Player Matchup

Apollo
Apollo
Claytonjames
Apollo
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,219 Elo+
Party 1
Nemesis
Nemesis
Sensei349
Nemesis
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 88L
1,356 Elo+
Party 1
Danzaburou
Danzaburou
Shun098765
Danzaburou
Level 28
God Stats
13W - 17L
1,417 SR
Queue Stats
43W - 60L
1,298 Elo+
Party 2
Geb
Geb
TheQuadFather69
Geb
Level 89
God Stats
19W - 16L
1,480 SR
Queue Stats
308W - 337L
1,338 Elo+
Party 2
Athena
Athena
v Unexposed
Athena
Level 94
God Stats
48W - 48L
1,486 SR
Queue Stats
620W - 616L
1,390 Elo+
Solo
Team Averages
Level 79
1,477 SR
1,320 Elo+

VS

Team Averages
Level 66
1,478 SR
1,357 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
JustinCastro507
Serqet
Level 40
God Stats
6W - 3L
1,498 SR
Queue Stats
134W - 148L
1,287 Elo+
Solo
Chang'e
Chang'e
Wolfmanjack808
Chang'e
Level 48
God Stats
37W - 16L
1,606 SR
Queue Stats
202W - 237L
1,328 Elo+
Solo
Ishtar
Ishtar
XxSH1R0nxX
Ishtar
Level 72
God Stats
1W - 0L
1,336 SR
Queue Stats
98W - 112L
1,306 Elo+
Solo
Yu Huang
Yu Huang
mikumiku212
Yu Huang
Level 64
God Stats
4W - 2L
1,451 SR
Queue Stats
398W - 431L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
2 / 3 / 1
6,390
456
3,771
5,996
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Sensei349
Nemesis
11
3 / 1 / 1
7,020
501
6,853
12,538
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Shun098765
Danzaburou
10
0 / 1 / 2
5,779
413
6,514
6,871
2,252
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
0 / 1 / 3
6,499
464
5,014
12,579
7,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Athena
12
1 / 0 / 0
7,266
519
6,095
11,822
5,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 1 / 1
6,090
435
6,237
9,988
6,526
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 2 / 0
6,260
447
1,676
9,868
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
2 / 0 / 2
7,527
538
8,615
13,354
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
XxSH1R0nxX
Ishtar
11
0 / 3 / 1
6,527
466
7,414
11,061
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
mikumiku212
Yu Huang
14
0 / 0 / 0
8,260
590
7,211
7,528
3,536
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
6
Kills
3
6
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
1
1
1.5
L
Apollo
2
3
1
0.83
W
0
2
0
0
L
Nemesis
Sensei349
Nemesis
3
1
1
3.5
L
Danzaburou
Shun098765
Danzaburou
0
1
2
1
L
0
1
3
1.5
W
2
0
2
3
W
Ishtar
XxSH1R0nxX
Ishtar
0
3
1
0.17
W
Yu Huang
mikumiku212
Yu Huang
0
0
0
0
L
Athena
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,247
Damage
31,153
49,806
Taken
51,799
22,442
Mitigated
22,442
13,636
Healing
22,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,237
2,391
585
1,834
9,988
6,526
347
2,437
7,551
35,235
2,145
L
Apollo
3,771
2,472
0
1,136
5,996
2,124
1,116
1,636
4,360
0
24,156
W
1,676
523
0
4,831
9,868
3,690
0
647
9,221
0
36,249
L
Nemesis
Sensei349
Nemesis
6,853
2,987
486
6,313
12,538
4,836
0
5,292
7,085
0
44,010
L
Danzaburou
Shun098765
Danzaburou
6,514
3,797
0
657
6,871
2,252
0
2,346
4,525
0
33,784
L
5,014
1,197
0
1,408
12,579
7,630
0
5,262
7,317
27,440
0
W
8,615
281
807
5,780
13,354
4,495
195
654
12,700
52,157
0
W
Ishtar
XxSH1R0nxX
Ishtar
7,414
3,960
0
4,096
11,061
4,195
351
2,015
9,046
0
43,649
W
Yu Huang
mikumiku212
Yu Huang
7,211
1,369
0
4,866
7,528
3,536
0
5,356
2,172
56,626
0
L
Athena
6,095
2,143
0
3,636
11,822
5,600
0
7,381
4,441
48,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,954
Gold Earned
34,664
289
Minions Killed
411
0
Camps Cleared
0
1,296,438
Distance Traveled
1,352,305
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,090
435
63
5
0
264,163
0
L
Apollo
6,390
456
42
3
0
209,029
4
W
Serqet
6,260
447
77
6
0
300,883
2
L
Nemesis
7,020
501
71
5
0
276,378
4
L
Danzaburou
5,779
413
58
4
0
244,319
0
L
Geb
6,499
464
29
2
0
264,456
5
W
Chang'e
7,527
538
72
5
0
288,168
0
W
Ishtar
6,527
466
66
5
0
247,127
4
W
Yu Huang
8,260
590
133
10
0
251,964
0
L
Athena
7,266
519
89
6
0
302,256
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role