Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
ByakuyaTheLight
Amaterasu
Level 62
God Stats
3W - 4L
1,431 SR
Queue Stats
192W - 202L
1,505 Elo+
Party 2
Fenrir
Fenrir
Chaos15Warrior
Fenrir
Level 105
God Stats
6W - 9L
1,405 SR
Queue Stats
488W - 472L
1,483 Elo+
Party 2
Sol
Sol
flukey rage
Sol
Level 89
God Stats
16W - 23L
1,318 SR
Queue Stats
275W - 306L
1,366 Elo+
Solo
Medusa
Medusa
skyfall20ve
Medusa
Level 122
God Stats
3W - 2L
1,543 SR
Queue Stats
225W - 256L
1,455 Elo+
Party 2
Team Averages
Level 105
1,439 SR
1,462 Elo+

VS

Team Averages
Level 109
1,537 SR
1,355 Elo+
Odin
Odin
CriticalAcee
Odin
Level 155
God Stats
2W - 3L
1,486 SR
Queue Stats
324W - 346L
1,396 Elo+
Party 1
Cernunnos
Cernunnos
FickleEye14881
Cernunnos
Level 129
God Stats
5W - 6L
1,500 SR
Queue Stats
123W - 145L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
LORD-edo14
Cthulhu
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,156 Elo+
Party 3
Cabrakan
Cabrakan
PZ_AchilianoRed_
Cabrakan
Level 73
God Stats
20W - 10L
1,646 SR
Queue Stats
169W - 193L
1,393 Elo+
Party 3
Eset
Eset
Tr3vJ0hn
Eset
Level 155
God Stats
7W - 6L
1,553 SR
Queue Stats
224W - 251L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 3 / 9
8,120
478
4,438
13,781
15,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
ByakuyaTheLight
Amaterasu
14
2 / 2 / 8
8,982
528
8,368
14,606
9,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
8 / 3 / 6
9,341
549
10,645
15,753
7,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 0 / 3
10,249
603
15,033
8,869
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
13
4 / 3 / 6
8,421
495
10,294
13,219
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,471
439
5,936
17,428
10,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
FickleEye14881
Cernunnos
13
3 / 6 / 3
8,120
478
10,259
15,230
6,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LORD-edo14
Cthulhu
12
5 / 3 / 2
8,183
481
8,284
12,669
14,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 6 / 0
7,940
467
4,877
13,651
9,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
14
1 / 2 / 3
8,345
491
6,234
10,066
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
21
Kills
11
11
Deaths
22
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
3
9
1.83
W
Amaterasu
ByakuyaTheLight
Amaterasu
2
2
8
3
W
8
3
6
3.67
L
0
5
2
0.2
L
Cernunnos
FickleEye14881
Cernunnos
3
6
3
0.75
L
Cthulhu
LORD-edo14
Cthulhu
5
3
2
2
L
2
6
0
0.33
L
Eset
1
2
3
1.25
W
6
0
3
7.5
W
Medusa
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,778
Damage
35,590
66,228
Taken
69,044
43,299
Mitigated
44,328
19,652
Healing
13,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,438
758
0
2,114
13,781
15,471
0
4,255
9,455
25,322
0
W
Amaterasu
ByakuyaTheLight
Amaterasu
8,368
3,282
0
4,884
14,606
9,889
732
4,669
9,434
0
61,114
W
10,645
2,331
0
3,236
15,753
7,431
0
2,555
12,927
0
64,382
L
5,936
1,939
0
3,926
17,428
10,829
94
4,667
12,761
0
46,619
L
Cernunnos
FickleEye14881
Cernunnos
10,259
4,396
0
1,937
15,230
6,046
18
2,867
12,363
0
62,280
L
Cthulhu
LORD-edo14
Cthulhu
8,284
289
187
2,262
12,669
14,005
0
1,491
11,178
25,416
0
L
4,877
784
0
1,060
13,651
9,061
0
4,262
9,389
51,216
0
L
Eset
6,234
207
810
3,711
10,066
4,387
0
4,916
5,150
65,106
0
W
15,033
4,687
0
5,341
8,869
4,357
0
3,637
5,033
82,860
8,745
W
Medusa
10,294
4,960
0
4,077
13,219
6,151
936
4,713
8,453
0
51,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,113
Gold Earned
40,059
449
Minions Killed
425
0
Camps Cleared
0
1,642,066
Distance Traveled
1,507,252
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,120
478
23
1
0
313,079
1
W
Amaterasu
8,982
528
104
6
0
356,783
2
W
Fenrir
9,341
549
82
5
0
351,095
8
L
Odin
7,471
439
88
5
0
296,756
5
L
Cernunnos
8,120
478
96
6
0
277,302
3
L
Cthulhu
8,183
481
27
2
0
327,339
0
L
Cabrakan
7,940
467
94
6
0
283,197
1
L
Eset
8,345
491
120
7
0
322,658
6
W
Sol
10,249
603
150
9
0
316,384
1
W
Medusa
8,421
495
90
5
0
304,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role