Player Matchup

Discordia
Discordia
JIN-Wt
Discordia
Level 160
God Stats
2W - 2L
1,587 SR
Queue Stats
339W - 330L
1,602 Elo+
Solo
Lancelot
Lancelot
Laulenekeeee
Lancelot
Level 89
God Stats
5W - 6L
1,539 SR
Queue Stats
34W - 24L
1,506 Elo+
Party 1
Ishtar
Ishtar
Nersah
Ishtar
Level 84
God Stats
0W - 1L
1,726 SR
Queue Stats
31W - 28L
1,461 Elo+
Party 1
Shiva
Shiva
Senju Itachi
Shiva
Level 89
God Stats
3W - 1L
1,713 SR
Queue Stats
69W - 44L
1,597 Elo+
Party 1
Horus
Horus
kadlock
Horus
Level 157
God Stats
1W - 4L
1,531 SR
Queue Stats
96W - 79L
1,664 Elo+
Solo
Team Averages
Level 116
1,619 SR
1,566 Elo+

VS

Team Averages
Level 132
1,463 SR
1,524 Elo+
Nu Wa
Nu Wa
BungeeGum116
Nu Wa
Level 122
God Stats
1W - 1L
1,253 SR
Queue Stats
369W - 379L
1,520 Elo+
Solo
Terra
Terra
MARFRED
Terra
Level 109
God Stats
41W - 38L
1,545 SR
Queue Stats
127W - 122L
1,499 Elo+
Solo
Anhur
Anhur
Zetashi
Anhur
Level 126
God Stats
5W - 5L
1,502 SR
Queue Stats
104W - 97L
1,557 Elo+
Solo
Ne Zha
Ne Zha
baldyfaegot
Ne Zha
Level 149
God Stats
31W - 13L
1,521 SR
Queue Stats
626W - 581L
1,623 Elo+
Solo
Shiva
Shiva
same_2u_US
Shiva
Level 154
God Stats
10W - 11L
1,493 SR
Queue Stats
305W - 359L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JIN-Wt
Discordia
14
0 / 1 / 2
7,645
510
4,459
6,635
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Laulenekeeee
Lancelot
10
0 / 5 / 3
6,407
427
2,882
13,725
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Nersah
Ishtar
13
1 / 5 / 1
7,517
501
3,612
11,477
3,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 2 / 0
8,130
542
12,078
17,104
10,626
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
kadlock
Horus
10
2 / 0 / 2
6,723
448
4,527
11,322
8,120
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,356
557
6,201
5,495
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
MARFRED
Terra
11
1 / 0 / 3
6,592
439
5,707
6,582
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anhur
Zetashi
Anhur
15
5 / 2 / 3
9,276
618
7,809
8,584
2,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
14
5 / 1 / 0
8,284
552
8,437
11,148
4,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
12
0 / 0 / 2
7,026
468
5,796
14,149
11,773
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
4
Kills
13
13
Deaths
4
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Discordia
JIN-Wt
Discordia
0
1
2
1
L
Lancelot
Laulenekeeee
Lancelot
0
5
3
0.3
W
Terra
MARFRED
Terra
1
0
3
2.5
L
Ishtar
Nersah
Ishtar
1
5
1
0.3
L
1
2
0
0.5
W
Anhur
Zetashi
Anhur
5
2
3
3.25
W
Ne Zha
5
1
0
5
L
Horus
kadlock
Horus
2
0
2
3
W
Shiva
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,558
Damage
33,950
60,263
Taken
45,958
29,422
Mitigated
25,869
21,637
Healing
15,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,201
1,438
0
1,947
5,495
2,180
0
2,305
3,190
60,463
0
L
Discordia
JIN-Wt
Discordia
4,459
118
0
706
6,635
2,562
0
1,755
4,699
79,927
0
L
Lancelot
Laulenekeeee
Lancelot
2,882
350
0
4,355
13,725
4,593
0
2,968
10,476
0
40,790
W
Terra
MARFRED
Terra
5,707
738
256
1,492
6,582
4,643
0
349
6,233
24,586
1,663
L
Ishtar
Nersah
Ishtar
3,612
2,100
0
1,320
11,477
3,521
72
920
10,407
0
55,262
L
12,078
2,597
0
7,210
17,104
10,626
0
2,104
14,790
47
68,751
W
Anhur
Zetashi
Anhur
7,809
3,725
0
1,622
8,584
2,988
0
0
8,584
0
74,553
W
Ne Zha
8,437
1,677
0
5,571
11,148
4,285
0
414
10,734
0
55,995
L
Horus
kadlock
Horus
4,527
1,778
2,228
5,818
11,322
8,120
0
2,660
8,349
0
22,488
W
Shiva
5,796
187
102
4,553
14,149
11,773
0
1,438
12,711
0
45,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,422
Gold Earned
39,534
448
Minions Killed
477
0
Camps Cleared
0
1,428,489
Distance Traveled
1,473,964
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,356
557
120
8
0
287,904
4
L
Discordia
7,645
510
136
9
0
275,633
5
L
Lancelot
6,407
427
78
5
0
302,184
1
W
Terra
6,592
439
41
3
0
312,730
7
L
Ishtar
7,517
501
94
6
0
246,400
2
L
Shiva
8,130
542
113
8
0
279,232
3
W
Anhur
9,276
618
138
9
0
264,595
2
W
Ne Zha
8,284
552
95
6
0
325,047
7
L
Horus
6,723
448
27
2
0
325,040
6
W
Shiva
7,026
468
83
6
0
283,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role