Player Matchup

Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ares
Ares
Diamond III
Kmnds
Ares
Diamond III
Level 160
God Stats
3W - 1L
1,805 SR
Queue Stats
125W - 104L
2,336 MMR
Solo
Fenrir
Fenrir
Diamond I
Kаede
Fenrir
Diamond I
Level 77
God Stats
1W - 3L
1,282 SR
Queue Stats
80W - 67L
2,472 MMR
Party 3
Ravana
Ravana
Diamond III
MarkevansINZ
Ravana
Diamond III
Level 83
God Stats
5W - 5L
1,600 SR
Queue Stats
86W - 67L
2,578 MMR
Solo
Vulcan
Vulcan
Diamond II
Vexuri
Vulcan
Diamond II
Level 160
God Stats
2W - 0L
1,866 SR
Queue Stats
338W - 309L
2,394 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,610 SR
2,256 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,614 SR
2,504 MMR
Cu Chulainn
Cu Chulainn
Diamond II
Bram-99-
Cu Chulainn
Diamond II
Level 148
God Stats
0W - 1L
1,415 SR
Queue Stats
263W - 243L
2,321 MMR
Solo
Athena
Athena
Diamond I
Eli-Power
Athena
Diamond I
Level 149
God Stats
6W - 8L
1,578 SR
Queue Stats
645W - 632L
2,434 MMR
Party 1
Chang'e
Chang'e
Diamond I
Jupéx
Chang'e
Diamond I
Level 66
God Stats
25W - 13L
1,892 SR
Queue Stats
368W - 305L
2,791 MMR
Party 2
Ishtar
Ishtar
Diamond III
KazeKage-Ryu
Ishtar
Diamond III
Level 149
God Stats
4W - 15L
1,513 SR
Queue Stats
218W - 207L
2,184 MMR
Party 1
Susano
Susano
Diamond I
nikkenakke00
Susano
Diamond I
Level 129
God Stats
8W - 11L
1,671 SR
Queue Stats
178W - 133L
2,791 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
7 / 1 / 10
16,047
642
21,576
19,557
9,702
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
Kmnds
Ares
18
3 / 2 / 17
14,042
562
13,505
30,169
34,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Kаede
Fenrir
20
11 / 3 / 11
15,978
639
29,584
26,518
16,556
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
20
7 / 1 / 11
15,203
608
17,531
21,052
23,271
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
Vexuri
Vulcan
20
3 / 2 / 12
13,509
540
18,036
16,019
9,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AwilixThorLokiGuan YuKhepri

VS

Bans
Yu HuangKaliLancelotCabrakanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bram-99-
Cu Chulainn
18
0 / 6 / 0
11,639
466
12,957
23,994
27,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
Eli-Power
Athena
14
1 / 8 / 5
9,872
395
5,578
31,186
41,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Jupéx
Chang'e
19
1 / 7 / 7
11,791
472
15,290
25,835
11,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
18
1 / 3 / 3
11,690
468
18,453
21,828
10,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
20
6 / 7 / 2
12,612
504
13,731
27,518
13,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
26
31
Kills
9
9
Deaths
31
61
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
10
12
L
Cu Chulainn
Bram-99-
Cu Chulainn
0
6
0
0
L
Athena
Eli-Power
Athena
1
8
5
0.44
L
Chang'e
Jupéx
Chang'e
1
7
7
0.64
L
Ishtar
1
3
3
0.83
W
Ares
Kmnds
Ares
3
2
17
5.75
W
Fenrir
Kаede
Fenrir
11
3
11
5.5
W
Ravana
7
1
11
12.5
W
Vulcan
Vexuri
Vulcan
3
2
12
4.5
L
Susano
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,232
Damage
66,009
113,315
Taken
130,361
93,081
Mitigated
105,232
46,400
Healing
27,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
21,576
10,420
0
11,252
19,557
9,702
5,733
4,546
15,011
0
167,850
L
Cu Chulainn
Bram-99-
Cu Chulainn
12,957
2,513
0
4,735
23,994
27,919
0
4,389
19,605
0
108,844
L
Athena
Eli-Power
Athena
5,578
1,693
0
2,514
31,186
41,503
0
13,287
17,899
24,826
27
L
Chang'e
Jupéx
Chang'e
15,290
902
3,803
7,292
25,835
11,828
303
6,606
19,229
117,652
0
L
Ishtar
18,453
11,357
0
3,130
21,828
10,951
702
2,709
19,119
0
121,080
W
Ares
Kmnds
Ares
13,505
1,094
691
7,089
30,169
34,384
776
8,297
21,818
44,990
0
W
Fenrir
Kаede
Fenrir
29,584
12,260
0
9,037
26,518
16,556
6,476
5,497
20,925
0
148,905
W
Ravana
17,531
4,132
0
11,616
21,052
23,271
1,518
3,180
17,341
0
112,753
W
Vulcan
Vexuri
Vulcan
18,036
8,181
178
6,537
16,019
9,168
949
6,689
9,163
147,738
0
L
Susano
13,731
3,484
0
5,904
27,518
13,031
249
4,684
22,834
0
97,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,779
Gold Earned
57,604
723
Minions Killed
767
0
Camps Cleared
0
2,536,873
Distance Traveled
2,311,458
39
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,047
642
192
8
0
474,945
6
L
Cu Chulainn
11,639
466
188
8
0
450,307
6
L
Athena
9,872
395
29
1
0
449,231
15
L
Chang'e
11,791
472
194
8
0
454,279
6
L
Ishtar
11,690
468
202
8
0
466,325
5
W
Ares
14,042
562
30
1
0
500,737
9
W
Fenrir
15,978
639
180
7
0
520,394
6
W
Ravana
15,203
608
144
6
0
531,535
10
W
Vulcan
13,509
540
177
7
0
509,262
8
L
Susano
12,612
504
154
6
0
491,316
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role