Player Matchup

Ne Zha
Ne Zha
Diamond II
Billvy
Ne Zha
Diamond II
Level 160
God Stats
3W - 9L
1,362 SR
Queue Stats
246W - 245L
2,540 MMR
Party 1
Ishtar
Ishtar
Diamond III
Parvulus
Ishtar
Diamond III
Level 160
God Stats
0W - 1L
1,719 SR
Queue Stats
148W - 151L
2,275 MMR
Solo
Terra
Terra
Diamond I
Ragnrokk
Terra
Diamond I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 235L
2,457 MMR
Party 1
Yu Huang
Yu Huang
Diamond III
ZackFair014
Yu Huang
Diamond III
Level 116
God Stats
6W - 9L
1,307 SR
Queue Stats
479W - 486L
2,245 MMR
Solo
Ravana
Ravana
Diamond II
mongolin8
Ravana
Diamond II
Level 120
God Stats
5W - 6L
1,621 SR
Queue Stats
511W - 501L
2,463 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,502 SR
2,396 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,743 SR
2,396 MMR
Chronos
Chronos
Diamond I
AshvinTheGreat
Chronos
Diamond I
Level 99
God Stats
5W - 1L
1,860 SR
Queue Stats
206W - 180L
2,439 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
Ratusca
Tsukuyomi
Diamond I
Level 147
God Stats
3W - 3L
1,780 SR
Queue Stats
91W - 77L
2,440 MMR
Solo
Ullr
Ullr
Diamond I
Tanero
Ullr
Diamond I
Level 160
God Stats
10W - 14L
1,648 SR
Queue Stats
368W - 358L
2,423 MMR
Solo
Artio
Artio
Diamond III
Umnion
Artio
Diamond III
Level 92
God Stats
32W - 17L
1,717 SR
Queue Stats
101W - 87L
2,243 MMR
Solo
Camazotz
Camazotz
Diamond I
Zapwοman
Camazotz
Diamond I
Level 159
God Stats
36W - 23L
1,708 SR
Queue Stats
222W - 201L
2,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Billvy
Ne Zha
18
2 / 5 / 10
12,063
503
26,287
35,480
37,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
Parvulus
Ishtar
19
5 / 5 / 3
12,646
527
27,249
26,121
12,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Terra
Ragnrokk
Terra
16
2 / 5 / 10
10,948
456
12,332
33,609
43,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Yu Huang
ZackFair014
Yu Huang
18
6 / 7 / 3
12,151
506
25,576
21,647
10,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
mongolin8
Ravana
18
3 / 8 / 6
11,436
477
19,916
20,891
12,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BakasuraKhepriLancelot

VS

Bans
SusanoNemesisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 7
13,109
546
19,318
25,613
12,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
Ratusca
Tsukuyomi
20
10 / 4 / 5
13,632
568
26,997
30,677
26,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ullr
Tanero
Ullr
20
10 / 3 / 12
14,281
595
32,003
30,954
15,397
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Umnion
Artio
18
3 / 3 / 19
12,202
508
13,677
32,105
41,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Camazotz
Zapwοman
Camazotz
18
3 / 6 / 10
11,928
497
17,695
35,000
14,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
83
18
Kills
30
30
Deaths
18
32
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Ne Zha
Billvy
Ne Zha
2
5
10
1.4
L
Ishtar
Parvulus
Ishtar
5
5
3
1.3
L
Terra
Ragnrokk
Terra
2
5
10
1.4
W
Tsukuyomi
Ratusca
Tsukuyomi
10
4
5
3.13
W
Ullr
Tanero
Ullr
10
3
12
5.33
W
Artio
Umnion
Artio
3
3
19
4.17
L
Yu Huang
ZackFair014
Yu Huang
6
7
3
1.07
W
Camazotz
Zapwοman
Camazotz
3
6
10
1.33
L
Ravana
mongolin8
Ravana
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,360
Damage
109,690
137,748
Taken
154,349
114,929
Mitigated
109,731
44,124
Healing
65,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,318
5,973
0
10,977
25,613
12,216
5,419
5,870
19,513
139,254
1,243
L
Ne Zha
Billvy
Ne Zha
26,287
5,632
0
15,718
35,480
37,006
0
6,858
28,622
60
103,891
L
Ishtar
Parvulus
Ishtar
27,249
17,705
0
7,709
26,121
12,546
0
9,676
16,445
0
130,844
L
Terra
Ragnrokk
Terra
12,332
1,656
6,720
6,848
33,609
43,115
0
9,591
24,018
44,121
0
W
Tsukuyomi
Ratusca
Tsukuyomi
26,997
5,362
0
11,066
30,677
26,103
838
5,851
23,477
852
92,988
W
Ullr
Tanero
Ullr
32,003
12,938
0
12,192
30,954
15,397
1,568
14,302
16,596
190
149,178
W
Artio
Umnion
Artio
13,677
2,400
4,327
10,504
32,105
41,578
0
9,080
22,644
36,700
4,779
L
Yu Huang
ZackFair014
Yu Huang
25,576
1,152
210
3,107
21,647
10,248
0
3,970
17,677
102,941
0
W
Camazotz
Zapwοman
Camazotz
17,695
6,902
0
16,846
35,000
14,437
959
3,556
31,232
32
96,663
L
Ravana
mongolin8
Ravana
19,916
6,960
0
3,812
20,891
12,014
48
3,587
17,304
0
104,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,244
Gold Earned
65,152
684
Minions Killed
667
0
Camps Cleared
0
2,151,271
Distance Traveled
2,396,358
27
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
13,109
546
205
9
0
462,952
6
L
Ne Zha
12,063
503
163
7
0
434,796
5
L
Ishtar
12,646
527
174
7
0
416,038
4
L
Terra
10,948
456
58
2
0
444,293
4
W
Tsukuyomi
13,632
568
124
5
0
465,418
5
W
Ullr
14,281
595
197
8
0
491,433
4
W
Artio
12,202
508
36
2
0
497,880
11
L
Yu Huang
12,151
506
135
6
0
391,770
4
W
Camazotz
11,928
497
105
4
0
478,675
6
L
Ravana
11,436
477
154
6
0
464,374
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role