Player Matchup

Tiamat
Tiamat
PaxtonFettel_
Tiamat
Level 128
God Stats
10W - 5L
1,738 SR
Queue Stats
87W - 96L
1,463 Elo+
Party 2
Thanatos
Thanatos
Sephiroth_502
Thanatos
Level 107
God Stats
6W - 3L
1,468 SR
Queue Stats
170W - 198L
1,428 Elo+
Party 2
Charybdis
Charybdis
anatheemaa
Charybdis
Level 45
God Stats
10W - 7L
1,709 SR
Queue Stats
143W - 159L
1,509 Elo+
Party 1
Chaac
Chaac
chuy_34023
Chaac
Level 89
God Stats
5W - 1L
1,789 SR
Queue Stats
318W - 335L
1,499 Elo+
Party 1
Atlas
Atlas
mannyxg20
Atlas
Level 62
God Stats
26W - 21L
1,525 SR
Queue Stats
245W - 248L
1,478 Elo+
Party 1
Team Averages
Level 86
1,646 SR
1,475 Elo+

VS

Team Averages
Level 61
1,520 SR
1,422 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GrandMasterYojo
Medusa
Level 29
God Stats
4W - 5L
1,477 SR
Queue Stats
101W - 104L
1,491 Elo+
Party 4
Ymir
Ymir
Oboriwatimanost
Ymir
Level 14
God Stats
1W - 4L
1,616 SR
Queue Stats
1W - 4L
1,263 Elo+
Party 3
Ao Kuang
Ao Kuang
PastaShaman
Ao Kuang
Level 36
God Stats
0W - 1L
1,207 SR
Queue Stats
2W - 10L
1,354 Elo+
Party 3
Olorun
Olorun
xNohellz
Olorun
Level 68
God Stats
10W - 8L
1,799 SR
Queue Stats
156W - 170L
1,502 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 8
10,732
537
14,817
14,031
9,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Sephiroth_502
Thanatos
16
8 / 3 / 5
10,562
528
13,407
18,453
8,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
anatheemaa
Charybdis
16
2 / 1 / 4
10,190
510
11,878
9,309
3,983
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
17
1 / 0 / 8
10,929
546
9,797
14,117
11,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
mannyxg20
Atlas
14
2 / 0 / 6
9,948
497
8,729
16,713
21,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
0 / 1 / 0
10,043
502
7,618
15,168
14,773
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 1
7,492
375
7,618
12,215
6,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 3 / 0
7,935
397
4,701
16,069
15,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
PastaShaman
Ao Kuang
10
0 / 5 / 2
7,211
361
5,190
14,704
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
xNohellz
Olorun
17
5 / 5 / 1
10,482
524
18,792
23,833
12,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
17
Kills
6
6
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
L
0
3
1
0.17
L
1
3
0
0.33
L
Ao Kuang
PastaShaman
Ao Kuang
0
5
2
0.2
W
4
2
8
4
W
Thanatos
Sephiroth_502
Thanatos
8
3
5
3.5
W
Charybdis
anatheemaa
Charybdis
2
1
4
4
W
Chaac
1
0
8
5
W
Atlas
mannyxg20
Atlas
2
0
6
5
L
Olorun
xNohellz
Olorun
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,628
Damage
43,919
72,623
Taken
81,989
55,765
Mitigated
54,378
35,545
Healing
26,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,618
2,383
0
4,996
15,168
14,773
0
1,336
13,832
11,826
76,707
L
7,618
3,035
0
1,396
12,215
6,635
0
4,808
7,407
0
67,586
L
4,701
1,091
404
3,560
16,069
15,598
0
5,357
10,712
13,660
0
L
Ao Kuang
PastaShaman
Ao Kuang
5,190
1,783
0
2,796
14,704
4,443
518
2,398
12,306
40,195
0
W
14,817
1,227
288
4,354
14,031
9,630
1,305
7,933
6,098
78,245
0
W
Thanatos
Sephiroth_502
Thanatos
13,407
4,301
0
16,555
18,453
8,874
1,068
8,114
10,339
0
75,027
W
Charybdis
anatheemaa
Charybdis
11,878
4,430
0
3,905
9,309
3,983
816
3,301
6,008
0
96,916
W
Chaac
9,797
2,331
0
4,349
14,117
11,966
689
2,687
11,430
0
80,084
W
Atlas
mannyxg20
Atlas
8,729
3,311
653
5,441
16,713
21,312
348
6,465
10,248
41,556
0
L
Olorun
xNohellz
Olorun
18,792
11,012
692
12,811
23,833
12,929
1,138
9,647
14,186
95,175
13,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,361
Gold Earned
43,163
624
Minions Killed
500
0
Camps Cleared
0
1,893,481
Distance Traveled
1,765,974
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,043
502
164
8
0
367,473
6
L
Medusa
7,492
375
97
5
0
349,505
5
L
Ymir
7,935
397
13
1
0
351,305
5
L
Ao Kuang
7,211
361
53
3
0
383,832
2
W
Tiamat
10,732
537
143
7
0
370,650
3
W
Thanatos
10,562
528
103
5
0
386,409
3
W
Charybdis
10,190
510
160
8
0
337,399
5
W
Chaac
10,929
546
162
8
0
398,277
6
W
Atlas
9,948
497
56
3
0
400,746
6
L
Olorun
10,482
524
173
9
0
313,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role