Player Matchup

Yemoja
Yemoja
CannabinoidG
Yemoja
Level 20
God Stats
3W - 5L
1,414 SR
Queue Stats
3W - 10L
1,080 Elo+
Party 2
Skadi
Skadi
HalfBloodGinger1
Skadi
Level 28
God Stats
7W - 2L
1,593 SR
Queue Stats
40W - 45L
1,417 Elo+
Party 2
Horus
Horus
SOADDGAF
Horus
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 52L
1,326 Elo+
Party 2
Nox
Nox
ULTRAX1221
Nox
Level 45
God Stats
16W - 20L
1,448 SR
Queue Stats
62W - 80L
1,394 Elo+
Party 2
Ravana
Ravana
Xeloth
Ravana
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 61L
1,458 Elo+
Party 2
Team Averages
Level 37
1,491 SR
1,335 Elo+

VS

Team Averages
Level 81
1,566 SR
1,399 Elo+
Sylvanus
Sylvanus
AgentSmoff
Sylvanus
Level 140
God Stats
7W - 7L
1,546 SR
Queue Stats
9W - 9L
1,514 Elo+
Party 1
Bellona
Bellona
Professormando
Bellona
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,331 Elo+
Party 3
Izanami
Izanami
SerpentsNLillies
Izanami
Level 109
God Stats
8W - 11L
1,556 SR
Queue Stats
96W - 109L
1,366 Elo+
Party 1
Mercury
Mercury
YeetusMcleetus
Mercury
Level 107
God Stats
38W - 20L
1,727 SR
Queue Stats
169W - 183L
1,454 Elo+
Party 1
Thanatos
Thanatos
bigbabyback09
Thanatos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,331 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 1 / 2
8,205
483
5,973
8,400
6,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 1
8,123
478
12,387
12,173
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
SOADDGAF
Horus
15
2 / 2 / 2
9,346
550
10,769
15,608
19,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 1 / 5
9,296
547
4,883
4,765
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Xeloth
Ravana
17
6 / 2 / 3
10,438
614
9,063
9,538
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AgentSmoff
Sylvanus
12
0 / 1 / 4
6,976
410
7,841
18,635
13,871
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 2 / 2
8,764
516
8,810
16,249
16,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 3
7,148
420
5,938
10,954
4,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

17
7 / 1 / 1
10,092
594
7,244
9,994
4,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
bigbabyback09
Thanatos
12
1 / 6 / 1
6,764
398
4,454
11,115
4,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
12
Kills
9
9
Deaths
13
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AgentSmoff
Sylvanus
0
1
4
2
W
Yemoja
0
1
2
1
W
2
3
1
0.83
L
1
2
2
1
W
Horus
SOADDGAF
Horus
2
2
2
1.5
L
0
3
3
0.5
W
2
1
5
4.5
W
Ravana
Xeloth
Ravana
6
2
3
3.75
L
7
1
1
7.5
L
Thanatos
bigbabyback09
Thanatos
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,075
Damage
34,287
50,484
Taken
66,947
38,615
Mitigated
43,926
19,211
Healing
23,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AgentSmoff
Sylvanus
7,841
3,246
2,212
9,038
18,635
13,871
645
3,662
14,973
37,024
0
W
Yemoja
5,973
1,299
2,116
2,594
8,400
6,446
25
3,161
5,239
24,374
0
W
12,387
5,347
0
3,664
12,173
4,595
904
4,006
8,167
0
76,926
L
8,810
2,975
0
4,825
16,249
16,320
0
520
14,561
0
67,345
W
Horus
SOADDGAF
Horus
10,769
5,161
53
6,485
15,608
19,716
714
0
15,608
0
61,856
L
5,938
3,649
0
2,250
10,954
4,323
414
2,482
8,472
0
58,250
W
4,883
325
0
521
4,765
2,163
516
465
4,300
57,419
0
W
Ravana
Xeloth
Ravana
9,063
3,412
0
3,778
9,538
5,695
0
667
8,871
0
93,678
L
7,244
3,278
0
390
9,994
4,418
797
811
9,183
0
88,291
L
Thanatos
bigbabyback09
Thanatos
4,454
1,345
0
4,837
11,115
4,994
245
3,381
7,541
0
28,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,408
Gold Earned
39,744
530
Minions Killed
452
0
Camps Cleared
0
1,568,976
Distance Traveled
1,622,890
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,976
410
58
3
0
259,990
0
W
Yemoja
8,205
483
42
2
0
276,417
1
W
Skadi
8,123
478
123
7
0
284,600
6
L
Bellona
8,764
516
109
6
0
326,981
0
W
Horus
9,346
550
96
6
0
282,708
0
L
Izanami
7,148
420
93
5
0
295,740
4
W
Nox
9,296
547
119
7
0
344,105
4
W
Ravana
10,438
614
150
9
0
381,146
0
L
Mercury
10,092
594
137
8
0
417,122
1
L
Thanatos
6,764
398
55
3
0
323,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role