Player Matchup

King Arthur
King Arthur
FreeToLeave
King Arthur
Level 102
God Stats
22W - 21L
1,535 SR
Queue Stats
117W - 126L
1,569 Elo+
Solo
Nu Wa
Nu Wa
Moloch20
Nu Wa
Level 146
God Stats
113W - 103L
1,607 SR
Queue Stats
580W - 694L
1,485 Elo+
Solo
Serqet
Serqet
PR1M3AR0D
Serqet
Level 141
God Stats
6W - 2L
1,471 SR
Queue Stats
690W - 476L
1,737 Elo+
Solo
Team Averages
Level 130
1,538 SR
1,597 Elo+

VS

Team Averages
Level 115
1,541 SR
1,509 Elo+
King Arthur
King Arthur
 
King Arthur
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
G3T_0WND_QC
Osiris
Level 127
God Stats
4W - 6L
1,502 SR
Queue Stats
129W - 122L
1,538 Elo+
Solo
Nu Wa
Nu Wa
LithsAspect
Nu Wa
Level 82
God Stats
3W - 1L
1,622 SR
Queue Stats
137W - 139L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FreeToLeave
King Arthur
13
6 / 1 / 6
9,057
823
10,972
12,848
12,485
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
Moloch20
Nu Wa
14
6 / 0 / 6
8,633
785
15,443
4,980
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
PR1M3AR0D
Serqet
10
0 / 2 / 6
7,432
676
7,061
13,083
11,288
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 3 / 2
7,046
641
7,404
17,336
11,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
11
1 / 3 / 1
6,947
632
7,480
10,887
10,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 6 / 2
6,841
622
7,817
9,471
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
3
3
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
2
0.67
W
King Arthur
FreeToLeave
King Arthur
6
1
6
9
L
Osiris
1
3
1
0.5
L
1
6
2
0.33
W
Nu Wa
Moloch20
Nu Wa
6
0
6
9
W
Serqet
PR1M3AR0D
Serqet
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,476
Damage
22,701
30,911
Taken
37,694
25,729
Mitigated
24,938
7,230
Healing
5,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,404
1,602
0
3,695
17,336
11,036
0
8,035
9,265
0
19,686
W
King Arthur
FreeToLeave
King Arthur
10,972
1,242
842
1,952
12,848
12,485
108
2,612
9,782
7,938
23,571
L
Osiris
7,480
1,293
0
1,162
10,887
10,524
0
5,726
5,060
0
24,517
L
7,817
2,409
0
375
9,471
3,378
0
4,114
5,161
34,942
0
W
Nu Wa
Moloch20
Nu Wa
15,443
6,794
153
2,614
4,980
1,956
803
2,160
2,740
46,675
0
W
Serqet
PR1M3AR0D
Serqet
7,061
1,687
0
1,669
13,083
11,288
285
3,625
8,932
0
18,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,122
Gold Earned
20,834
131
Minions Killed
102
6
Camps Cleared
3
598,615
Distance Traveled
567,457
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,046
641
21
2
0
189,838
3
W
King Arthur
9,057
823
40
4
0
206,266
1
L
Osiris
6,947
632
38
3
2
209,090
1
L
Nu Wa
6,841
622
43
4
1
168,529
3
W
Nu Wa
8,633
785
69
6
6
194,162
1
W
Serqet
7,432
676
22
2
0
198,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role