRk HaLlOwS1
Heimdallr
9
0 / 4 / 0
4,830
483
3,450
6,056
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 2 / 2
4,430
443
2,896
5,817
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rama
5
1 / 0 / 0
4,132
413
1,688
1,539
504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
parsfamily
Nemesis
8
1 / 5 / 1
4,897
490
2,548
7,158
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
5
5
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
3
2.5
L
Poseidon
AAenforcer716
Poseidon
3
4
0
0.75
W
Thanatos
AlphaDJ924
Thanatos
6
4
2
1.75
W
1
0
1
1.5
L
Heimdallr
DaRk HaLlOwS1
Heimdallr
0
4
0
0
L
0
2
2
0.5
L
Rama
1
0
0
1
W
Khepri
0
1
3
1.5
W
7
0
3
8.5
L
Nemesis
parsfamily
Nemesis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,312
Damage
16,571
36,271
Taken
27,370
18,574
Mitigated
11,061
14,639
Healing
5,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,881
318
0
2,899
8,244
4,709
0
2,954
5,290
0
18,904
L
Poseidon
AAenforcer716
Poseidon
5,989
785
45
1,299
6,800
2,559
0
3,073
3,614
43,721
0
W
Thanatos
AlphaDJ924
Thanatos
3,988
859
0
5,701
8,707
3,891
0
2,799
5,908
0
30,063
W
1,369
604
187
610
4,761
1,447
894
938
3,823
0
8,953
L
Heimdallr
DaRk HaLlOwS1
Heimdallr
3,450
1,694
0
281
6,056
2,869
0
4,528
1,528
0
26,995
L
2,896
220
230
1,549
5,817
2,282
0
942
4,836
19,548
0
L
Rama
1,688
1,390
0
843
1,539
504
0
745
794
0
15,846
W
Khepri
2,188
128
0
1,133
4,908
3,414
0
1,636
3,272
15,865
0
W
7,886
3,939
0
4,109
9,651
5,113
385
558
9,093
34,634
0
L
Nemesis
parsfamily
Nemesis
2,548
1,103
0
1,263
7,158
2,847
0
786
6,301
0
28,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,251
Gold Earned
24,198
181
Minions Killed
234
0
Camps Cleared
0
985,583
Distance Traveled
831,841
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,978
498
30
3
0
200,272
1
L
Poseidon
5,909
591
82
8
0
170,439
2
W
Thanatos
6,108
611
47
5
0
189,737
0
W
Fenrir
4,486
449
21
2
0
193,969
0
L
Heimdallr
4,830
483
48
5
0
151,728
2
L
Cthulhu
4,430
443
32
3
0
202,781
2
L
Rama
4,132
413
18
2
0
102,822
0
W
Khepri
4,955
496
22
2
0
186,876
1
W
Ymir
6,724
672
61
6
0
214,729
2
L
Nemesis
4,897
490
54
5
0
204,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role