Player Matchup

Baron Samedi
Baron Samedi
Diamond II
Hi DLB
Baron Samedi
Diamond II
Level 158
God Stats
79W - 49L
1,760 SR
Queue Stats
1,054W - 855L
1,972 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
StaticalEddie01
Hou Yi
Diamond IV
Level 137
God Stats
41W - 38L
1,691 SR
Queue Stats
622W - 484L
1,847 MMR
Party 1
Fenrir
Fenrir
Diamond IV
YaBoiSplinta
Fenrir
Diamond IV
Level 123
God Stats
5W - 4L
1,643 SR
Queue Stats
189W - 139L
1,704 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,698 SR
1,841 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,636 SR
1,647 MMR
Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
BluntBlower216x
Cerberus
Gold III
Level 142
God Stats
6W - 7L
1,522 SR
Queue Stats
62W - 53L
1,728 MMR
Party 2
Mulan
Mulan
Gold I
ItzHarley
Mulan
Gold I
Level 126
God Stats
13W - 12L
1,887 SR
Queue Stats
147W - 126L
1,715 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hi DLB
Baron Samedi
17
1 / 4 / 12
11,444
636
15,920
15,467
5,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 1 / 4
12,940
719
22,807
14,957
5,085
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
17
3 / 3 / 9
12,906
717
8,404
22,265
20,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AchillesAresGebBastetSobek

VS

Bans
AtlasScyllaBacchusVulcanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
5 / 3 / 2
11,963
665
17,888
11,324
5,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
14
0 / 6 / 5
10,820
601
9,320
23,692
27,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
ItzHarley
Mulan
15
2 / 5 / 6
10,830
602
13,118
17,875
17,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
14
Kills
7
8
Deaths
14
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
3
2
2
L
Cerberus
0
6
5
0.42
W
Baron Samedi
Hi DLB
Baron Samedi
1
4
12
1.75
L
Mulan
ItzHarley
Mulan
2
5
6
1
W
10
1
4
12
W
Fenrir
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,131
Damage
40,326
52,689
Taken
52,891
31,911
Mitigated
50,102
18,574
Healing
13,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
17,888
1,398
0
2,150
11,324
5,316
147
2,834
8,490
55,985
0
L
Cerberus
9,320
289
568
6,639
23,692
27,401
0
7,658
16,034
25,345
0
W
Baron Samedi
Hi DLB
Baron Samedi
15,920
625
3,783
5,841
15,467
5,952
509
7,427
7,260
63,864
0
L
Mulan
ItzHarley
Mulan
13,118
1,423
0
4,063
17,875
17,385
86
5,739
12,136
0
24,852
W
22,807
10,681
0
1,847
14,957
5,085
2,049
8,102
6,232
0
55,853
W
Fenrir
8,404
2,254
0
7,103
22,265
20,874
178
10,761
10,154
179
24,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,290
Gold Earned
33,613
178
Minions Killed
193
12
Camps Cleared
4
973,312
Distance Traveled
920,466
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,963
665
105
6
2
299,632
7
L
Cerberus
10,820
601
57
3
0
312,390
5
W
Baron Samedi
11,444
636
76
4
3
307,682
2
L
Mulan
10,830
602
31
2
2
308,444
4
W
Hou Yi
12,940
719
63
4
4
317,488
3
W
Fenrir
12,906
717
39
2
5
348,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role