Player Matchup

Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze V
ImAGankstar2
Fenrir
Bronze V
Level 59
God Stats
2W - 3L
1,601 SR
Queue Stats
8W - 16L
1,172 MMR
Solo
Serqet
Serqet
Gold V
Sorc3ry
Serqet
Gold V
Level 65
God Stats
4W - 2L
1,733 SR
Queue Stats
149W - 163L
1,156 MMR
Solo
Heimdallr
Heimdallr
Bronze V
WinTrainSwagg
Heimdallr
Bronze V
Level 103
God Stats
1W - 0L
1,650 SR
Queue Stats
8W - 13L
1,325 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Азриелла
Guan Yu
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 114L
-57 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,597 SR
1,019 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,519 SR
1,155 MMR
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver III
BobtheSovietDino
Jing Wei
Silver III
Level 121
God Stats
0W - 2L
1,291 SR
Queue Stats
23W - 32L
1,091 MMR
Party 1
Hera
Hera
Gold V
Pergamino
Hera
Gold V
Level 153
God Stats
7W - 10L
1,536 SR
Queue Stats
843W - 841L
1,343 MMR
Solo
Cliodhna
Cliodhna
Gold III
YaBoiCgutz
Cliodhna
Gold III
Level 128
God Stats
2W - 2L
1,427 SR
Queue Stats
156W - 155L
1,513 MMR
Party 1
Cerberus
Cerberus
Bronze I
pedroevil213
Cerberus
Bronze I
Level 72
God Stats
1W - 1L
1,843 SR
Queue Stats
349W - 387L
329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 1 / 4
7,394
528
8,574
7,205
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
12
1 / 0 / 6
6,999
500
3,105
9,980
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
Sorc3ry
Serqet
12
5 / 1 / 4
7,626
545
5,118
11,218
10,279
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
WinTrainSwagg
Heimdallr
14
4 / 0 / 3
8,052
575
8,877
8,367
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 2
6,917
494
5,386
12,899
12,450
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
IzanamiAwilixCabrakanNe ZhaMulan

VS

Bans
NemesisLancelotUllrThanatosHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 1 / 2
7,272
519
6,297
11,778
7,526
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 4 / 1
6,783
485
4,450
9,494
1,866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
13
0 / 1 / 0
7,355
525
2,079
7,355
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cliodhna
YaBoiCgutz
Cliodhna
12
4 / 3 / 0
7,368
526
6,433
9,056
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
pedroevil213
Cerberus
8
0 / 4 / 0
5,551
397
2,994
13,573
8,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
4
4
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
4
5
L
King Arthur
 
King Arthur
0
1
2
1
L
0
4
1
0.13
W
Fenrir
1
0
6
4
L
Hera
0
1
0
0
W
Serqet
Sorc3ry
Serqet
5
1
4
7
W
Heimdallr
WinTrainSwagg
Heimdallr
4
0
3
5.5
L
Cliodhna
YaBoiCgutz
Cliodhna
4
3
0
1.33
L
Cerberus
pedroevil213
Cerberus
0
4
0
0
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,060
Damage
22,253
49,669
Taken
51,256
34,194
Mitigated
24,278
23,848
Healing
10,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,574
861
670
3,288
7,205
3,587
184
2,441
4,764
59,458
0
L
King Arthur
 
King Arthur
6,297
531
0
1,936
11,778
7,526
0
1,433
10,195
0
52,757
L
4,450
3,089
0
1,537
9,494
1,866
0
0
9,440
0
51,636
W
Fenrir
3,105
1,010
0
5,840
9,980
4,289
0
855
9,125
0
42,667
L
Hera
2,079
385
0
2,560
7,355
2,642
0
964
6,391
70,543
0
W
Serqet
Sorc3ry
Serqet
5,118
963
0
2,519
11,218
10,279
0
857
10,361
0
16,868
W
Heimdallr
WinTrainSwagg
Heimdallr
8,877
3,086
0
4,931
8,367
3,589
2,128
920
7,447
0
62,499
L
Cliodhna
YaBoiCgutz
Cliodhna
6,433
1,746
0
2,300
9,056
3,447
0
1,548
7,480
0
49,774
L
Cerberus
pedroevil213
Cerberus
2,994
161
0
2,407
13,573
8,797
0
4,629
8,884
13,767
0
W
5,386
256
1,384
5,216
12,899
12,450
0
0
12,899
0
48,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,988
Gold Earned
34,329
392
Minions Killed
433
0
Camps Cleared
0
1,431,358
Distance Traveled
1,411,588
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,394
528
96
7
0
250,585
6
L
King Arthur
7,272
519
91
7
0
268,013
0
L
Jing Wei
6,783
485
95
7
0
281,758
2
W
Fenrir
6,999
500
75
5
0
309,033
6
L
Hera
7,355
525
129
9
0
246,223
3
W
Serqet
7,626
545
29
2
0
302,915
5
W
Heimdallr
8,052
575
109
8
0
257,703
4
L
Cliodhna
7,368
526
84
6
0
310,750
1
L
Cerberus
5,551
397
34
2
0
304,844
1
W
Guan Yu
6,917
494
83
6
0
311,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role