Player Matchup

Skadi
Skadi
Diamond I
 
Skadi
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
BastetsKitties
Bastet
Masters
Level 101
God Stats
78W - 46L
1,780 SR
Queue Stats
634W - 635L
2,712 MMR
Solo
Achilles
Achilles
Diamond I
Suffmaschin
Achilles
Diamond I
Level 160
God Stats
21W - 15L
1,755 SR
Queue Stats
174W - 152L
2,737 MMR
Solo
Vulcan
Vulcan
Diamond III
VulcanNeedsNerf
Vulcan
Diamond III
Level 69
God Stats
17W - 6L
1,971 SR
Queue Stats
83W - 22L
2,706 MMR
Solo
Khepri
Khepri
Diamond I
jessejpen
Khepri
Diamond I
Level 156
God Stats
7W - 1L
1,737 SR
Queue Stats
200W - 181L
2,572 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,749 SR
2,445 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,659 SR
2,436 MMR
Charybdis
Charybdis
Diamond II
 
Charybdis
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Diamond I
Im PuniisheR
Eset
Diamond I
Level 160
God Stats
10W - 5L
1,859 SR
Queue Stats
323W - 308L
2,798 MMR
Solo
Guan Yu
Guan Yu
Masters
KANDlD
Guan Yu
Masters
Level 154
God Stats
7W - 7L
1,680 SR
Queue Stats
178W - 157L
2,764 MMR
Party 1
Mulan
Mulan
Diamond II
Matty_Mo_3
Mulan
Diamond II
Level 130
God Stats
0W - 3L
1,800 SR
Queue Stats
800W - 802L
2,440 MMR
Solo
Baron Samedi
Baron Samedi
Masters
boxtaz
Baron Samedi
Masters
Level 129
God Stats
0W - 1L
1,454 SR
Queue Stats
98W - 79L
2,679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
3 / 3 / 10
14,474
629
20,942
17,855
8,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 3 / 7
12,965
564
14,480
20,563
8,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Suffmaschin
Achilles
19
3 / 1 / 9
12,701
552
16,592
24,202
34,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 1 / 9
13,991
608
30,432
12,380
6,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
jessejpen
Khepri
17
2 / 2 / 11
11,967
520
6,006
18,739
22,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
CliodhnaRavanaLancelotBakasura

VS

Bans
HadesIshtarSusanoThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
2 / 5 / 4
10,823
471
9,555
20,001
7,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 1 / 1
10,635
462
14,256
20,033
10,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
KANDlD
Guan Yu
18
1 / 2 / 5
11,616
505
14,834
24,396
33,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
17
4 / 6 / 1
10,914
475
10,619
27,344
14,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
boxtaz
Baron Samedi
14
0 / 4 / 4
9,639
419
7,923
20,042
27,028
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
18
Kills
9
10
Deaths
18
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
3
10
2.67
L
Charybdis
 
Charybdis
2
5
4
0.8
W
4
3
7
2.5
L
2
1
1
2.5
L
Guan Yu
KANDlD
Guan Yu
1
2
5
1.75
L
Mulan
4
6
1
0.75
W
Achilles
Suffmaschin
Achilles
3
1
9
7.5
W
6
1
9
10.5
L
Baron Samedi
boxtaz
Baron Samedi
0
4
4
0.5
W
Khepri
jessejpen
Khepri
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,452
Damage
57,187
93,739
Taken
111,816
80,062
Mitigated
93,083
31,864
Healing
40,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
20,942
6,729
0
2,266
17,855
8,358
3,474
1,839
16,016
59
170,822
L
Charybdis
 
Charybdis
9,555
5,059
0
5,658
20,001
7,970
0
4,946
15,055
0
85,912
W
14,480
3,400
0
8,469
20,563
8,200
0
2,855
17,708
50
113,458
L
14,256
270
603
5,133
20,033
10,134
0
8,183
11,850
127,867
0
L
Guan Yu
KANDlD
Guan Yu
14,834
1,957
1,560
10,368
24,396
33,496
134
5,869
18,527
0
86,494
L
Mulan
10,619
941
0
10,651
27,344
14,455
0
9,766
17,578
0
92,896
W
Achilles
Suffmaschin
Achilles
16,592
3,111
0
12,035
24,202
34,315
0
7,293
16,909
349
91,852
W
30,432
6,605
0
2,860
12,380
6,614
2,006
6,092
6,288
164,761
0
L
Baron Samedi
boxtaz
Baron Samedi
7,923
658
1,168
5,735
20,042
27,028
0
8,567
11,475
35,382
0
W
Khepri
jessejpen
Khepri
6,006
618
0
6,234
18,739
22,575
380
5,818
12,921
21,384
1,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,098
Gold Earned
53,627
740
Minions Killed
701
0
Camps Cleared
0
2,414,285
Distance Traveled
2,201,105
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
14,474
629
218
9
0
440,198
5
L
Charybdis
10,823
471
139
6
0
360,117
4
W
Bastet
12,965
564
147
6
0
518,542
5
L
Eset
10,635
462
208
9
0
472,529
3
L
Guan Yu
11,616
505
158
7
0
462,073
2
L
Mulan
10,914
475
133
6
0
464,672
4
W
Achilles
12,701
552
131
6
0
450,040
6
W
Vulcan
13,991
608
219
10
0
527,608
3
L
Baron Samedi
9,639
419
63
3
0
441,714
7
W
Khepri
11,967
520
25
1
0
477,897
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role