Player Matchup

Izanami
Izanami
KevKev11
Izanami
Level 7
God Stats
1W - 2L
1,677 SR
Queue Stats
1W - 2L
1,674 Elo+
Party 3
Loki
Loki
O66Yszz
Loki
Level 46
God Stats
14W - 15L
1,479 SR
Queue Stats
62W - 99L
1,340 Elo+
Party 4
Janus
Janus
PaLuRaPanda
Janus
Level 109
God Stats
0W - 1L
1,713 SR
Queue Stats
2W - 5L
1,373 Elo+
Party 3
Xing Tian
Xing Tian
Randale Ronny
Xing Tian
Level 123
God Stats
1W - 2L
1,359 SR
Queue Stats
3W - 5L
1,449 Elo+
Party 3
Fenrir
Fenrir
eitvis_
Fenrir
Level 60
God Stats
3W - 1L
1,860 SR
Queue Stats
102W - 143L
1,410 Elo+
Party 4
Team Averages
Level 69
1,617 SR
1,449 Elo+

VS

Team Averages
Level 60
1,506 SR
1,396 Elo+
Lancelot
Lancelot
Baran002
Lancelot
Level 77
God Stats
44W - 42L
1,584 SR
Queue Stats
146W - 171L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
Blackout-Trap
Sylvanus
Level 20
God Stats
4W - 7L
1,395 SR
Queue Stats
7W - 17L
1,290 Elo+
Party 1
Scylla
Scylla
Fallen_wolf21
Scylla
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 173L
1,364 Elo+
Party 2
Thanatos
Thanatos
Raging-Giant420
Thanatos
Level 29
God Stats
8W - 6L
1,452 SR
Queue Stats
178W - 210L
1,359 Elo+
Party 2
Charybdis
Charybdis
Skullpsyche
Charybdis
Level 124
God Stats
124W - 113L
1,598 SR
Queue Stats
609W - 730L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KevKev11
Izanami
15
2 / 6 / 1
8,546
407
7,493
11,282
3,844
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
O66Yszz
Loki
14
2 / 5 / 5
9,313
443
7,969
15,711
6,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 4 / 0
9,032
430
8,488
9,607
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Randale Ronny
Xing Tian
13
2 / 1 / 5
9,062
432
10,804
16,660
18,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
eitvis_
Fenrir
15
5 / 10 / 4
10,512
501
19,148
23,566
21,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Baran002
Lancelot
20
9 / 4 / 4
12,809
610
19,328
25,783
22,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Blackout-Trap
Sylvanus
15
1 / 3 / 7
9,203
438
8,710
21,196
13,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
6 / 1 / 4
11,025
525
12,850
10,458
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
16
7 / 4 / 5
10,527
501
4,639
18,698
8,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Skullpsyche
Charybdis
16
3 / 1 / 5
10,103
481
10,429
20,275
9,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
11
Kills
26
26
Deaths
13
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Baran002
Lancelot
9
4
4
2.75
W
Sylvanus
Blackout-Trap
Sylvanus
1
3
7
1.5
W
6
1
4
8
L
Izanami
KevKev11
Izanami
2
6
1
0.42
L
Loki
O66Yszz
Loki
2
5
5
0.9
L
0
4
0
0
W
Thanatos
7
4
5
2.38
L
Xing Tian
Randale Ronny
Xing Tian
2
1
5
4.5
W
Charybdis
Skullpsyche
Charybdis
3
1
5
5.5
L
Fenrir
eitvis_
Fenrir
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,902
Damage
55,956
76,826
Taken
96,410
53,049
Mitigated
58,521
14,131
Healing
46,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Baran002
Lancelot
19,328
8,592
0
10,842
25,783
22,915
624
498
25,279
0
105,073
W
Sylvanus
Blackout-Trap
Sylvanus
8,710
2,114
4,162
8,569
21,196
13,867
325
8,254
12,730
36,938
18,305
W
12,850
1,304
0
460
10,458
4,470
316
2,832
7,510
81,508
0
L
Izanami
KevKev11
Izanami
7,493
3,384
0
1,133
11,282
3,844
1,480
3,544
7,738
1,463
53,887
L
Loki
O66Yszz
Loki
7,969
1,952
193
1,521
15,711
6,709
1,098
3,113
12,598
0
69,665
L
8,488
169
0
873
9,607
3,280
0
3,877
5,730
67,060
0
W
Thanatos
4,639
1,333
0
13,799
18,698
8,212
288
3,200
15,406
0
59,629
L
Xing Tian
Randale Ronny
Xing Tian
10,804
226
557
4,601
16,660
18,022
0
6,003
10,657
28,930
0
W
Charybdis
Skullpsyche
Charybdis
10,429
4,652
697
7,869
20,275
9,057
451
7,820
12,339
0
102,368
L
Fenrir
eitvis_
Fenrir
19,148
7,055
226
5,027
23,566
21,194
534
3,431
20,135
0
65,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,465
Gold Earned
53,667
426
Minions Killed
591
0
Camps Cleared
0
1,868,777
Distance Traveled
1,922,210
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,809
610
150
7
0
442,132
0
W
Sylvanus
9,203
438
79
4
0
323,271
0
W
Scylla
11,025
525
136
6
0
380,939
1
L
Izanami
8,546
407
80
4
0
317,877
1
L
Loki
9,313
443
105
5
0
418,837
3
L
Janus
9,032
430
118
6
0
385,990
5
W
Thanatos
10,527
501
90
4
0
418,078
1
L
Xing Tian
9,062
432
20
1
0
420,634
8
W
Charybdis
10,103
481
136
6
0
357,790
5
L
Fenrir
10,512
501
103
5
0
325,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role