Player Matchup

Ah Puch
Ah Puch
AH PUCH BR
Ah Puch
Level 155
God Stats
24W - 28L
1,528 SR
Queue Stats
233W - 269L
1,488 Elo+
Party 2
Sun Wukong
Sun Wukong
EDUARDO-SEP
Sun Wukong
Level 29
God Stats
21W - 12L
1,574 SR
Queue Stats
117W - 91L
1,596 Elo+
Party 2
Izanami
Izanami
imS0SAd
Izanami
Level 98
God Stats
19W - 17L
1,501 SR
Queue Stats
463W - 548L
1,507 Elo+
Solo
Team Averages
Level 94
1,534 SR
1,530 Elo+

VS

Team Averages
Level 43
1,593 SR
1,486 Elo+
Chang'e
Chang'e
Davestre
Chang'e
Level 84
God Stats
12W - 10L
1,734 SR
Queue Stats
101W - 80L
1,655 Elo+
Solo
Odin
Odin
NSB7x
Odin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,500 Elo+
Party 1
Medusa
Medusa
Yourmomsfiance
Medusa
Level 31
God Stats
4W - 11L
1,543 SR
Queue Stats
4W - 11L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AH PUCH BR
Ah Puch
14
3 / 3 / 4
11,194
658
12,161
8,697
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
EDUARDO-SEP
Sun Wukong
17
3 / 1 / 5
11,997
706
19,229
19,913
18,084
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
imS0SAd
Izanami
19
6 / 2 / 6
13,015
766
19,972
14,890
7,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Davestre
Chang'e
16
2 / 2 / 4
11,368
669
18,303
23,206
11,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
NSB7x
Odin
15
3 / 5 / 2
11,894
700
6,261
22,249
27,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 5 / 2
9,969
586
9,300
17,077
8,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
12
Kills
6
6
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AH PUCH BR
Ah Puch
3
3
4
1.67
L
Chang'e
Davestre
Chang'e
2
2
4
2
W
Sun Wukong
EDUARDO-SEP
Sun Wukong
3
1
5
5.5
L
Odin
NSB7x
Odin
3
5
2
0.8
L
1
5
2
0.4
W
Izanami
imS0SAd
Izanami
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,362
Damage
33,864
43,500
Taken
62,532
29,670
Mitigated
46,782
12,437
Healing
11,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AH PUCH BR
Ah Puch
12,161
211
0
1,914
8,697
3,936
644
3,231
5,226
42,125
0
L
Chang'e
Davestre
Chang'e
18,303
995
3,156
6,689
23,206
11,026
0
4,277
18,929
58,735
0
W
Sun Wukong
EDUARDO-SEP
Sun Wukong
19,229
3,513
0
5,941
19,913
18,084
289
8,285
11,034
0
56,137
L
Odin
NSB7x
Odin
6,261
1,543
0
1,335
22,249
27,503
26
4,890
17,359
0
19,608
L
9,300
3,402
0
545
17,077
8,253
0
3,096
13,981
0
44,025
W
Izanami
imS0SAd
Izanami
19,972
11,142
0
4,582
14,890
7,650
1,976
6,586
7,962
0
65,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,206
Gold Earned
33,231
225
Minions Killed
174
11
Camps Cleared
3
884,697
Distance Traveled
940,965
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,194
658
65
4
0
265,277
0
L
Chang'e
11,368
669
99
6
0
335,435
5
W
Sun Wukong
11,997
706
56
3
3
322,556
2
L
Odin
11,894
700
23
1
1
304,617
0
L
Medusa
9,969
586
52
3
2
300,913
3
W
Izanami
13,015
766
104
6
8
296,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role