Player Matchup

Terra
Terra
Dwiggified
Terra
Level 145
God Stats
2W - 0L
1,812 SR
Queue Stats
38W - 27L
1,673 Elo+
Party 1
Izanami
Izanami
GodlessOverkill
Izanami
Level 160
God Stats
1W - 0L
1,895 SR
Queue Stats
103W - 82L
1,617 Elo+
Solo
Yu Huang
Yu Huang
KinaxA
Yu Huang
Level 159
God Stats
3W - 1L
1,702 SR
Queue Stats
74W - 49L
1,668 Elo+
Party 1
Nike
Nike
KotaVI
Nike
Level 137
God Stats
3W - 1L
1,702 SR
Queue Stats
63W - 35L
1,703 Elo+
Party 1
Thanatos
Thanatos
Meechie203
Thanatos
Level 63
God Stats
3W - 1L
1,609 SR
Queue Stats
28W - 14L
1,724 Elo+
Party 1
Team Averages
Level 133
1,744 SR
1,677 Elo+

VS

Team Averages
Level 145
1,558 SR
1,616 Elo+
Anubis
Anubis
D3ZI24
Anubis
Level 156
God Stats
1W - 2L
1,688 SR
Queue Stats
213W - 177L
1,665 Elo+
Party 2
Amaterasu
Amaterasu
GlobalTay21
Amaterasu
Level 128
God Stats
4W - 6L
1,586 SR
Queue Stats
128W - 118L
1,608 Elo+
Party 2
Danzaburou
Danzaburou
SupremexFB
Danzaburou
Level 145
God Stats
17W - 10L
1,666 SR
Queue Stats
451W - 394L
1,622 Elo+
Solo
Jormungandr
Jormungandr
TaskSaW
Jormungandr
Level 151
God Stats
3W - 2L
1,593 SR
Queue Stats
124W - 125L
1,554 Elo+
Solo
Nemesis
Nemesis
iTz puRe death
Nemesis
Level 143
God Stats
0W - 3L
1,259 SR
Queue Stats
515W - 488L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
14
2 / 5 / 10
10,065
458
9,466
23,043
22,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 5 / 6
12,158
553
10,794
16,642
7,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
KinaxA
Yu Huang
17
4 / 2 / 9
11,255
512
16,244
12,479
6,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
KotaVI
Nike
16
3 / 3 / 9
11,343
516
20,326
23,629
18,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Meechie203
Thanatos
16
6 / 5 / 5
10,884
495
7,574
18,937
10,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D3ZI24
Anubis
17
1 / 2 / 7
10,617
483
7,380
13,129
7,039
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
GlobalTay21
Amaterasu
14
3 / 5 / 3
9,162
416
12,056
27,423
23,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
SupremexFB
Danzaburou
18
9 / 3 / 3
12,235
556
16,255
17,086
7,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
TaskSaW
Jormungandr
12
2 / 4 / 7
8,564
389
11,650
14,538
11,735
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
3 / 3 / 4
10,619
483
12,433
18,423
7,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
42
17
Kills
18
20
Deaths
17
39
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
D3ZI24
Anubis
1
2
7
2.25
W
Terra
2
5
10
1.4
L
Amaterasu
GlobalTay21
Amaterasu
3
5
3
0.9
W
2
5
6
1
W
Yu Huang
KinaxA
Yu Huang
4
2
9
4.25
W
Nike
KotaVI
Nike
3
3
9
2.5
W
Thanatos
Meechie203
Thanatos
6
5
5
1.7
L
Danzaburou
SupremexFB
Danzaburou
9
3
3
3.5
L
Jormungandr
TaskSaW
Jormungandr
2
4
7
1.38
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,404
Damage
59,774
94,730
Taken
90,599
64,396
Mitigated
57,136
32,932
Healing
24,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
D3ZI24
Anubis
7,380
512
0
7,348
13,129
7,039
0
4,492
8,637
95,701
0
W
Terra
9,466
1,443
1,612
4,696
23,043
22,007
656
7,657
15,386
28,049
0
L
Amaterasu
GlobalTay21
Amaterasu
12,056
5,119
0
7,035
27,423
23,812
93
9,598
17,825
0
52,740
W
10,794
5,662
0
4,527
16,642
7,517
4,797
2,547
14,095
0
134,401
W
Yu Huang
KinaxA
Yu Huang
16,244
2,085
0
1,676
12,479
6,051
1,734
3,876
8,603
95,082
0
W
Nike
KotaVI
Nike
20,326
2,875
0
5,898
23,629
18,736
1,133
4,965
18,664
219
86,779
W
Thanatos
Meechie203
Thanatos
7,574
2,807
0
14,523
18,937
10,085
145
2,766
16,171
0
78,234
L
Danzaburou
SupremexFB
Danzaburou
16,255
9,371
0
4,436
17,086
7,202
1,242
3,520
13,566
0
94,583
L
Jormungandr
TaskSaW
Jormungandr
11,650
4,774
0
2,178
14,538
11,735
48
5,532
9,006
35,526
2,168
L
12,433
5,949
0
3,302
18,423
7,348
173
3,632
14,791
0
85,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,705
Gold Earned
51,197
604
Minions Killed
542
0
Camps Cleared
0
2,092,480
Distance Traveled
2,000,605
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,617
483
153
7
0
392,872
9
W
Terra
10,065
458
33
2
0
413,611
0
L
Amaterasu
9,162
416
78
4
0
408,123
7
W
Izanami
12,158
553
211
10
0
394,814
2
W
Yu Huang
11,255
512
141
6
0
408,740
5
W
Nike
11,343
516
131
6
0
432,863
2
W
Thanatos
10,884
495
88
4
0
442,452
3
L
Danzaburou
12,235
556
145
7
0
413,302
1
L
Jormungandr
8,564
389
51
2
0
339,641
6
L
Nemesis
10,619
483
115
5
0
446,667
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role