Player Matchup

Chang'e
Chang'e
AlfieBorden
Chang'e
Level 100
God Stats
1W - 0L
1,555 SR
Queue Stats
23W - 24L
1,458 Elo+
Party 1
Fenrir
Fenrir
Rorro090
Fenrir
Level 67
God Stats
3W - 1L
1,453 SR
Queue Stats
28W - 24L
1,484 Elo+
Party 1
Nox
Nox
Rulopadilla
Nox
Level 109
God Stats
1W - 0L
1,158 SR
Queue Stats
23W - 24L
1,458 Elo+
Party 1
Kali
Kali
SixmileKae
Kali
Level 155
God Stats
3W - 4L
1,264 SR
Queue Stats
685W - 700L
1,484 Elo+
Solo
Bakasura
Bakasura
Timidou
Bakasura
Level 118
God Stats
2W - 0L
1,708 SR
Queue Stats
30W - 30L
1,456 Elo+
Party 1
Team Averages
Level 110
1,428 SR
1,468 Elo+

VS

Team Averages
Level 128
1,455 SR
1,487 Elo+
Scylla
Scylla
BanjosOhnishi
Scylla
Level 155
God Stats
0W - 3L
1,537 SR
Queue Stats
187W - 186L
1,514 Elo+
Solo
Sol
Sol
Dumb CL
Sol
Level 140
God Stats
1W - 4L
1,199 SR
Queue Stats
170W - 190L
1,475 Elo+
Solo
Jormungandr
Jormungandr
OlympianGuardian
Jormungandr
Level 98
God Stats
6W - 1L
1,687 SR
Queue Stats
179W - 177L
1,499 Elo+
Solo
Sylvanus
Sylvanus
SucMoiSec
Sylvanus
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 123L
1,501 Elo+
Solo
Ne Zha
Ne Zha
chandrababu
Ne Zha
Level 122
God Stats
2W - 5L
1,351 SR
Queue Stats
561W - 574L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AlfieBorden
Chang'e
20
8 / 4 / 18
13,734
763
37,497
30,302
15,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Rorro090
Fenrir
20
11 / 4 / 19
14,258
792
21,882
27,289
29,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
8 / 2 / 17
12,493
694
25,568
16,697
8,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 3 / 17
12,069
671
12,864
23,840
24,090
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Timidou
Bakasura
19
2 / 2 / 19
12,184
677
8,633
23,617
33,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 7
11,829
657
15,926
15,554
7,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sol
18
2 / 6 / 8
11,493
639
20,474
20,118
10,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr
OlympianGuardian
Jormungandr
18
2 / 6 / 6
11,610
645
20,066
35,141
43,033
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
SucMoiSec
Sylvanus
18
6 / 8 / 5
12,780
710
20,806
33,926
33,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
19
3 / 8 / 8
12,527
696
22,072
24,104
13,290
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
49
33
Kills
15
15
Deaths
33
90
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AlfieBorden
Chang'e
8
4
18
4.25
L
2
5
7
1.1
L
Sol
2
6
8
1
L
Jormungandr
OlympianGuardian
Jormungandr
2
6
6
0.83
W
Fenrir
Rorro090
Fenrir
11
4
19
5.13
W
8
2
17
8.25
W
4
3
17
4.17
L
Sylvanus
SucMoiSec
Sylvanus
6
8
5
1.06
W
Bakasura
Timidou
Bakasura
2
2
19
5.75
L
Ne Zha
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,444
Damage
99,344
121,745
Taken
128,843
112,185
Mitigated
106,986
71,783
Healing
41,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AlfieBorden
Chang'e
37,497
5,685
22,636
18,371
30,302
15,946
1,891
20,644
9,175
75,156
0
L
15,926
1,843
604
1,839
15,554
7,376
1,407
4,165
11,389
42,409
0
L
Sol
20,474
5,666
330
3,458
20,118
10,094
1,895
12,152
7,712
43,129
0
L
Jormungandr
OlympianGuardian
Jormungandr
20,066
5,089
1,336
3,474
35,141
43,033
512
17,472
16,867
41,252
0
W
Fenrir
Rorro090
Fenrir
21,882
8,622
2,244
5,120
27,289
29,711
942
18,818
7,799
0
26,480
W
25,568
3,723
660
793
16,697
8,624
2,588
9,237
7,317
47,116
0
W
12,864
5,206
2,834
10,296
23,840
24,090
1,385
11,727
11,761
0
25,315
L
Sylvanus
SucMoiSec
Sylvanus
20,806
4,674
13,802
10,939
33,926
33,193
370
16,794
16,661
26,387
0
W
Bakasura
Timidou
Bakasura
8,633
5,385
2,459
6,370
23,617
33,814
1,566
14,539
8,421
0
12,355
L
Ne Zha
22,072
5,386
1,818
4,379
24,104
13,290
0
12,482
11,362
0
39,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,738
Gold Earned
60,239
167
Minions Killed
200
0
Camps Cleared
0
1,647,765
Distance Traveled
1,326,655
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,734
763
63
4
0
305,000
0
L
Scylla
11,829
657
73
4
0
300,987
0
L
Sol
11,493
639
47
3
0
262,928
5
L
Jormungandr
11,610
645
37
2
0
270,012
0
W
Fenrir
14,258
792
10
1
0
355,243
0
W
Nox
12,493
694
43
2
0
296,073
0
W
Kali
12,069
671
19
1
0
330,555
1
L
Sylvanus
12,780
710
6
0
0
236,960
0
W
Bakasura
12,184
677
32
2
0
360,894
1
L
Ne Zha
12,527
696
37
2
0
255,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role