Player Matchup

Ganesha
Ganesha
DCR292
Ganesha
Level 122
God Stats
8W - 9L
1,653 SR
Queue Stats
88W - 86L
1,476 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LEJ28
Morgan Le Fay
Level 154
God Stats
1W - 0L
1,626 SR
Queue Stats
23W - 22L
1,496 Elo+
Solo
Fenrir
Fenrir
vikingoindio
Fenrir
Level 127
God Stats
2W - 1L
1,849 SR
Queue Stats
144W - 129L
1,510 Elo+
Party 2
Team Averages
Level 134
1,709 SR
1,494 Elo+

VS

Team Averages
Level 31
1,198 SR
1,164 Elo+
Baron Samedi
Baron Samedi
jojodurd
Baron Samedi
Level 48
God Stats
2W - 4L
1,267 SR
Queue Stats
17W - 53L
1,268 Elo+
Party 1
Achilles
Achilles
noamvcr93
Achilles
Level 9
God Stats
1W - 3L
1,221 SR
Queue Stats
3W - 21L
1,070 Elo+
Party 1
Izanami
Izanami
yostar_Xhunter
Izanami
Level 36
God Stats
0W - 3L
1,106 SR
Queue Stats
6W - 36L
1,154 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DCR292
Ganesha
14
0 / 2 / 21
10,784
770
6,042
16,584
22,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
LEJ28
Morgan Le Fay
17
10 / 0 / 9
12,081
863
16,686
7,087
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
16
12 / 2 / 9
11,329
809
16,667
13,733
10,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
jojodurd
Baron Samedi
14
1 / 7 / 3
8,871
634
7,545
14,730
6,494
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
noamvcr93
Achilles
12
2 / 6 / 2
8,595
614
7,056
17,107
15,672
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 9 / 0
8,309
594
6,757
14,192
4,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
9
22
Kills
4
4
Deaths
22
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DCR292
Ganesha
0
2
21
5.25
W
Morgan Le Fay
LEJ28
Morgan Le Fay
10
0
9
14.5
L
Baron Samedi
jojodurd
Baron Samedi
1
7
3
0.36
L
Achilles
noamvcr93
Achilles
2
6
2
0.5
W
Fenrir
12
2
9
8.25
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,395
Damage
21,358
37,404
Taken
46,029
36,558
Mitigated
26,812
10,045
Healing
4,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DCR292
Ganesha
6,042
320
522
5,133
16,584
22,557
116
3,349
13,235
10,041
0
W
Morgan Le Fay
LEJ28
Morgan Le Fay
16,686
2,581
0
1,396
7,087
3,513
479
2,391
4,696
68,915
0
L
Baron Samedi
jojodurd
Baron Samedi
7,545
909
627
2,780
14,730
6,494
0
8,787
5,642
31,696
0
L
Achilles
noamvcr93
Achilles
7,056
2,536
0
58
17,107
15,672
0
7,431
9,441
0
14,967
W
Fenrir
16,667
5,770
0
2,994
13,733
10,488
1,107
2,365
11,368
0
32,675
L
6,757
4,795
0
667
14,192
4,646
0
6,795
7,004
0
24,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,194
Gold Earned
25,775
164
Minions Killed
120
10
Camps Cleared
3
796,466
Distance Traveled
632,622
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,784
770
0
0
0
258,898
2
W
Morgan Le Fay
12,081
863
125
9
4
261,830
4
L
Baron Samedi
8,871
634
49
4
3
200,313
2
L
Achilles
8,595
614
16
1
0
228,803
0
W
Fenrir
11,329
809
39
3
6
275,738
0
L
Izanami
8,309
594
55
4
0
203,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role