Player Matchup

Loki
Loki
Clout Rep
Loki
Level 102
God Stats
1W - 7L
1,206 SR
Queue Stats
260W - 317L
1,391 Elo+
Solo
Terra
Terra
Danerino
Terra
Level 89
God Stats
3W - 7L
1,387 SR
Queue Stats
20W - 28L
1,397 Elo+
Party 1
Chaac
Chaac
FutureShip64110
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,106 Elo+
Solo
Neith
Neith
Minazuki3
Neith
Level 61
God Stats
5W - 5L
1,688 SR
Queue Stats
48W - 55L
1,490 Elo+
Party 1
Ah Puch
Ah Puch
NaturesL0ver
Ah Puch
Level 26
God Stats
7W - 9L
1,196 SR
Queue Stats
26W - 21L
1,224 Elo+
Solo
Team Averages
Level 57
1,395 SR
1,322 Elo+

VS

Team Averages
Level 105
1,531 SR
1,392 Elo+
Poseidon
Poseidon
 
Poseidon
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Compy Lock
Cupid
Level 128
God Stats
1W - 2L
1,636 SR
Queue Stats
53W - 59L
1,389 Elo+
Party 3
Set
Set
Nimrod_Jones
Set
Level 104
God Stats
1W - 2L
1,431 SR
Queue Stats
32W - 57L
1,316 Elo+
Party 2
Bellona
Bellona
Obi1Shinobi2544
Bellona
Level 12
God Stats
1W - 1L
1,589 SR
Queue Stats
7W - 13L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
5 / 6 / 5
9,426
786
8,368
14,230
7,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Terra
Danerino
Terra
13
1 / 2 / 4
8,229
686
5,927
11,341
10,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 4 / 2
7,764
647
1,426
13,305
8,619
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Minazuki3
Neith
14
2 / 4 / 4
8,202
684
10,683
9,638
4,456
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
NaturesL0ver
Ah Puch
16
2 / 3 / 4
9,236
770
7,898
13,070
6,998
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
9 / 2 / 6
10,751
896
20,546
11,762
5,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Atlas
 
Atlas
15
0 / 1 / 12
9,281
773
6,454
14,416
18,209
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cupid
18
5 / 1 / 3
10,301
858
10,950
8,094
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 2 / 5
9,746
812
4,827
7,768
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

15
1 / 4 / 8
9,428
786
6,756
14,363
14,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
10
Kills
18
19
Deaths
10
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
9
2
6
6
W
Atlas
 
Atlas
0
1
12
6
L
Loki
5
6
5
1.25
W
Cupid
5
1
3
6.5
L
Terra
Danerino
Terra
1
2
4
1.5
L
0
4
2
0.25
L
Neith
Minazuki3
Neith
2
4
4
1
L
Ah Puch
NaturesL0ver
Ah Puch
2
3
4
1.33
W
3
2
5
2.75
W
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,302
Damage
49,533
61,584
Taken
56,403
37,803
Mitigated
47,596
12,931
Healing
7,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
20,546
2,513
0
2,152
11,762
5,565
1,998
4,495
7,267
49,141
0
W
Atlas
 
Atlas
6,454
2,521
770
824
14,416
18,209
1,465
2,887
11,529
21,717
0
L
Loki
8,368
1,767
0
501
14,230
7,714
127
5,221
9,009
0
23,567
W
Cupid
10,950
6,521
71
1,977
8,094
4,404
2,945
2,073
6,021
0
40,941
L
Terra
Danerino
Terra
5,927
643
1,052
1,948
11,341
10,016
0
4,369
6,972
12,127
0
L
1,426
452
24
1,808
13,305
8,619
343
4,107
9,198
0
14,114
L
Neith
Minazuki3
Neith
10,683
5,410
0
2,681
9,638
4,456
162
3,808
5,830
0
28,356
L
Ah Puch
NaturesL0ver
Ah Puch
7,898
336
0
4,917
13,070
6,998
270
9,495
3,575
40,368
0
W
4,827
2,365
0
1,066
7,768
5,238
3,389
1,871
5,897
0
28,452
W
6,756
1,544
0
830
14,363
14,180
1,654
2,499
11,864
0
16,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,857
Gold Earned
49,507
180
Minions Killed
245
0
Camps Cleared
0
1,054,549
Distance Traveled
1,231,863
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,751
896
73
6
0
252,405
2
W
Atlas
9,281
773
16
1
0
244,179
0
L
Loki
9,426
786
35
3
0
230,936
0
W
Cupid
10,301
858
72
6
0
207,136
0
L
Terra
8,229
686
7
1
0
217,154
3
L
Chaac
7,764
647
17
1
0
195,597
1
L
Neith
8,202
684
41
3
0
187,023
2
L
Ah Puch
9,236
770
80
7
0
223,839
6
W
Set
9,746
812
52
4
0
283,762
2
W
Bellona
9,428
786
32
3
0
244,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role