Player Matchup

Neith
Neith
 
Neith
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Maico Angst
Charybdis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,383 Elo+
Solo
The Morrigan
The Morrigan
PapitoHermoso
The Morrigan
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,353 Elo+
Solo
Terra
Terra
SpikeScribbles
Terra
Level 27
God Stats
0W - 2L
1,309 SR
Queue Stats
10W - 18L
1,222 Elo+
Solo
Team Averages
Level 64
1,462 SR
1,392 Elo+

VS

Team Averages
Level 98
1,534 SR
1,315 Elo+
Arachne
Arachne
Jas0n2015
Arachne
Level 95
God Stats
1W - 1L
1,722 SR
Queue Stats
57W - 44L
1,374 Elo+
Solo
Chiron
Chiron
Ultron-_-Variant
Chiron
Level 86
God Stats
1W - 1L
1,295 SR
Queue Stats
40W - 48L
1,336 Elo+
Solo
Ah Puch
Ah Puch
Wolfofsin95
Ah Puch
Level 63
God Stats
3W - 4L
1,491 SR
Queue Stats
301W - 401L
1,307 Elo+
Solo
Atlas
Atlas
knight1201
Atlas
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 160L
1,286 Elo+
Solo
Chang'e
Chang'e
shadowcaver
Chang'e
Level 145
God Stats
1W - 1L
1,660 SR
Queue Stats
111W - 138L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
4 / 4 / 5
9,590
685
20,015
15,857
8,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
 
Amaterasu
15
2 / 4 / 6
9,226
659
6,052
15,114
12,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
Maico Angst
Charybdis
16
4 / 8 / 4
9,254
661
17,535
19,037
10,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Morrigan
PapitoHermoso
The Morrigan
16
1 / 4 / 5
8,607
615
11,905
10,554
5,173
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 5 / 8
9,627
688
3,168
20,264
19,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jas0n2015
Arachne
18
5 / 3 / 10
11,531
824
12,111
14,344
11,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
12 / 4 / 8
11,687
835
29,603
18,141
8,058
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
Wolfofsin95
Ah Puch
17
3 / 4 / 13
10,196
728
12,620
11,877
5,521
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
20
5 / 0 / 16
11,034
788
12,506
16,281
9,186
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
shadowcaver
Chang'e
15
0 / 2 / 12
9,288
663
5,515
12,873
4,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
84
11
Kills
25
25
Deaths
13
28
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
5
1.63
L
Amaterasu
 
Amaterasu
2
4
6
1.25
W
Arachne
Jas0n2015
Arachne
5
3
10
3.33
L
Charybdis
Maico Angst
Charybdis
4
8
4
0.75
L
The Morrigan
PapitoHermoso
The Morrigan
1
4
5
0.88
L
0
5
8
0.8
W
12
4
8
4
W
Ah Puch
Wolfofsin95
Ah Puch
3
4
13
2.38
W
Atlas
5
0
16
13
W
Chang'e
shadowcaver
Chang'e
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,675
Damage
72,355
80,826
Taken
73,516
55,833
Mitigated
39,587
29,884
Healing
39,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
20,015
4,027
104
4,093
15,857
8,213
0
6,876
8,981
0
39,632
L
Amaterasu
 
Amaterasu
6,052
1,454
3,756
5,129
15,114
12,730
0
5,793
9,321
0
14,907
W
Arachne
Jas0n2015
Arachne
12,111
9,567
2,653
2,993
14,344
11,913
1,181
1,193
13,151
0
16,100
L
Charybdis
Maico Angst
Charybdis
17,535
7,792
1,584
3,222
19,037
10,230
339
7,964
11,073
0
37,328
L
The Morrigan
PapitoHermoso
The Morrigan
11,905
764
650
1,314
10,554
5,173
0
4,417
6,137
29,951
0
L
3,168
479
4,275
5,757
20,264
19,487
33
5,591
14,673
10,845
0
W
29,603
12,037
2,994
5,654
18,141
8,058
2,781
4,110
14,031
0
46,863
W
Ah Puch
Wolfofsin95
Ah Puch
12,620
839
1,096
1,518
11,877
5,521
0
3,835
8,042
28,512
0
W
Atlas
12,506
5,419
1,159
4,380
16,281
9,186
616
3,098
13,183
36,939
0
W
Chang'e
shadowcaver
Chang'e
5,515
402
9,968
6,648
12,873
4,909
135
2,837
10,036
18,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,304
Gold Earned
53,736
203
Minions Killed
154
0
Camps Cleared
0
1,160,797
Distance Traveled
1,312,217
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,590
685
49
4
0
224,985
3
L
Amaterasu
9,226
659
29
2
0
235,739
0
W
Arachne
11,531
824
10
1
0
273,939
1
L
Charybdis
9,254
661
64
5
0
208,097
1
L
The Morrigan
8,607
615
42
3
0
223,412
0
L
Terra
9,627
688
19
1
0
268,564
0
W
Chiron
11,687
835
52
4
0
245,106
0
W
Ah Puch
10,196
728
35
3
0
235,789
0
W
Atlas
11,034
788
30
2
0
262,242
1
W
Chang'e
9,288
663
27
2
0
295,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role