Player Matchup

Cernunnos
Cernunnos
Jurasiccoc
Cernunnos
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 113L
1,682 Elo+
Party 1
Osiris
Osiris
Onnetti
Osiris
Level 107
God Stats
1W - 4L
1,322 SR
Queue Stats
204W - 206L
1,424 Elo+
Solo
The Morrigan
The Morrigan
ThatFluffyHermit
The Morrigan
Level 118
God Stats
1W - 0L
1,285 SR
Queue Stats
110W - 89L
1,613 Elo+
Party 1
Artio
Artio
TrashPanda7919
Artio
Level 28
God Stats
2W - 2L
1,685 SR
Queue Stats
135W - 162L
1,463 Elo+
Solo
Horus
Horus
humanfreakshow
Horus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 165L
1,456 Elo+
Solo
Team Averages
Level 88
1,458 SR
1,528 Elo+

VS

Team Averages
Level 55
1,502 SR
1,439 Elo+
Ymir
Ymir
Daveqp
Ymir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,248 Elo+
Solo
Horus
Horus
Hatchet_Hero_16
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,377 Elo+
Solo
Bastet
Bastet
RainmakerConga
Bastet
Level 125
God Stats
4W - 6L
1,491 SR
Queue Stats
124W - 136L
1,464 Elo+
Solo
Persephone
Persephone
kirby3408
Persephone
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,510 Elo+
Solo
Nemesis
Nemesis
viccypoot
Nemesis
Level 27
God Stats
4W - 3L
1,516 SR
Queue Stats
223W - 170L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jurasiccoc
Cernunnos
19
9 / 4 / 16
11,511
822
33,940
17,403
10,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Onnetti
Osiris
19
8 / 3 / 12
10,976
784
12,592
27,492
30,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

The Morrigan
ThatFluffyHermit
The Morrigan
16
5 / 4 / 15
10,233
731
21,582
11,447
5,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
7 / 3 / 17
10,802
772
8,642
26,876
27,599
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 3 / 20
9,671
691
6,520
18,572
16,779
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Daveqp
Ymir
14
0 / 4 / 8
8,993
642
7,441
24,074
26,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 9 / 8
9,227
659
5,937
19,802
24,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 5 / 10
9,789
699
18,065
17,564
9,239
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
kirby3408
Persephone
18
6 / 7 / 5
11,565
826
19,039
15,776
7,321
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
viccypoot
Nemesis
18
5 / 4 / 10
11,089
792
16,791
20,686
19,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
57
29
Kills
16
17
Deaths
29
80
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ymir
Daveqp
Ymir
0
4
8
1
L
1
9
8
0.56
W
Cernunnos
Jurasiccoc
Cernunnos
9
4
16
4.25
W
Osiris
Onnetti
Osiris
8
3
12
4.67
L
4
5
10
1.8
W
The Morrigan
ThatFluffyHermit
The Morrigan
5
4
15
3.13
W
7
3
17
5.17
W
0
3
20
3.33
L
Persephone
kirby3408
Persephone
6
7
5
1.21
L
Nemesis
viccypoot
Nemesis
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,276
Damage
67,273
101,790
Taken
97,902
90,247
Mitigated
86,634
52,287
Healing
27,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Daveqp
Ymir
7,441
901
538
6,136
24,074
26,301
772
6,727
17,347
15,464
0
L
5,937
3,303
1,497
2,743
19,802
24,594
637
6,380
13,422
0
13,555
W
Cernunnos
Jurasiccoc
Cernunnos
33,940
13,827
1,842
3,782
17,403
10,098
4,861
4,164
13,239
0
58,133
W
Osiris
Onnetti
Osiris
12,592
4,281
594
10,396
27,492
30,020
1,393
9,223
18,269
0
25,091
L
18,065
4,746
1,249
3,975
17,564
9,239
319
5,810
11,754
0
25,660
W
The Morrigan
ThatFluffyHermit
The Morrigan
21,582
3,898
1,678
2,246
11,447
5,751
252
1,817
9,537
28,881
0
W
8,642
981
2,664
10,198
26,876
27,599
326
7,319
19,557
18,076
0
W
6,520
3,143
10,901
7,986
18,572
16,779
216
3,957
14,615
0
18,040
L
Persephone
kirby3408
Persephone
19,039
2,115
517
1,670
15,776
7,321
605
4,871
10,898
45,643
0
L
Nemesis
viccypoot
Nemesis
16,791
6,918
4,208
4,936
20,686
19,179
701
6,435
14,251
0
30,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,193
Gold Earned
50,663
140
Minions Killed
107
0
Camps Cleared
0
1,195,817
Distance Traveled
1,088,908
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,993
642
12
1
0
178,326
0
L
Horus
9,227
659
14
1
0
214,068
2
W
Cernunnos
11,511
822
69
5
0
206,242
2
W
Osiris
10,976
784
22
2
0
260,191
0
L
Bastet
9,789
699
15
1
0
254,124
0
W
The Morrigan
10,233
731
14
1
0
210,338
0
W
Artio
10,802
772
10
1
0
270,278
0
W
Horus
9,671
691
25
2
0
248,768
1
L
Persephone
11,565
826
44
3
0
210,228
0
L
Nemesis
11,089
792
22
2
0
232,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role