Player Matchup

Mercury
Mercury
Arcani0
Mercury
Level 67
God Stats
1W - 3L
1,399 SR
Queue Stats
129W - 130L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
CorvumProphetica
Cthulhu
Level 48
God Stats
14W - 15L
1,411 SR
Queue Stats
74W - 99L
1,372 Elo+
Party 1
Erlang Shen
Erlang Shen
Jantesaluminum
Erlang Shen
Level 27
God Stats
0W - 2L
1,290 SR
Queue Stats
26W - 42L
1,316 Elo+
Party 1
Skadi
Skadi
Oryxia
Skadi
Level 45
God Stats
7W - 6L
1,604 SR
Queue Stats
62W - 72L
1,406 Elo+
Party 1
Nu Wa
Nu Wa
sshinoaa
Nu Wa
Level 29
God Stats
44W - 36L
1,648 SR
Queue Stats
119W - 131L
1,485 Elo+
Party 2
Team Averages
Level 43
1,470 SR
1,416 Elo+

VS

Team Averages
Level 93
1,538 SR
1,580 Elo+
Apollo
Apollo
DoWhoRunZone
Apollo
Level 66
God Stats
1W - 2L
1,431 SR
Queue Stats
335W - 367L
1,456 Elo+
Solo
Khepri
Khepri
Justaplaya
Khepri
Level 160
God Stats
2W - 2L
1,408 SR
Queue Stats
387W - 360L
1,590 Elo+
Party 3
Tyr
Tyr
ShortAngryMan
Tyr
Level 149
God Stats
19W - 19L
1,563 SR
Queue Stats
101W - 83L
1,631 Elo+
Party 3
Ganesha
Ganesha
mrzephyrka
Ganesha
Level 65
God Stats
23W - 14L
1,678 SR
Queue Stats
53W - 47L
1,604 Elo+
Party 3
Jormungandr
Jormungandr
xehara
Jormungandr
Level 27
God Stats
3W - 2L
1,613 SR
Queue Stats
63W - 36L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arcani0
Mercury
9
0 / 3 / 1
4,932
448
2,983
9,476
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 1 / 0
5,385
490
4,235
7,759
5,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Jantesaluminum
Erlang Shen
8
0 / 3 / 1
4,645
422
2,270
9,253
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
Oryxia
Skadi
9
1 / 1 / 1
5,242
477
5,704
5,819
2,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
sshinoaa
Nu Wa
8
1 / 1 / 0
4,965
451
4,517
4,368
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 2 / 1
5,191
472
2,818
5,820
1,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Justaplaya
Khepri
9
1 / 1 / 1
5,602
509
4,209
7,791
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
6 / 0 / 1
7,058
642
9,008
7,013
4,661
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
mrzephyrka
Ganesha
9
0 / 0 / 2
5,518
502
1,428
6,593
4,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
xehara
Jormungandr
10
2 / 0 / 2
6,186
562
6,090
7,240
4,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Arcani0
Mercury
0
3
1
0.17
L
1
1
0
1
W
Apollo
0
2
1
0.25
L
Erlang Shen
Jantesaluminum
Erlang Shen
0
3
1
0.17
W
Khepri
Justaplaya
Khepri
1
1
1
1.5
L
Skadi
Oryxia
Skadi
1
1
1
1.5
W
6
0
1
6.5
W
Ganesha
mrzephyrka
Ganesha
0
0
2
1
L
Nu Wa
sshinoaa
Nu Wa
1
1
0
1
W
Jormungandr
xehara
Jormungandr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,709
Damage
23,553
36,675
Taken
34,457
16,388
Mitigated
19,101
8,033
Healing
12,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Arcani0
Mercury
2,983
1,628
0
1,390
9,476
3,473
0
3,182
6,294
0
26,816
L
4,235
177
83
1,895
7,759
5,317
0
1,911
5,848
19,570
0
W
Apollo
2,818
1,449
0
1,568
5,820
1,884
0
2,248
3,572
0
33,058
L
Erlang Shen
Jantesaluminum
Erlang Shen
2,270
946
0
3,071
9,253
3,848
0
2,385
6,868
0
19,380
W
Khepri
Justaplaya
Khepri
4,209
945
0
2,552
7,791
3,937
0
1,408
6,383
32,579
0
L
Skadi
Oryxia
Skadi
5,704
2,378
0
1,094
5,819
2,082
0
1,874
3,945
0
40,479
W
9,008
713
0
3,531
7,013
4,661
0
818
6,195
0
53,578
W
Ganesha
mrzephyrka
Ganesha
1,428
70
0
2,302
6,593
4,034
0
1,766
4,827
17,729
0
L
Nu Wa
sshinoaa
Nu Wa
4,517
1,352
0
500
4,368
1,668
180
2,375
1,993
26,172
0
W
Jormungandr
xehara
Jormungandr
6,090
2,010
0
2,657
7,240
4,585
0
2,512
3,834
37,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,169
Gold Earned
29,555
221
Minions Killed
298
0
Camps Cleared
0
1,037,951
Distance Traveled
1,120,620
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,932
448
56
5
0
229,606
1
L
Cthulhu
5,385
490
21
2
0
240,129
2
W
Apollo
5,191
472
75
7
0
223,063
2
L
Erlang Shen
4,645
422
34
3
0
186,777
3
W
Khepri
5,602
509
67
6
0
218,916
2
L
Skadi
5,242
477
66
6
0
195,233
1
W
Tyr
7,058
642
83
8
0
231,383
3
W
Ganesha
5,518
502
9
1
0
226,278
4
L
Nu Wa
4,965
451
44
4
0
186,206
5
W
Jormungandr
6,186
562
64
6
0
220,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role