Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AltaFromNorway
Ymir
Level 70
God Stats
32W - 23L
1,659 SR
Queue Stats
404W - 412L
1,517 Elo+
Solo
Bakasura
Bakasura
AtomiShuri
Bakasura
Level 103
God Stats
2W - 1L
1,339 SR
Queue Stats
20W - 18L
1,453 Elo+
Solo
Olorun
Olorun
FaceIess GOD
Olorun
Level 126
God Stats
3W - 0L
1,815 SR
Queue Stats
75W - 81L
1,494 Elo+
Solo
Sylvanus
Sylvanus
OtterSpace18
Sylvanus
Level 126
God Stats
5W - 12L
1,362 SR
Queue Stats
224W - 273L
1,421 Elo+
Solo
Team Averages
Level 110
1,535 SR
1,477 Elo+

VS

Team Averages
Level 143
1,590 SR
1,539 Elo+
Nemesis
Nemesis
BootyBandit987
Nemesis
Level 155
God Stats
0W - 3L
1,349 SR
Queue Stats
275W - 275L
1,575 Elo+
Solo
Sylvanus
Sylvanus
Chop010
Sylvanus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,591 Elo+
Solo
Xbalanque
Xbalanque
FIL7884
Xbalanque
Level 160
God Stats
2W - 1L
1,796 SR
Queue Stats
228W - 230L
1,471 Elo+
Solo
Artio
Artio
REVENGKING
Artio
Level 137
God Stats
2W - 4L
1,482 SR
Queue Stats
107W - 102L
1,565 Elo+
Solo
Nu Wa
Nu Wa
jschneider414
Nu Wa
Level 139
God Stats
12W - 4L
1,822 SR
Queue Stats
262W - 250L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
1 / 0 / 1
3,547
709
2,379
1,675
536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 1
3,761
752
770
2,650
1,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
AtomiShuri
Bakasura
7
2 / 0 / 0
3,902
780
1,359
3,795
1,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
6
0 / 0 / 0
3,576
715
1,474
2,024
820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
OtterSpace18
Sylvanus
6
1 / 0 / 1
4,054
811
2,795
2,848
1,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,287
657
972
5,300
1,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
Chop010
Sylvanus
5
0 / 1 / 0
3,210
642
969
3,212
1,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Xbalanque
FIL7884
Xbalanque
4
0 / 1 / 0
2,912
582
1,297
2,462
491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
6
0 / 2 / 0
3,541
708
1,463
5,334
2,882
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

6
0 / 1 / 0
3,584
717
1,325
2,217
526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
1
1.5
W
1
0
1
1.5
W
Bakasura
AtomiShuri
Bakasura
2
0
0
2
L
0
0
0
0
L
Sylvanus
Chop010
Sylvanus
0
1
0
0
L
Xbalanque
FIL7884
Xbalanque
0
1
0
0
W
Olorun
0
0
0
0
W
Sylvanus
OtterSpace18
Sylvanus
1
0
1
1.5
L
Artio
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,777
Damage
6,026
12,992
Taken
18,525
5,299
Mitigated
7,224
4,860
Healing
8,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,379
1,440
0
477
1,675
536
156
441
1,234
0
19,555
W
770
269
0
587
2,650
1,197
0
528
2,122
7,845
0
W
Bakasura
AtomiShuri
Bakasura
1,359
977
0
927
3,795
1,291
0
789
3,006
0
16,304
L
972
706
0
3,066
5,300
1,479
0
973
4,327
0
14,304
L
Sylvanus
Chop010
Sylvanus
969
659
186
1,686
3,212
1,846
0
409
2,803
8,894
0
L
Xbalanque
FIL7884
Xbalanque
1,297
694
0
1,024
2,462
491
78
361
2,101
0
8,016
W
Olorun
1,474
713
72
1,372
2,024
820
0
571
1,453
19,657
3,386
W
Sylvanus
OtterSpace18
Sylvanus
2,795
1,438
0
1,425
2,848
1,455
0
1,428
1,420
14,972
5,266
L
Artio
1,463
189
0
2,376
5,334
2,882
0
1,865
3,425
16,653
0
L
1,325
316
0
500
2,217
526
0
282
1,872
21,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,840
Gold Earned
16,534
169
Minions Killed
142
0
Camps Cleared
0
519,333
Distance Traveled
463,432
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,547
709
32
6
0
98,240
1
W
Ymir
3,761
752
15
3
0
109,219
1
W
Bakasura
3,902
780
47
9
0
142,189
0
L
Nemesis
3,287
657
36
7
0
122,496
1
L
Sylvanus
3,210
642
19
4
0
82,871
3
L
Xbalanque
2,912
582
16
3
0
63,930
0
W
Olorun
3,576
715
44
9
0
89,518
0
W
Sylvanus
4,054
811
31
6
0
80,167
0
L
Artio
3,541
708
34
7
0
93,544
1
L
Nu Wa
3,584
717
37
7
0
100,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role