Player Matchup

King Arthur
King Arthur
Authentiicc-
King Arthur
Level 75
God Stats
2W - 1L
1,566 SR
Queue Stats
309W - 147L
1,636 Elo+
Solo
Hun Batz
Hun Batz
IJoeCool2968
Hun Batz
Level 75
God Stats
2W - 6L
1,097 SR
Queue Stats
572W - 771L
1,412 Elo+
Solo
Vulcan
Vulcan
wolfmiller
Vulcan
Level 62
God Stats
7W - 2L
1,517 SR
Queue Stats
35W - 30L
1,366 Elo+
Solo
Team Averages
Level 71
1,393 SR
1,471 Elo+

VS

Team Averages
Level 109
1,390 SR
1,360 Elo+
Chiron
Chiron
ABannedGamer675
Chiron
Level 30
God Stats
18W - 17L
1,409 SR
Queue Stats
110W - 154L
1,333 Elo+
Party 1
Hel
Hel
Rambleon513
Hel
Level 149
God Stats
0W - 3L
1,213 SR
Queue Stats
78W - 100L
1,334 Elo+
Party 1
Hercules
Hercules
RoXeR777
Hercules
Level 149
God Stats
2W - 10L
1,549 SR
Queue Stats
349W - 396L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Authentiicc-
King Arthur
15
5 / 0 / 4
10,109
778
13,140
14,537
14,606
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
IJoeCool2968
Hun Batz
12
2 / 3 / 5
8,623
663
5,851
13,325
6,430
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
wolfmiller
Vulcan
14
3 / 0 / 7
9,299
715
12,017
4,674
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,518
578
8,772
9,720
3,244
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 7 / 2
7,909
608
7,411
14,624
5,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
RoXeR777
Hercules
12
2 / 1 / 1
7,959
612
4,752
11,700
8,473
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
3
3
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
King Arthur
Authentiicc-
King Arthur
5
0
4
7
W
Hun Batz
IJoeCool2968
Hun Batz
2
3
5
1.5
L
1
7
2
0.29
L
Hercules
RoXeR777
Hercules
2
1
1
2.5
W
Vulcan
wolfmiller
Vulcan
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,008
Damage
20,935
32,536
Taken
36,044
23,137
Mitigated
17,443
6,942
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,772
3,542
1,314
2,067
9,720
3,244
280
4,129
5,399
0
33,644
W
King Arthur
Authentiicc-
King Arthur
13,140
1,749
0
2,168
14,537
14,606
46
4,581
9,956
0
39,556
W
Hun Batz
IJoeCool2968
Hun Batz
5,851
1,842
0
2,699
13,325
6,430
370
3,345
9,980
0
25,570
L
7,411
530
1,965
3,468
14,624
5,726
195
3,852
10,536
22,598
0
L
Hercules
RoXeR777
Hercules
4,752
1,841
413
2,861
11,700
8,473
249
3,517
7,931
0
11,445
W
Vulcan
wolfmiller
Vulcan
12,017
3,203
867
1,208
4,674
2,101
1,483
554
4,120
42,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,031
Gold Earned
23,386
151
Minions Killed
117
7
Camps Cleared
3
783,296
Distance Traveled
614,248
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,518
578
56
4
2
204,457
7
W
King Arthur
10,109
778
54
4
1
275,926
0
W
Hun Batz
8,623
663
33
3
4
257,972
0
L
Hel
7,909
608
33
3
0
216,616
3
L
Hercules
7,959
612
28
2
1
193,175
0
W
Vulcan
9,299
715
64
5
2
249,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role