Player Matchup

Athena
Athena
FeetSiffer
Athena
Level 48
God Stats
4W - 3L
1,548 SR
Queue Stats
128W - 94L
1,526 Elo+
Party 1
Chiron
Chiron
Opst3r
Chiron
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 41L
1,485 Elo+
Party 1
Eset
Eset
elliibo
Eset
Level 100
God Stats
3W - 3L
1,497 SR
Queue Stats
312W - 253L
1,495 Elo+
Party 1
Ao Kuang
Ao Kuang
r3dsauc3
Ao Kuang
Level 83
God Stats
1W - 2L
1,511 SR
Queue Stats
249W - 215L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
thimuss
Danzaburou
Level 84
God Stats
5W - 4L
1,583 SR
Queue Stats
293W - 258L
1,458 Elo+
Party 1
Team Averages
Level 69
1,528 SR
1,486 Elo+

VS

Team Averages
Level 130
1,408 SR
1,506 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Darkwing666
Discordia
Level 131
God Stats
4W - 3L
1,462 SR
Queue Stats
208W - 231L
1,445 Elo+
Solo
Hercules
Hercules
KOD123
Hercules
Level 158
God Stats
3W - 5L
1,470 SR
Queue Stats
182W - 164L
1,508 Elo+
Party 2
Nu Wa
Nu Wa
Prostoirak228
Nu Wa
Level 43
God Stats
1W - 1L
1,104 SR
Queue Stats
68W - 58L
1,520 Elo+
Party 2
Jormungandr
Jormungandr
ΜarioCasablanca
Jormungandr
Level 160
God Stats
2W - 1L
1,505 SR
Queue Stats
51W - 42L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
FeetSiffer
Athena
13
0 / 6 / 8
8,150
815
4,817
18,203
20,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
Opst3r
Chiron
14
2 / 6 / 5
8,463
846
6,279
11,739
5,234
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
elliibo
Eset
15
3 / 4 / 8
9,528
953
7,943
12,966
9,232
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
r3dsauc3
Ao Kuang
14
3 / 7 / 7
8,626
863
10,923
13,961
8,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
thimuss
Danzaburou
16
5 / 5 / 4
9,674
967
9,551
11,928
6,596
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
8 / 2 / 14
9,872
987
14,515
9,886
11,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Darkwing666
Discordia
14
2 / 2 / 12
8,497
850
6,994
5,841
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
KOD123
Hercules
16
7 / 3 / 15
9,711
971
10,012
16,365
14,455
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 3 / 18
9,623
962
17,655
7,425
3,134
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
ΜarioCasablanca
Jormungandr
15
4 / 3 / 16
9,053
905
12,379
10,238
5,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
103
13
Kills
28
28
Deaths
13
32
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
2
14
7.5
W
Discordia
Darkwing666
Discordia
2
2
12
4
L
Athena
FeetSiffer
Athena
0
6
8
0.67
W
Hercules
KOD123
Hercules
7
3
15
4.83
L
Chiron
Opst3r
Chiron
2
6
5
0.75
W
7
3
18
5.33
L
Eset
elliibo
Eset
3
4
8
1.75
L
Ao Kuang
r3dsauc3
Ao Kuang
3
7
7
0.93
L
Danzaburou
thimuss
Danzaburou
5
5
4
1.4
W
Jormungandr
ΜarioCasablanca
Jormungandr
4
3
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,513
Damage
61,555
68,797
Taken
49,755
49,391
Mitigated
36,459
17,197
Healing
19,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,515
1,229
449
2,519
9,886
11,415
1,499
4,485
5,401
0
26,699
W
Discordia
Darkwing666
Discordia
6,994
472
739
1,009
5,841
2,380
1,692
854
4,987
15,901
0
L
Athena
FeetSiffer
Athena
4,817
1,215
937
1,761
18,203
20,143
320
8,239
9,883
7,866
0
W
Hercules
KOD123
Hercules
10,012
1,629
410
7,245
16,365
14,455
865
7,121
9,244
0
14,398
L
Chiron
Opst3r
Chiron
6,279
1,750
913
1,131
11,739
5,234
1,087
8,078
3,499
0
12,456
W
17,655
3,567
2,029
2,031
7,425
3,134
1,813
3,564
3,861
25,825
0
L
Eset
elliibo
Eset
7,943
366
1,661
2,784
12,966
9,232
759
6,737
6,110
22,727
0
L
Ao Kuang
r3dsauc3
Ao Kuang
10,923
3,597
834
2,355
13,961
8,186
833
7,791
5,874
13,551
1,058
L
Danzaburou
thimuss
Danzaburou
9,551
2,905
2,516
2,305
11,928
6,596
1,871
6,158
5,542
0
28,794
W
Jormungandr
ΜarioCasablanca
Jormungandr
12,379
2,252
1,599
1,386
10,238
5,075
1,307
6,696
3,542
20,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,441
Gold Earned
46,756
94
Minions Killed
104
0
Camps Cleared
0
875,341
Distance Traveled
932,876
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,872
987
22
2
0
194,011
0
W
Discordia
8,497
850
33
3
0
180,735
5
L
Athena
8,150
815
2
0
0
170,321
0
W
Hercules
9,711
971
12
1
0
187,420
0
L
Chiron
8,463
846
10
1
0
159,782
0
W
Nu Wa
9,623
962
15
2
0
187,549
0
L
Eset
9,528
953
33
3
0
182,018
1
L
Ao Kuang
8,626
863
9
1
0
181,791
0
L
Danzaburou
9,674
967
40
4
0
181,429
0
W
Jormungandr
9,053
905
22
2
0
183,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role