Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Apiastos
Discordia
Level 34
God Stats
15W - 17L
1,436 SR
Queue Stats
70W - 101L
1,416 Elo+
Solo
Team Averages
Level 80
1,479 SR
1,472 Elo+

VS

Team Averages
Level 140
1,582 SR
1,797 Elo+
Hercules
Hercules
BigFeeeder
Hercules
Level 128
God Stats
5W - 6L
1,383 SR
Queue Stats
105W - 94L
1,666 Elo+
Party 2
Serqet
Serqet
ItachiTheCrow
Serqet
Level 136
God Stats
8W - 3L
1,578 SR
Queue Stats
304W - 131L
1,884 Elo+
Party 2
Aphrodite
Aphrodite
threeam
Aphrodite
Level 157
God Stats
160W - 59L
1,787 SR
Queue Stats
501W - 211L
1,840 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 2 / 0
6,163
616
5,361
16,659
13,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
 
Izanami
9
0 / 4 / 0
5,987
599
6,469
8,800
3,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Apiastos
Discordia
9
0 / 4 / 2
6,191
619
6,634
5,731
1,805
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigFeeeder
Hercules
12
3 / 0 / 7
7,998
800
6,825
9,888
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 9
7,352
735
7,132
14,867
12,417
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
threeam
Aphrodite
12
6 / 0 / 4
7,824
782
14,022
9,168
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
10
10
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
0
0.5
L
Izanami
 
Izanami
0
4
0
0
L
Discordia
Apiastos
Discordia
0
4
2
0.25
W
Hercules
BigFeeeder
Hercules
3
0
7
6.5
W
1
2
9
2.75
W
Aphrodite
threeam
Aphrodite
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,464
Damage
27,979
31,190
Taken
33,923
19,030
Mitigated
26,569
10,596
Healing
18,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,361
1,142
0
8,899
16,659
13,828
0
8,570
7,947
9,017
0
L
Izanami
 
Izanami
6,469
4,807
0
1,064
8,800
3,397
0
4,392
4,408
0
25,469
L
Discordia
Apiastos
Discordia
6,634
510
0
633
5,731
1,805
0
1,263
4,216
19,502
0
W
Hercules
BigFeeeder
Hercules
6,825
2,248
0
3,343
9,888
9,662
0
2,794
7,094
0
15,495
W
7,132
1,730
932
1,451
14,867
12,417
402
6,129
8,738
0
16,339
W
Aphrodite
threeam
Aphrodite
14,022
3,016
6,758
6,392
9,168
4,490
919
3,821
5,347
37,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,341
Gold Earned
23,174
93
Minions Killed
99
2
Camps Cleared
6
512,583
Distance Traveled
593,877
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,163
616
9
1
0
174,938
2
L
Izanami
5,987
599
53
5
2
170,032
4
L
Discordia
6,191
619
31
3
0
167,613
2
W
Hercules
7,998
800
18
2
1
198,417
3
W
Serqet
7,352
735
21
2
2
207,424
2
W
Aphrodite
7,824
782
60
6
3
188,036
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role