Player Matchup

Olorun
Olorun
BeefSpanker
Olorun
Level 91
God Stats
1W - 4L
1,407 SR
Queue Stats
194W - 197L
1,578 Elo+
Party 1
Ne Zha
Ne Zha
Dace_XI
Ne Zha
Level 76
God Stats
10W - 15L
1,515 SR
Queue Stats
118W - 122L
1,531 Elo+
Party 1
Hera
Hera
FrostVerse
Hera
Level 40
God Stats
5W - 5L
1,540 SR
Queue Stats
82W - 79L
1,537 Elo+
Party 1
Cernunnos
Cernunnos
Roughly8Kids
Cernunnos
Level 47
God Stats
4W - 7L
1,513 SR
Queue Stats
241W - 307L
1,431 Elo+
Party 3
Lancelot
Lancelot
cjezzo
Lancelot
Level 102
God Stats
9W - 5L
1,557 SR
Queue Stats
261W - 323L
1,415 Elo+
Party 3
Team Averages
Level 71
1,506 SR
1,498 Elo+

VS

Team Averages
Level 86
1,511 SR
1,499 Elo+
Chernobog
Chernobog
 
Chernobog
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Hydrodyne626
Lancelot
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,361 Elo+
Party 2
Hades
Hades
MXT BLACK COMPI
Hades
Level 101
God Stats
32W - 32L
1,479 SR
Queue Stats
354W - 429L
1,427 Elo+
Solo
Thoth
Thoth
Persephone8
Thoth
Level 86
God Stats
2W - 3L
1,337 SR
Queue Stats
196W - 162L
1,592 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Ullr6
Cu Chulainn
Level 147
God Stats
6W - 4L
1,738 SR
Queue Stats
288W - 242L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
2 / 4 / 3
8,800
463
12,565
15,205
5,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Dace_XI
Ne Zha
13
1 / 2 / 6
8,806
463
11,026
15,245
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 6 / 1
8,119
427
5,669
11,325
4,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
Roughly8Kids
Cernunnos
14
0 / 4 / 2
8,534
449
8,262
14,488
6,338
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
cjezzo
Lancelot
16
7 / 6 / 0
10,190
536
10,615
17,698
8,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
4 / 2 / 1
9,602
505
9,971
15,895
6,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Hydrodyne626
Lancelot
17
8 / 2 / 6
11,138
586
11,405
17,182
9,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 5
9,025
475
5,211
13,471
11,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
2 / 2 / 5
10,010
527
8,484
8,683
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Ullr6
Cu Chulainn
17
7 / 2 / 1
11,252
592
15,409
21,871
26,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
10
Kills
22
22
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
2
1
2.25
L
Olorun
2
4
3
0.88
L
Ne Zha
Dace_XI
Ne Zha
1
2
6
2
L
0
6
1
0.08
W
Lancelot
Hydrodyne626
Lancelot
8
2
6
5.5
W
1
2
5
1.75
W
2
2
5
2.25
L
Cernunnos
Roughly8Kids
Cernunnos
0
4
2
0.25
W
Cu Chulainn
Ullr6
Cu Chulainn
7
2
1
3.75
L
Lancelot
cjezzo
Lancelot
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,137
Damage
50,480
73,961
Taken
77,102
37,163
Mitigated
56,847
19,081
Healing
19,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
9,971
7,423
0
4,945
15,895
6,293
1,162
7,329
8,566
0
73,909
L
Olorun
12,565
5,459
396
7,878
15,205
5,956
1,181
2,821
12,384
72,399
7,152
L
Ne Zha
Dace_XI
Ne Zha
11,026
3,458
0
3,834
15,245
11,881
0
4,506
10,739
0
40,778
L
5,669
1,622
0
1,490
11,325
4,316
0
4,154
7,171
47,984
0
W
Lancelot
Hydrodyne626
Lancelot
11,405
3,585
0
1,000
17,182
9,302
25
2,138
14,932
53
92,610
W
5,211
501
3,557
4,729
13,471
11,300
691
4,555
8,899
32,906
0
W
8,484
251
0
1,213
8,683
3,769
918
2,946
5,559
74,595
0
L
Cernunnos
Roughly8Kids
Cernunnos
8,262
5,528
0
4,307
14,488
6,338
0
1,594
12,894
0
60,979
W
Cu Chulainn
Ullr6
Cu Chulainn
15,409
2,864
0
3,786
21,871
26,183
0
217
21,610
440
90,397
L
Lancelot
cjezzo
Lancelot
10,615
1,893
0
1,176
17,698
8,672
0
2,307
15,391
0
90,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,449
Gold Earned
51,027
478
Minions Killed
571
0
Camps Cleared
0
1,628,189
Distance Traveled
1,734,879
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,602
505
111
6
0
316,460
0
L
Olorun
8,800
463
112
6
0
269,512
2
L
Ne Zha
8,806
463
46
2
0
353,128
6
L
Hera
8,119
427
98
5
0
286,247
0
W
Lancelot
11,138
586
126
7
0
406,765
1
W
Hades
9,025
475
41
2
0
320,979
5
W
Thoth
10,010
527
121
6
0
332,398
0
L
Cernunnos
8,534
449
105
6
0
303,340
0
W
Cu Chulainn
11,252
592
172
9
0
358,277
0
L
Lancelot
10,190
536
117
6
0
415,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role