Player Matchup

Nemesis
Nemesis
Silver III
ATTACKonTRITTON
Nemesis
Silver III
Level 74
God Stats
4W - 3L
1,475 SR
Queue Stats
31W - 48L
1,086 MMR
Solo
Artemis
Artemis
Silver V
BurnsyQ7
Artemis
Silver V
Level 123
God Stats
22W - 30L
1,436 SR
Queue Stats
84W - 120L
444 MMR
Solo
Ishtar
Ishtar
Silver IV
Furxan
Ishtar
Silver IV
Level 88
God Stats
10W - 7L
1,498 SR
Queue Stats
57W - 72L
867 MMR
Solo
Jormungandr
Jormungandr
Silver IV
Glitchdemon_19
Jormungandr
Silver IV
Level 137
God Stats
3W - 3L
1,454 SR
Queue Stats
72W - 70L
842 MMR
Solo
Nu Wa
Nu Wa
Bronze II
devil-kaido
Nu Wa
Bronze II
Level 109
God Stats
4W - 2L
1,581 SR
Queue Stats
305W - 339L
247 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 106
1,489 SR
697 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 82
1,500 SR
701 MMR
Bacchus
Bacchus
Silver II
EdwardEdward99
Bacchus
Silver II
Level 68
God Stats
10W - 18L
1,461 SR
Queue Stats
51W - 70L
1,079 MMR
Solo
Merlin
Merlin
Silver II
OneShoT__Kill3R
Merlin
Silver II
Level 67
God Stats
0W - 4L
1,258 SR
Queue Stats
37W - 44L
976 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
S00999-AlbaThOrs
Tsukuyomi
Silver IV
Level 82
God Stats
1W - 2L
1,553 SR
Queue Stats
483W - 487L
762 MMR
Solo
Chronos
Chronos
Silver IV
TwistedStunZz_99
Chronos
Silver IV
Level 68
God Stats
4W - 2L
1,705 SR
Queue Stats
121W - 143L
806 MMR
Solo
Chiron
Chiron
Bronze III
yaguarete2601
Chiron
Bronze III
Level 127
God Stats
38W - 36L
1,522 SR
Queue Stats
325W - 399L
-119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,257
626
2,396
7,105
2,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
BurnsyQ7
Artemis
11
3 / 2 / 1
6,388
639
5,123
5,551
1,909
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
Furxan
Ishtar
10
3 / 2 / 2
6,276
628
4,726
6,092
2,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Glitchdemon_19
Jormungandr
9
2 / 1 / 3
5,745
575
4,344
6,496
4,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 0 / 3
6,033
603
2,749
3,574
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
KaliArachneBakasura

VS

Bans
AnubisAtlasGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,617
462
2,307
8,307
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 0
5,088
509
3,299
3,257
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
9
1 / 4 / 1
5,156
516
3,055
9,287
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 1 / 1
4,254
425
1,626
3,066
940
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
3 / 4 / 0
5,214
521
3,315
8,056
2,550
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
12
Kills
5
5
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Artemis
BurnsyQ7
Artemis
3
2
1
1.75
L
0
3
1
0.17
W
Ishtar
Furxan
Ishtar
3
2
2
2
W
Jormungandr
Glitchdemon_19
Jormungandr
2
1
3
3.5
L
0
0
0
0
L
Tsukuyomi
1
4
1
0.38
L
1
1
1
1.5
W
1
0
3
2.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,338
Damage
13,602
28,818
Taken
31,973
11,938
Mitigated
12,901
5,407
Healing
7,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,396
1,155
0
329
7,105
2,451
0
1,269
5,836
0
42,817
W
Artemis
BurnsyQ7
Artemis
5,123
1,712
0
2,024
5,551
1,909
1,181
2,143
3,408
0
33,854
L
2,307
322
176
2,091
8,307
4,946
0
3,425
4,882
11,697
0
W
Ishtar
Furxan
Ishtar
4,726
2,095
0
1,217
6,092
2,097
1,296
639
5,453
0
33,398
W
Jormungandr
Glitchdemon_19
Jormungandr
4,344
1,946
299
732
6,496
4,233
0
1,516
4,980
32,250
0
L
3,299
77
0
500
3,257
1,191
0
1,259
1,998
39,161
0
L
Tsukuyomi
3,055
1,320
0
1,247
9,287
3,274
0
807
8,480
0
31,737
L
1,626
831
0
893
3,066
940
0
246
2,820
9,793
0
W
2,749
523
0
806
3,574
1,248
0
1,665
1,909
35,355
0
L
3,315
1,745
315
2,405
8,056
2,550
0
1,356
6,700
0
25,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,699
Gold Earned
24,329
318
Minions Killed
207
0
Camps Cleared
0
926,182
Distance Traveled
827,219
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,257
626
78
8
0
217,742
0
W
Artemis
6,388
639
62
6
0
175,873
0
L
Bacchus
4,617
462
19
2
0
193,288
1
W
Ishtar
6,276
628
59
6
0
183,290
3
W
Jormungandr
5,745
575
53
5
0
170,767
1
L
Merlin
5,088
509
74
7
0
187,171
3
L
Tsukuyomi
5,156
516
59
6
0
212,476
0
L
Chronos
4,254
425
16
2
0
84,681
1
W
Nu Wa
6,033
603
66
7
0
178,510
1
L
Chiron
5,214
521
39
4
0
149,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role