Player Matchup

Hades
Hades
Gold III
 
Hades
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
AxisSav
King Arthur
Gold II
Level 142
God Stats
6W - 9L
1,545 SR
Queue Stats
236W - 230L
1,491 MMR
Party 1
Athena
Athena
Gold III
JustStrong
Athena
Gold III
Level 129
God Stats
3W - 8L
1,221 SR
Queue Stats
498W - 509L
1,584 MMR
Solo
Set
Set
Platinum II
gubnanοnymο
Set
Platinum II
Level 145
God Stats
38W - 43L
1,521 SR
Queue Stats
205W - 193L
1,685 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,458 SR
1,552 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,638 SR
1,578 MMR
Bakasura
Bakasura
Gold II
 
Bakasura
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold I
Therealsylvanus
Cabrakan
Gold I
Level 160
God Stats
23W - 15L
1,749 SR
Queue Stats
352W - 360L
1,700 MMR
Party 2
Janus
Janus
Platinum V
Zelkenon
Janus
Platinum V
Level 160
God Stats
15W - 15L
1,604 SR
Queue Stats
299W - 295L
1,575 MMR
Solo
Khepri
Khepri
Gold III
premiergrand
Khepri
Gold III
Level 128
God Stats
19W - 9L
1,622 SR
Queue Stats
33W - 28L
1,540 MMR
Solo
Bastet
Bastet
Gold III
xfirefrog
Bastet
Gold III
Level 56
God Stats
5W - 4L
1,717 SR
Queue Stats
212W - 207L
1,575 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
0 / 0 / 1
7,189
553
3,589
6,569
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
12
0 / 4 / 0
6,560
505
3,742
7,161
1,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
AxisSav
King Arthur
13
0 / 3 / 1
7,312
562
4,842
12,427
9,822
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
JustStrong
Athena
10
0 / 3 / 0
5,997
461
2,861
9,337
5,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 0
7,229
556
3,666
10,227
4,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
ThanatosKaliYu Huang

VS

Bans
LancelotAchillesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 1 / 0
8,737
672
7,480
8,761
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
14
2 / 1 / 3
8,450
650
8,077
9,392
6,063
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Zelkenon
Janus
13
1 / 0 / 2
7,467
574
3,922
3,403
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
9
0 / 0 / 8
6,785
522
3,313
10,880
10,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
xfirefrog
Bastet
10
2 / 1 / 1
6,515
501
4,919
9,285
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
11
11
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
0
1
0.5
L
Izanami
 
Izanami
0
4
0
0
W
Bakasura
 
Bakasura
6
1
0
6
L
King Arthur
AxisSav
King Arthur
0
3
1
0.17
L
Athena
JustStrong
Athena
0
3
0
0
W
Cabrakan
2
1
3
3.5
W
Janus
Zelkenon
Janus
1
0
2
2
L
3
1
0
3
W
Khepri
0
0
8
4
W
Bastet
xfirefrog
Bastet
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,700
Damage
27,711
45,721
Taken
41,721
24,744
Mitigated
24,639
12,759
Healing
15,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,589
402
451
4,610
6,569
3,414
0
2,695
3,874
66,411
0
L
Izanami
 
Izanami
3,742
2,988
0
1,426
7,161
1,983
0
805
5,970
0
54,051
W
Bakasura
 
Bakasura
7,480
5,628
0
5,546
8,761
3,835
167
948
7,813
0
55,420
L
King Arthur
AxisSav
King Arthur
4,842
834
0
2,770
12,427
9,822
0
6,972
5,455
0
54,498
L
Athena
JustStrong
Athena
2,861
950
0
1,943
9,337
5,124
0
2,985
5,972
17,513
794
W
Cabrakan
8,077
789
0
3,939
9,392
6,063
0
1,061
8,331
60,994
0
W
Janus
Zelkenon
Janus
3,922
475
0
138
3,403
1,369
0
1,130
2,273
70,367
0
L
3,666
1,225
0
1,559
10,227
4,401
0
2,005
7,972
0
56,359
W
Khepri
3,313
820
0
1,281
10,880
10,107
0
3,161
7,719
19,791
0
W
Bastet
xfirefrog
Bastet
4,919
1,610
0
4,154
9,285
3,265
0
2,487
6,798
0
37,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,287
Gold Earned
37,954
483
Minions Killed
447
0
Camps Cleared
0
1,293,780
Distance Traveled
1,315,093
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,189
553
138
11
0
248,683
2
L
Izanami
6,560
505
104
8
0
249,043
2
W
Bakasura
8,737
672
118
9
0
286,971
6
L
King Arthur
7,312
562
113
9
0
219,193
4
L
Athena
5,997
461
33
3
0
275,827
3
W
Cabrakan
8,450
650
128
10
0
233,786
0
W
Janus
7,467
574
120
9
0
272,135
9
L
Set
7,229
556
95
7
0
301,034
5
W
Khepri
6,785
522
23
2
0
247,299
7
W
Bastet
6,515
501
58
4
0
274,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role