Player Matchup

Discordia
Discordia
PoisonFIi
Discordia
Level 129
God Stats
2W - 8L
1,291 SR
Queue Stats
158W - 158L
1,345 Elo+
Solo
Neith
Neith
dxmTheBeast
Neith
Level 122
God Stats
7W - 10L
1,504 SR
Queue Stats
136W - 130L
1,483 Elo+
Solo
Thor
Thor
kinky5519
Thor
Level 126
God Stats
1W - 2L
1,537 SR
Queue Stats
26W - 24L
1,512 Elo+
Solo
Zeus
Zeus
malparido
Zeus
Level 126
God Stats
994W - 895L
1,629 SR
Queue Stats
1,489W - 1,527L
1,537 Elo+
Solo
Artio
Artio
xANTONIOx313x
Artio
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 268L
1,420 Elo+
Solo
Team Averages
Level 120
1,492 SR
1,459 Elo+

VS

Team Averages
Level 91
1,588 SR
1,490 Elo+
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Best1nCanada
Guan Yu
Level 98
God Stats
21W - 8L
1,824 SR
Queue Stats
78W - 69L
1,527 Elo+
Party 1
Ares
Ares
JusTryToStopMe
Ares
Level 88
God Stats
12W - 4L
1,702 SR
Queue Stats
68W - 62L
1,505 Elo+
Party 1
Bellona
Bellona
MoTopShotta_
Bellona
Level 83
God Stats
42W - 62L
1,429 SR
Queue Stats
150W - 175L
1,422 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RYOMENSUKUNA697
Morgan Le Fay
Level 58
God Stats
41W - 58L
1,486 SR
Queue Stats
268W - 289L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
PoisonFIi
Discordia
15
0 / 2 / 5
9,616
962
11,145
4,833
1,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 3
10,365
1,037
11,139
5,518
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
16
2 / 2 / 2
10,639
1,064
6,260
9,705
3,941
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
15
2 / 4 / 4
10,371
1,037
21,038
8,806
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 5 / 6
9,382
938
8,669
22,599
18,699
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

246

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
4 / 1 / 5
10,610
1,061
5,145
8,362
3,736
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
Best1nCanada
Guan Yu
16
2 / 3 / 10
10,343
1,034
12,625
22,021
23,590
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 0 / 6
11,327
1,133
7,465
12,547
15,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
MoTopShotta_
Bellona
16
3 / 1 / 9
10,433
1,043
7,711
13,917
8,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
RYOMENSUKUNA697
Morgan Le Fay
16
2 / 1 / 9
10,343
1,034
13,965
7,554
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
6
Kills
14
14
Deaths
6
20
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
5
6.5
W
Guan Yu
Best1nCanada
Guan Yu
2
3
10
2.33
W
3
0
6
6
W
Bellona
MoTopShotta_
Bellona
3
1
9
7.5
L
Discordia
PoisonFIi
Discordia
0
2
5
1.25
W
Morgan Le Fay
RYOMENSUKUNA697
Morgan Le Fay
2
1
9
6.5
L
2
1
3
3.5
L
Thor
2
2
2
1.5
L
Zeus
2
4
4
1
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,251
Damage
46,911
51,461
Taken
64,401
30,292
Mitigated
54,048
5,691
Healing
7,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,145
1,280
0
22
8,362
3,736
0
5,691
2,671
0
12,939
W
Guan Yu
Best1nCanada
Guan Yu
12,625
1,470
2,820
2,854
22,021
23,590
0
14,489
7,532
0
24,170
W
7,465
417
0
1,132
12,547
15,201
0
5,817
6,730
24,755
0
W
Bellona
MoTopShotta_
Bellona
7,711
3,470
0
811
13,917
8,687
0
8,754
5,163
0
18,182
L
Discordia
PoisonFIi
Discordia
11,145
129
0
0
4,833
1,870
0
2,105
2,728
29,900
0
W
Morgan Le Fay
RYOMENSUKUNA697
Morgan Le Fay
13,965
488
0
213
7,554
2,834
0
6,138
1,416
36,574
0
L
11,139
3,071
520
815
5,518
2,573
0
2,376
3,142
0
43,423
L
Thor
6,260
415
0
1,155
9,705
3,941
0
4,076
5,629
37
21,736
L
Zeus
21,038
877
0
0
8,806
3,209
0
3,893
4,913
41,142
0
L
8,669
578
609
2,592
22,599
18,699
0
8,980
12,976
15,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,373
Gold Earned
53,056
209
Minions Killed
159
13
Camps Cleared
4
1,004,021
Distance Traveled
1,002,474
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,610
1,061
30
3
1
185,793
0
W
Guan Yu
10,343
1,034
34
3
1
213,588
0
W
Ares
11,327
1,133
38
4
1
178,030
0
W
Bellona
10,433
1,043
17
2
1
206,755
0
L
Discordia
9,616
962
53
5
0
214,172
0
W
Morgan Le Fay
10,343
1,034
40
4
0
218,308
1
L
Neith
10,365
1,037
69
7
2
216,256
0
L
Thor
10,639
1,064
22
2
6
184,732
1
L
Zeus
10,371
1,037
56
6
5
182,248
0
L
Artio
9,382
938
9
1
0
206,613
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role