Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
How1e01
Fafnir
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 71L
1,591 Elo+
Party 1
Kali
Kali
LlywelynOlaf
Kali
Level 148
God Stats
2W - 1L
1,610 SR
Queue Stats
161W - 149L
1,622 Elo+
Party 1
Vulcan
Vulcan
Splitterschiss7
Vulcan
Level 158
God Stats
54W - 43L
1,404 SR
Queue Stats
977W - 934L
1,576 Elo+
Party 2
Rama
Rama
Swiisshhh
Rama
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,578 Elo+
Solo
Team Averages
Level 149
1,503 SR
1,574 Elo+

VS

Team Averages
Level 151
1,561 SR
1,541 Elo+
Neith
Neith
Av Jazz 17
Neith
Level 144
God Stats
20W - 15L
1,611 SR
Queue Stats
177W - 184L
1,513 Elo+
Solo
Atlas
Atlas
Kazan Kumo
Atlas
Level 154
God Stats
2W - 0L
1,495 SR
Queue Stats
12W - 11L
1,599 Elo+
Solo
Bastet
Bastet
Kojefly
Bastet
Level 160
God Stats
1W - 1L
1,596 SR
Queue Stats
88W - 85L
1,581 Elo+
Solo
Janus
Janus
ReeceClemo
Janus
Level 147
God Stats
7W - 4L
1,552 SR
Queue Stats
184W - 179L
1,514 Elo+
Solo
Bakasura
Bakasura
yeeturchiIdaway
Bakasura
Level 149
God Stats
7W - 9L
1,552 SR
Queue Stats
219W - 203L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 2 / 1
5,171
517
4,012
10,461
8,662
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
How1e01
Fafnir
8
1 / 0 / 1
5,275
528
2,089
7,111
5,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 0 / 0
5,563
556
3,363
7,366
2,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
0 / 1 / 0
5,264
526
3,046
3,264
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
7
0 / 5 / 1
4,370
437
2,171
7,374
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
2 / 0 / 3
6,049
605
6,012
4,198
1,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atlas
9
2 / 2 / 2
5,315
532
4,596
6,832
4,797
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
Kojefly
Bastet
10
1 / 1 / 0
6,065
607
6,286
7,445
2,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
9
0 / 1 / 2
5,315
532
2,137
3,524
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
11
3 / 0 / 1
6,159
616
3,138
8,122
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
8
8
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
1
0.25
W
Neith
2
0
3
3.5
L
Fafnir
How1e01
Fafnir
1
0
1
1.5
W
Atlas
2
2
2
1.5
W
Bastet
Kojefly
Bastet
1
1
0
1
L
3
0
0
3
W
Janus
0
1
2
1
L
0
1
0
0
L
Rama
0
5
1
0.1
W
Bakasura
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,681
Damage
22,169
35,576
Taken
30,121
20,100
Mitigated
13,667
6,822
Healing
9,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,012
647
0
1,490
10,461
8,662
0
583
9,582
0
31,097
W
Neith
6,012
2,515
0
2,051
4,198
1,763
336
1,278
2,920
0
37,172
L
Fafnir
How1e01
Fafnir
2,089
847
0
2,254
7,111
5,366
0
1,714
5,353
17,244
0
W
Atlas
4,596
1,811
264
1,324
6,832
4,797
0
616
6,216
21,836
2,403
W
Bastet
Kojefly
Bastet
6,286
1,754
0
2,360
7,445
2,686
0
0
7,445
0
41,859
L
3,363
1,429
0
1,258
7,366
2,699
0
1,248
5,661
0
36,585
W
Janus
2,137
187
0
720
3,524
1,270
176
1,798
1,726
33,530
0
L
3,046
1,016
0
500
3,264
1,236
0
687
2,281
49,858
0
L
Rama
2,171
1,855
0
1,320
7,374
2,137
0
1,805
5,569
0
18,618
W
Bakasura
3,138
2,149
0
2,333
8,122
3,151
0
1,443
6,679
0
42,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,643
Gold Earned
28,903
290
Minions Killed
345
0
Camps Cleared
0
957,094
Distance Traveled
1,020,310
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,171
517
62
6
0
179,559
4
W
Neith
6,049
605
67
7
0
167,546
1
L
Fafnir
5,275
528
24
2
0
200,359
0
W
Atlas
5,315
532
41
4
0
205,692
6
W
Bastet
6,065
607
82
8
0
188,212
2
L
Kali
5,563
556
66
7
0
218,971
2
W
Janus
5,315
532
61
6
0
198,833
0
L
Vulcan
5,264
526
104
10
0
199,652
4
L
Rama
4,370
437
34
3
0
158,553
2
W
Bakasura
6,159
616
94
9
0
260,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role