Player Matchup

Ishtar
Ishtar
Diamond I
 
Ishtar
Diamond I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond I
OverpoweredUSB
Terra
Diamond I
Level 160
God Stats
3W - 3L
1,852 SR
Queue Stats
260W - 218L
2,770 MMR
Solo
Fafnir
Fafnir
Diamond I
Varis
Fafnir
Diamond I
Level 158
God Stats
3W - 2L
1,795 SR
Queue Stats
271W - 230L
2,742 MMR
Solo
Thor
Thor
Diamond I
Xahseriliana
Thor
Diamond I
Level 69
God Stats
14W - 11L
1,789 SR
Queue Stats
226W - 179L
2,770 MMR
Solo
Chiron
Chiron
Masters
chargeit
Chiron
Masters
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 108L
2,933 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,687 SR
2,543 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 148
1,477 SR
1,782 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond I
 
Ah Muzen Cab
Diamond I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond I
 
Apollo
Diamond I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Grandmaster
 
Merlin
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Diamond I
 
Cabrakan
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Grandmaster
Adapting
Awilix
Grandmaster
Level 160
God Stats
19W - 11L
1,387 SR
Queue Stats
313W - 221L
2,912 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
1 / 2 / 0
6,162
514
5,664
7,848
2,730
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 0
6,720
560
4,110
10,327
7,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fafnir
Varis
Fafnir
8
0 / 1 / 1
5,454
455
3,243
10,941
9,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 0
6,209
517
2,220
8,492
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
chargeit
Chiron
10
0 / 4 / 1
6,157
513
6,019
10,045
4,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Yu HuangSetChernobog

VS

Bans
HadesGuan YuHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
0 / 0 / 1
7,638
637
7,270
5,740
2,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Apollo
 
Apollo
13
2 / 1 / 2
7,422
619
5,602
8,800
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
 
Merlin
13
0 / 0 / 2
7,414
618
5,810
5,263
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
 
Cabrakan
10
0 / 0 / 4
6,223
519
5,263
10,057
8,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
Adapting
Awilix
13
7 / 1 / 0
7,761
647
8,947
10,039
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
9
9
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
2
0
0.5
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
1
0.5
W
Apollo
 
Apollo
2
1
2
3
W
Merlin
 
Merlin
0
0
2
1
W
Cabrakan
 
Cabrakan
0
0
4
2
W
Awilix
Adapting
Awilix
7
1
0
7
L
0
1
0
0
L
Fafnir
Varis
Fafnir
0
1
1
0.5
L
1
1
0
1
L
Chiron
chargeit
Chiron
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,256
Damage
32,892
47,653
Taken
39,899
26,900
Mitigated
20,800
13,057
Healing
14,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,664
3,947
0
2,017
7,848
2,730
0
535
7,313
0
47,944
W
Ah Muzen Cab
 
Ah Muzen Cab
7,270
3,244
0
2,130
5,740
2,058
0
2,316
3,154
0
71,247
W
Apollo
 
Apollo
5,602
3,427
0
3,417
8,800
3,521
0
687
8,113
0
68,042
W
Merlin
 
Merlin
5,810
724
0
500
5,263
2,291
0
682
4,572
73,698
0
W
Cabrakan
 
Cabrakan
5,263
910
0
3,097
10,057
8,995
0
1,782
7,668
17,515
4,980
W
Awilix
Adapting
Awilix
8,947
3,702
0
5,844
10,039
3,935
0
1,465
8,492
0
59,304
L
4,110
684
486
4,749
10,327
7,077
0
694
9,633
52,191
0
L
Fafnir
Varis
Fafnir
3,243
1,213
0
3,021
10,941
9,687
0
4,263
6,678
9,840
0
L
2,220
629
0
388
8,492
3,210
0
235
8,257
33
49,687
L
Chiron
chargeit
Chiron
6,019
2,480
151
2,245
10,045
4,196
0
4,556
5,489
0
55,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,702
Gold Earned
36,458
415
Minions Killed
513
0
Camps Cleared
0
1,242,773
Distance Traveled
1,298,204
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,162
514
92
8
0
213,497
4
W
Ah Muzen Cab
7,638
637
122
10
0
241,688
3
W
Apollo
7,422
619
116
10
0
232,268
2
W
Merlin
7,414
618
146
12
0
246,302
6
W
Cabrakan
6,223
519
38
3
0
262,927
7
W
Awilix
7,761
647
91
8
0
315,019
2
L
Terra
6,720
560
119
10
0
270,358
3
L
Fafnir
5,454
455
11
1
0
260,303
2
L
Thor
6,209
517
95
8
0
278,184
3
L
Chiron
6,157
513
98
8
0
220,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role