Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Da_Drag0n82
Sol
Level 149
God Stats
3W - 4L
1,516 SR
Queue Stats
225W - 234L
1,445 Elo+
Solo
Da Ji
Da Ji
Lio59317
Da Ji
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,406 Elo+
Solo
Terra
Terra
hypogeanfox
Terra
Level 18
God Stats
4W - 6L
1,766 SR
Queue Stats
230W - 260L
1,211 Elo+
Solo
Raijin
Raijin
xPAINxTRAINx883
Raijin
Level 144
God Stats
4W - 6L
1,214 SR
Queue Stats
384W - 384L
1,409 Elo+
Solo
Team Averages
Level 105
1,499 SR
1,394 Elo+

VS

Team Averages
Level 78
1,427 SR
1,420 Elo+
Ne Zha
Ne Zha
Darkslayer019
Ne Zha
Level 68
God Stats
3W - 1L
1,364 SR
Queue Stats
52W - 68L
1,382 Elo+
Party 1
Nemesis
Nemesis
Jolton1
Nemesis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 85L
1,370 Elo+
Party 1
Artemis
Artemis
YEYEXx793
Artemis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,560 Elo+
Solo
Ra
Ra
marcelobrauner
Ra
Level 107
God Stats
1W - 1L
1,270 SR
Queue Stats
90W - 96L
1,369 Elo+
Solo
Janus
Janus
spophie02
Janus
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
185W - 187L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
9 / 8 / 8
12,422
828
18,611
18,023
10,394
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
5 / 7 / 11
11,781
785
26,773
23,820
17,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
Lio59317
Da Ji
16
3 / 9 / 9
9,926
662
10,557
18,204
15,128
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
0 / 5 / 14
10,140
676
2,883
20,050
24,155
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
5 / 5 / 13
11,995
800
25,098
20,095
12,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 16
12,178
812
13,538
20,794
23,644
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nemesis
Jolton1
Nemesis
19
9 / 2 / 15
11,783
786
12,663
18,822
13,620
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
YEYEXx793
Artemis
18
3 / 7 / 18
10,953
730
24,408
19,727
10,418
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 3 / 16
11,963
798
15,407
16,976
9,856
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
spophie02
Janus
19
7 / 6 / 20
12,259
817
20,319
17,589
9,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
117
22
Kills
32
34
Deaths
22
55
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
9
8
8
1.63
L
5
7
11
1.5
W
8
4
16
4
W
Nemesis
Jolton1
Nemesis
9
2
15
8.25
L
Da Ji
Lio59317
Da Ji
3
9
9
0.83
W
Artemis
YEYEXx793
Artemis
3
7
18
1.71
L
0
5
14
1.4
W
5
3
16
4.33
W
Janus
spophie02
Janus
7
6
20
2.83
L
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,922
Damage
86,335
100,192
Taken
93,908
79,749
Mitigated
67,394
32,248
Healing
46,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
18,611
7,642
73
1,107
18,023
10,394
0
5,673
12,350
0
30,959
L
26,773
8,122
2,296
8,602
23,820
17,209
2,236
9,198
14,622
49,200
0
W
13,538
4,464
982
2,998
20,794
23,644
1,000
11,030
9,764
0
21,493
W
Nemesis
Jolton1
Nemesis
12,663
4,719
4,789
8,421
18,822
13,620
345
8,437
10,385
0
18,777
L
Da Ji
Lio59317
Da Ji
10,557
1,450
858
1,103
18,204
15,128
606
5,637
12,567
0
20,335
W
Artemis
YEYEXx793
Artemis
24,408
10,312
1,339
3,667
19,727
10,418
2,368
14,613
5,114
0
42,887
L
2,883
284
8,002
4,807
20,050
24,155
383
8,206
11,844
6,865
0
W
15,407
994
12,576
8,441
16,976
9,856
531
9,341
7,635
48,134
0
W
Janus
spophie02
Janus
20,319
1,031
1,150
2,442
17,589
9,856
273
11,333
6,256
28,889
0
L
25,098
1,789
875
4,525
20,095
12,863
1,035
7,012
13,083
46,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,264
Gold Earned
59,136
147
Minions Killed
163
0
Camps Cleared
0
1,087,228
Distance Traveled
1,436,910
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,422
828
23
2
0
172,335
1
L
Sol
11,781
785
40
3
0
206,148
0
W
Ne Zha
12,178
812
17
1
0
295,981
1
W
Nemesis
11,783
786
5
0
0
345,236
3
L
Da Ji
9,926
662
12
1
0
216,238
3
W
Artemis
10,953
730
33
2
0
225,396
3
L
Terra
10,140
676
10
1
0
239,842
3
W
Ra
11,963
798
79
5
0
300,195
0
W
Janus
12,259
817
29
2
0
270,102
0
L
Raijin
11,995
800
62
4
0
252,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role