Player Matchup

Skadi
Skadi
 
Skadi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
LordOsif
Agni
Level 60
God Stats
20W - 15L
1,645 SR
Queue Stats
112W - 118L
1,467 Elo+
Party 1
Ymir
Ymir
TBail
Ymir
Level 129
God Stats
3W - 3L
1,606 SR
Queue Stats
28W - 24L
1,572 Elo+
Party 1
Horus
Horus
YoSistaSnapsMe
Horus
Level 143
God Stats
1W - 1L
1,523 SR
Queue Stats
96W - 78L
1,536 Elo+
Party 1
Team Averages
Level 122
1,555 SR
1,515 Elo+

VS

Team Averages
Level 130
1,669 SR
1,481 Elo+
Kukulkan
Kukulkan
DRiX Killings
Kukulkan
Level 129
God Stats
27W - 10L
1,666 SR
Queue Stats
319W - 277L
1,527 Elo+
Party 2
Kumbhakarna
Kumbhakarna
commandercoda
Kumbhakarna
Level 108
God Stats
2W - 0L
1,833 SR
Queue Stats
33W - 45L
1,389 Elo+
Solo
Chiron
Chiron
its Konsaki
Chiron
Level 115
God Stats
1W - 1L
1,607 SR
Queue Stats
28W - 32L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
kennycoloma
Baron Samedi
Level 142
God Stats
8W - 0L
1,744 SR
Queue Stats
310W - 284L
1,497 Elo+
Solo
Lancelot
Lancelot
oxi clean23
Lancelot
Level 156
God Stats
21W - 23L
1,498 SR
Queue Stats
460W - 415L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
3 / 5 / 4
8,149
741
8,172
11,765
5,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
 
Fenrir
13
0 / 3 / 6
7,326
666
8,269
14,582
11,306
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Agni
16
2 / 2 / 5
8,562
778
11,623
7,059
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
TBail
Ymir
13
1 / 5 / 4
7,893
718
6,558
19,702
18,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 1 / 5
8,449
768
9,439
17,306
20,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DRiX Killings
Kukulkan
15
2 / 2 / 8
8,209
746
12,607
7,359
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kumbhakarna
commandercoda
Kumbhakarna
14
0 / 1 / 11
8,608
783
6,406
14,876
12,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
17
4 / 1 / 6
9,284
844
16,079
9,497
4,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
kennycoloma
Baron Samedi
14
2 / 2 / 10
8,131
739
11,257
15,889
12,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lancelot
oxi clean23
Lancelot
15
8 / 3 / 5
8,888
808
13,510
12,488
6,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
56
9
Kills
16
16
Deaths
9
24
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
5
4
1
L
Fenrir
 
Fenrir
0
3
6
1
W
Kukulkan
DRiX Killings
Kukulkan
2
2
8
3
L
Agni
2
2
5
2.25
L
Ymir
TBail
Ymir
1
5
4
0.6
L
3
1
5
5.5
W
Kumbhakarna
commandercoda
Kumbhakarna
0
1
11
5.5
W
Chiron
4
1
6
7
W
Baron Samedi
kennycoloma
Baron Samedi
2
2
10
3.5
W
Lancelot
oxi clean23
Lancelot
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,061
Damage
59,859
70,414
Taken
60,109
58,491
Mitigated
39,601
16,811
Healing
25,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,172
3,735
0
1,101
11,765
5,404
14
5,112
6,355
0
28,578
L
Fenrir
 
Fenrir
8,269
1,461
0
856
14,582
11,306
0
4,078
10,420
0
16,882
W
Kukulkan
DRiX Killings
Kukulkan
12,607
920
0
1,558
7,359
3,000
285
2,897
4,462
37,565
0
L
Agni
11,623
480
0
565
7,059
3,319
0
2,321
4,563
44,978
0
L
Ymir
TBail
Ymir
6,558
1,008
1,681
2,254
19,702
18,285
0
9,839
9,411
14,183
0
L
9,439
3,696
3,095
7,259
17,306
20,177
0
7,468
9,395
0
12,957
W
Kumbhakarna
commandercoda
Kumbhakarna
6,406
567
0
4,953
14,876
12,519
94
4,047
10,829
13,540
0
W
Chiron
16,079
7,152
925
3,374
9,497
4,480
1,913
2,076
7,421
0
51,191
W
Baron Samedi
kennycoloma
Baron Samedi
11,257
1,204
3,953
7,438
15,889
12,817
114
5,749
10,140
24,124
0
W
Lancelot
oxi clean23
Lancelot
13,510
2,138
0
3,026
12,488
6,785
990
3,412
9,076
0
24,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,379
Gold Earned
43,120
169
Minions Killed
209
0
Camps Cleared
0
1,054,575
Distance Traveled
1,138,923
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,149
741
46
4
0
184,474
1
L
Fenrir
7,326
666
24
2
0
218,013
0
W
Kukulkan
8,209
746
53
5
0
231,843
5
L
Agni
8,562
778
81
7
0
226,053
3
L
Ymir
7,893
718
9
1
0
199,809
2
L
Horus
8,449
768
9
1
0
226,226
1
W
Kumbhakarna
8,608
783
12
1
0
245,027
4
W
Chiron
9,284
844
89
8
0
215,432
0
W
Baron Samedi
8,131
739
26
2
0
198,366
1
W
Lancelot
8,888
808
29
3
0
248,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role