Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AJBSAB
Baron Samedi
Level 109
God Stats
101W - 82L
1,580 SR
Queue Stats
108W - 100L
1,486 Elo+
Solo
Discordia
Discordia
DarkSwedty
Discordia
Level 37
God Stats
1W - 3L
1,194 SR
Queue Stats
82W - 92L
1,382 Elo+
Solo
Da Ji
Da Ji
GolDRogerGR
Da Ji
Level 140
God Stats
5W - 3L
1,162 SR
Queue Stats
336W - 357L
1,482 Elo+
Solo
Ares
Ares
MORO3197
Ares
Level 148
God Stats
6W - 5L
1,325 SR
Queue Stats
57W - 62L
1,484 Elo+
Solo
Team Averages
Level 112
1,352 SR
1,467 Elo+

VS

Team Averages
Level 78
1,552 SR
1,534 Elo+
Loki
Loki
FunSizeGhoul
Loki
Level 128
God Stats
3W - 2L
1,703 SR
Queue Stats
184W - 209L
1,501 Elo+
Solo
Chernobog
Chernobog
Know_ledge-_-
Chernobog
Level 49
God Stats
17W - 21L
1,428 SR
Queue Stats
222W - 244L
1,463 Elo+
Solo
Merlin
Merlin
MetallWULF
Merlin
Level 99
God Stats
2W - 1L
1,529 SR
Queue Stats
43W - 26L
1,586 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZombieJJSC
Cu Chulainn
Level 68
God Stats
1W - 1L
1,600 SR
Queue Stats
51W - 31L
1,619 Elo+
Solo
Atlas
Atlas
lancelot_B_
Atlas
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
11 / 1 / 10
11,140
1,393
21,752
11,236
7,766
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
AJBSAB
Baron Samedi
15
3 / 0 / 8
8,998
1,125
8,893
6,506
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
DarkSwedty
Discordia
15
1 / 2 / 12
8,786
1,098
7,663
6,323
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 11
8,758
1,095
7,150
9,336
6,490
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
17
7 / 0 / 13
12,186
1,523
10,381
13,538
19,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

296

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
8,548
1,069
7,994
10,043
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Know_ledge-_-
Chernobog
14
3 / 2 / 3
9,191
1,149
6,679
8,066
3,428
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
MetallWULF
Merlin
14
2 / 5 / 4
8,942
1,118
10,634
12,545
4,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
ZombieJJSC
Cu Chulainn
14
0 / 10 / 5
8,568
1,071
13,092
21,072
17,494
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 3 / 3
7,887
986
3,766
8,597
5,938
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
25
23
Kills
6
6
Deaths
23
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
10
16
W
Baron Samedi
AJBSAB
Baron Samedi
3
0
8
7
W
Discordia
DarkSwedty
Discordia
1
2
12
3.5
L
1
3
4
1
W
1
3
11
2.17
L
Chernobog
Know_ledge-_-
Chernobog
3
2
3
2.25
W
Ares
7
0
13
13.5
L
Merlin
MetallWULF
Merlin
2
5
4
0.8
L
Cu Chulainn
ZombieJJSC
Cu Chulainn
0
10
5
0.25
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,839
Damage
42,165
46,939
Taken
60,323
41,905
Mitigated
35,875
11,137
Healing
578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
21,752
7,764
0
3,040
11,236
7,766
0
3,724
7,512
0
32,540
W
Baron Samedi
AJBSAB
Baron Samedi
8,893
825
1,994
1,725
6,506
4,469
0
2,222
4,284
35,087
0
W
Discordia
DarkSwedty
Discordia
7,663
430
0
240
6,323
3,888
0
2,762
3,561
31,071
0
L
7,994
969
0
240
10,043
4,518
0
3,622
6,389
0
20,792
W
7,150
1,550
0
584
9,336
6,490
0
3,570
5,766
0
14,735
L
Chernobog
Know_ledge-_-
Chernobog
6,679
3,021
0
326
8,066
3,428
0
2,622
5,396
0
19,677
W
Ares
10,381
767
0
3,554
13,538
19,292
0
5,143
8,395
12,810
0
L
Merlin
MetallWULF
Merlin
10,634
419
0
0
12,545
4,497
0
5,335
7,100
37,169
0
L
Cu Chulainn
ZombieJJSC
Cu Chulainn
13,092
2,082
0
12
21,072
17,494
0
10,395
10,384
6,864
23,877
L
3,766
1,339
0
0
8,597
5,938
0
4,325
4,117
10,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
43,136
176
Minions Killed
165
7
Camps Cleared
5
821,109
Distance Traveled
678,991
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,140
1,393
16
2
3
182,828
0
W
Baron Samedi
8,998
1,125
80
10
0
155,508
0
W
Discordia
8,786
1,098
60
8
2
162,430
1
L
Loki
8,548
1,069
20
3
2
175,038
2
W
Da Ji
8,758
1,095
14
2
2
147,742
0
L
Chernobog
9,191
1,149
22
3
1
141,786
0
W
Ares
12,186
1,523
6
1
0
172,601
0
L
Merlin
8,942
1,118
60
8
0
147,700
0
L
Cu Chulainn
8,568
1,071
49
6
1
126,864
3
L
Atlas
7,887
986
14
2
1
87,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role