Player Matchup

Tiamat
Tiamat
Fynam
Tiamat
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,357 Elo+
Party 2
Lancelot
Lancelot
NekkoNoKamii
Lancelot
Level 27
God Stats
1W - 1L
1,688 SR
Queue Stats
15W - 24L
1,369 Elo+
Party 2
Cthulhu
Cthulhu
Vynnkoz
Cthulhu
Level 26
God Stats
3W - 4L
1,436 SR
Queue Stats
9W - 16L
1,327 Elo+
Party 2
Team Averages
Level 38
1,541 SR
1,351 Elo+

VS

Team Averages
Level 64
1,525 SR
1,490 Elo+
Atlas
Atlas
Gishidoka
Atlas
Level 28
God Stats
38W - 27L
1,522 SR
Queue Stats
110W - 110L
1,489 Elo+
Party 1
Ao Kuang
Ao Kuang
SunWukong55
Ao Kuang
Level 87
God Stats
5W - 1L
1,535 SR
Queue Stats
112W - 108L
1,551 Elo+
Party 1
Gilgamesh
Gilgamesh
lyefae
Gilgamesh
Level 77
God Stats
20W - 21L
1,516 SR
Queue Stats
138W - 192L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fynam
Tiamat
13
0 / 7 / 4
9,235
616
9,428
13,501
8,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
NekkoNoKamii
Lancelot
13
1 / 8 / 4
9,678
645
13,533
17,127
9,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Vynnkoz
Cthulhu
14
5 / 5 / 1
11,072
738
10,222
19,509
21,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Gishidoka
Atlas
16
4 / 2 / 12
11,227
748
13,938
8,673
4,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
SunWukong55
Ao Kuang
17
12 / 2 / 6
12,898
860
17,046
20,006
16,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
lyefae
Gilgamesh
15
3 / 2 / 13
10,651
710
9,646
18,983
20,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
6
Kills
19
20
Deaths
6
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Fynam
Tiamat
0
7
4
0.29
W
Atlas
Gishidoka
Atlas
4
2
12
5
L
Lancelot
NekkoNoKamii
Lancelot
1
8
4
0.38
W
Ao Kuang
SunWukong55
Ao Kuang
12
2
6
7.5
L
Cthulhu
Vynnkoz
Cthulhu
5
5
1
1.1
W
Gilgamesh
lyefae
Gilgamesh
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,183
Damage
40,630
50,137
Taken
47,662
39,851
Mitigated
41,709
8,653
Healing
11,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Fynam
Tiamat
9,428
876
0
2,137
13,501
8,793
87
10,262
2,965
23,524
0
W
Atlas
Gishidoka
Atlas
13,938
3,969
0
285
8,673
4,931
0
4,608
3,757
53,014
0
L
Lancelot
NekkoNoKamii
Lancelot
13,533
3,823
0
2,712
17,127
9,157
0
10,725
6,189
288
30,190
W
Ao Kuang
SunWukong55
Ao Kuang
17,046
5,406
2,083
7,939
20,006
16,437
2,140
7,485
11,437
42,080
0
L
Cthulhu
Vynnkoz
Cthulhu
10,222
1,477
855
2,949
19,509
21,901
48
10,327
8,624
25,539
0
W
Gilgamesh
lyefae
Gilgamesh
9,646
2,971
0
1,562
18,983
20,341
235
7,298
10,730
0
28,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,985
Gold Earned
34,776
126
Minions Killed
158
5
Camps Cleared
7
828,420
Distance Traveled
870,895
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,235
616
50
3
0
254,441
2
W
Atlas
11,227
748
63
4
4
281,407
3
L
Lancelot
9,678
645
48
3
3
285,379
0
W
Ao Kuang
12,898
860
54
4
3
273,287
0
L
Cthulhu
11,072
738
28
2
2
288,600
3
W
Gilgamesh
10,651
710
41
3
0
316,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role