Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
HygorStark
Ishtar
Level 127
God Stats
4W - 1L
1,610 SR
Queue Stats
61W - 53L
1,340 Elo+
Solo
Ymir
Ymir
MrBad1298
Ymir
Level 62
God Stats
19W - 23L
1,392 SR
Queue Stats
80W - 99L
1,317 Elo+
Solo
Zhong Kui
Zhong Kui
SusRover
Zhong Kui
Level 17
God Stats
5W - 3L
1,335 SR
Queue Stats
35W - 46L
1,283 Elo+
Party 3
Hel
Hel
extremo062
Hel
Level 69
God Stats
2W - 1L
1,519 SR
Queue Stats
11W - 9L
1,425 Elo+
Solo
Team Averages
Level 65
1,471 SR
1,373 Elo+

VS

Team Averages
Level 67
1,463 SR
1,349 Elo+
Ganesha
Ganesha
Juanpixulote
Ganesha
Level 88
God Stats
3W - 6L
1,383 SR
Queue Stats
157W - 186L
1,340 Elo+
Party 2
Chaac
Chaac
LDG SAGEMODE
Chaac
Level 112
God Stats
4W - 1L
1,460 SR
Queue Stats
228W - 234L
1,292 Elo+
Solo
Anubis
Anubis
Mojojojochile198
Anubis
Level 58
God Stats
21W - 23L
1,466 SR
Queue Stats
156W - 184L
1,352 Elo+
Party 2
Lancelot
Lancelot
MoodyA2004
Lancelot
Level 47
God Stats
6W - 5L
1,500 SR
Queue Stats
114W - 108L
1,346 Elo+
Party 1
Izanami
Izanami
Sarcasming-
Izanami
Level 31
God Stats
8W - 9L
1,504 SR
Queue Stats
17W - 25L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 1 / 5
7,075
590
6,411
9,332
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
HygorStark
Ishtar
10
0 / 1 / 3
5,260
438
6,166
7,053
2,468
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
12
3 / 0 / 0
7,030
586
8,307
6,361
6,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
SusRover
Zhong Kui
12
3 / 0 / 3
7,003
584
3,633
5,129
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 0 / 4
6,339
528
2,166
4,732
2,466
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Juanpixulote
Ganesha
8
0 / 1 / 1
5,757
480
3,580
9,635
6,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 0
6,214
518
4,595
10,654
5,940
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 3 / 0
6,041
503
5,592
8,707
4,566
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
MoodyA2004
Lancelot
8
0 / 4 / 0
5,251
438
1,846
8,609
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Sarcasming-
Izanami
9
1 / 1 / 0
5,379
448
2,769
5,187
1,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
2
2
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
5
6.5
W
Ishtar
HygorStark
Ishtar
0
1
3
1.5
L
Ganesha
Juanpixulote
Ganesha
0
1
1
0.5
L
0
1
0
0
L
1
3
0
0.33
L
Lancelot
MoodyA2004
Lancelot
0
4
0
0
W
Ymir
3
0
0
3
L
Izanami
Sarcasming-
Izanami
1
1
0
1
W
Zhong Kui
SusRover
Zhong Kui
3
0
3
4.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,683
Damage
18,382
32,607
Taken
42,792
18,489
Mitigated
22,271
14,127
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,411
2,195
0
5,482
9,332
3,511
0
2,135
7,197
0
48,826
W
Ishtar
HygorStark
Ishtar
6,166
2,913
0
1,345
7,053
2,468
2,055
1,865
5,188
0
34,218
L
Ganesha
Juanpixulote
Ganesha
3,580
427
0
2,275
9,635
6,649
0
2,517
7,118
18,991
0
L
4,595
792
0
5,201
10,654
5,940
754
6,418
4,236
0
41,338
L
5,592
254
258
3,489
8,707
4,566
0
1,971
6,736
39,092
0
L
Lancelot
MoodyA2004
Lancelot
1,846
311
0
250
8,609
3,204
779
1,451
7,158
0
25,594
W
Ymir
8,307
3,101
0
1,611
6,361
6,406
220
403
5,958
42,204
2,584
L
Izanami
Sarcasming-
Izanami
2,769
861
0
239
5,187
1,912
408
1,093
4,094
0
31,854
W
Zhong Kui
SusRover
Zhong Kui
3,633
823
0
1,274
5,129
3,638
78
3,462
1,667
37,933
0
W
2,166
187
1,912
2,503
4,732
2,466
890
1,307
3,425
24,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,707
Gold Earned
28,642
331
Minions Killed
283
0
Camps Cleared
0
1,114,946
Distance Traveled
1,100,734
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,075
590
86
7
0
266,968
6
W
Ishtar
5,260
438
52
4
0
203,931
1
L
Ganesha
5,757
480
12
1
0
233,273
4
L
Chaac
6,214
518
81
7
0
218,403
2
L
Anubis
6,041
503
61
5
0
183,307
0
L
Lancelot
5,251
438
51
4
0
261,866
0
W
Ymir
7,030
586
82
7
0
220,513
0
L
Izanami
5,379
448
78
7
0
203,885
0
W
Zhong Kui
7,003
584
71
6
0
226,309
0
W
Hel
6,339
528
40
3
0
197,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role