Player Matchup

Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Craigoryy
Anhur
Level 160
God Stats
72W - 107L
1,579 SR
Queue Stats
1,007W - 971L
1,583 Elo+
Solo
Pele
Pele
GeorgeLaCrak
Pele
Level 107
God Stats
4W - 6L
1,415 SR
Queue Stats
596W - 593L
1,546 Elo+
Solo
Kukulkan
Kukulkan
coldsummers
Kukulkan
Level 104
God Stats
67W - 62L
1,471 SR
Queue Stats
225W - 245L
1,371 Elo+
Solo
King Arthur
King Arthur
redace100
King Arthur
Level 146
God Stats
14W - 11L
1,648 SR
Queue Stats
196W - 189L
1,653 Elo+
Solo
Team Averages
Level 135
1,523 SR
1,531 Elo+

VS

Team Averages
Level 99
1,487 SR
1,513 Elo+
Kukulkan
Kukulkan
Havoc Hollister
Kukulkan
Level 73
God Stats
20W - 32L
1,487 SR
Queue Stats
126W - 167L
1,437 Elo+
Party 1
Sylvanus
Sylvanus
SmiteGhosty
Sylvanus
Level 150
God Stats
22W - 28L
1,566 SR
Queue Stats
359W - 396L
1,588 Elo+
Solo
Janus
Janus
Space Sentinel
Janus
Level 109
God Stats
28W - 39L
1,450 SR
Queue Stats
320W - 357L
1,450 Elo+
Party 1
Bastet
Bastet
Trygveseim
Bastet
Level 75
God Stats
27W - 22L
1,584 SR
Queue Stats
37W - 40L
1,593 Elo+
Solo
Cernunnos
Cernunnos
eldergoddragon
Cernunnos
Level 89
God Stats
12W - 20L
1,349 SR
Queue Stats
408W - 425L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 1 / 4
9,059
697
3,962
18,681
23,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Craigoryy
Anhur
17
1 / 0 / 6
9,481
729
14,864
9,146
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
6 / 1 / 3
10,997
846
16,032
13,603
8,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
coldsummers
Kukulkan
17
0 / 1 / 6
9,693
746
13,035
9,458
4,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
redace100
King Arthur
16
3 / 0 / 4
9,311
716
13,991
17,636
18,068
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
1 / 2 / 1
9,012
693
8,618
9,918
4,991
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
SmiteGhosty
Sylvanus
15
0 / 2 / 2
8,494
653
12,552
16,438
14,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 3 / 3
8,907
685
12,952
9,419
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Trygveseim
Bastet
14
1 / 2 / 1
8,279
637
10,066
12,653
12,519
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
eldergoddragon
Cernunnos
14
1 / 2 / 1
9,003
693
8,041
20,890
14,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
11
Kills
3
3
Deaths
11
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
4
3
W
Anhur
Craigoryy
Anhur
1
0
6
4
W
6
1
3
7.5
L
Kukulkan
1
2
1
0.75
L
Sylvanus
SmiteGhosty
Sylvanus
0
2
2
0.5
L
0
3
3
0.5
L
Bastet
Trygveseim
Bastet
1
2
1
0.75
W
Kukulkan
coldsummers
Kukulkan
0
1
6
3
L
Cernunnos
eldergoddragon
Cernunnos
1
2
1
0.75
W
King Arthur
redace100
King Arthur
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,884
Damage
52,229
68,524
Taken
69,318
59,592
Mitigated
50,327
14,243
Healing
21,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,962
314
1,721
4,045
18,681
23,748
148
8,325
10,356
8,244
0
W
Anhur
Craigoryy
Anhur
14,864
8,533
0
1,855
9,146
4,562
279
5,012
4,134
0
35,394
W
16,032
3,139
0
4,062
13,603
8,323
0
6,090
7,513
191
55,921
L
Kukulkan
8,618
421
0
238
9,918
4,991
0
3,035
6,883
42,616
0
L
Sylvanus
SmiteGhosty
Sylvanus
12,552
3,298
5,245
5,997
16,438
14,058
0
3,430
13,008
22,518
3,196
L
12,952
367
0
250
9,419
4,024
0
2,957
6,462
51,131
0
L
Bastet
Trygveseim
Bastet
10,066
1,848
625
1,382
12,653
12,519
0
2,441
10,212
0
19,448
W
Kukulkan
coldsummers
Kukulkan
13,035
533
0
2,060
9,458
4,891
560
5,135
4,323
59,101
0
L
Cernunnos
eldergoddragon
Cernunnos
8,041
2,974
2,740
4,982
20,890
14,735
0
5,480
15,410
0
19,952
W
King Arthur
redace100
King Arthur
13,991
596
0
500
17,636
18,068
65
8,440
9,196
155
35,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,541
Gold Earned
43,695
335
Minions Killed
227
0
Camps Cleared
0
1,444,349
Distance Traveled
1,339,202
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,059
697
11
1
0
275,099
3
W
Anhur
9,481
729
82
6
0
266,876
0
W
Pele
10,997
846
96
7
0
315,630
1
L
Kukulkan
9,012
693
71
5
0
285,040
2
L
Sylvanus
8,494
653
43
3
0
237,304
5
L
Janus
8,907
685
74
6
0
279,598
6
L
Bastet
8,279
637
18
1
0
287,529
6
W
Kukulkan
9,693
746
104
8
0
276,960
5
L
Cernunnos
9,003
693
21
2
0
249,731
1
W
King Arthur
9,311
716
42
3
0
309,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role