Player Matchup

Susano
Susano
Gold IV
A_Dank_Panda
Susano
Gold IV
Level 158
God Stats
2W - 1L
1,686 SR
Queue Stats
70W - 66L
1,581 MMR
Solo
Danzaburou
Danzaburou
Silver II
BenG_Arsenal
Danzaburou
Silver II
Level 61
God Stats
12W - 18L
1,411 SR
Queue Stats
276W - 315L
1,355 MMR
Party 1
Jormungandr
Jormungandr
Silver III
GuY_GUNSMOK3
Jormungandr
Silver III
Level 146
God Stats
3W - 5L
1,471 SR
Queue Stats
128W - 143L
1,009 MMR
Party 1
Bastet
Bastet
Silver III
MarLonECV
Bastet
Silver III
Level 158
God Stats
22W - 14L
1,679 SR
Queue Stats
317W - 321L
828 MMR
Solo
Sol
Sol
Gold V
Orion3902
Sol
Gold V
Level 129
God Stats
96W - 99L
1,464 SR
Queue Stats
326W - 336L
1,246 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,542 SR
1,204 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,571 SR
1,201 MMR
Merlin
Merlin
Gold IV
WaifuGuru
Merlin
Gold IV
Level 146
God Stats
1W - 0L
1,851 SR
Queue Stats
20W - 22L
1,623 MMR
Solo
Arachne
Arachne
Gold II
j2xclusive525
Arachne
Gold II
Level 126
God Stats
10W - 14L
1,358 SR
Queue Stats
284W - 295L
1,609 MMR
Solo
Izanami
Izanami
Silver III
juanpavg97
Izanami
Silver III
Level 157
God Stats
7W - 4L
1,613 SR
Queue Stats
483W - 528L
808 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
miniRILLO
Baron Samedi
Silver II
Level 148
God Stats
10W - 9L
1,586 SR
Queue Stats
102W - 107L
1,085 MMR
Solo
King Arthur
King Arthur
Silver III
umbreon315
King Arthur
Silver III
Level 109
God Stats
11W - 16L
1,449 SR
Queue Stats
266W - 282L
879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
20
21 / 6 / 8
21,428
523
53,778
47,690
26,858
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
BenG_Arsenal
Danzaburou
20
5 / 7 / 3
18,435
450
19,915
37,250
22,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
GuY_GUNSMOK3
Jormungandr
20
1 / 8 / 19
14,396
351
20,185
34,156
40,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
MarLonECV
Bastet
20
5 / 8 / 9
19,916
486
37,117
63,420
48,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
4 / 8 / 10
16,570
404
25,896
43,983
22,981
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
LancelotDa JiCabrakanAtlas

VS

Bans
HadesBakasuraZhong KuiSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
WaifuGuru
Merlin
20
2 / 7 / 11
19,893
485
34,873
30,174
16,008
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Arachne
20
10 / 10 / 6
20,949
511
33,973
52,399
31,247
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
juanpavg97
Izanami
20
10 / 9 / 6
21,067
514
32,133
34,221
15,077
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
miniRILLO
Baron Samedi
20
4 / 4 / 18
20,208
493
29,050
46,833
94,087
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
umbreon315
King Arthur
20
11 / 6 / 14
20,503
500
40,910
53,089
88,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
92
36
Kills
37
37
Deaths
36
49
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Susano
21
6
8
4.17
L
Danzaburou
BenG_Arsenal
Danzaburou
5
7
3
0.93
L
Jormungandr
GuY_GUNSMOK3
Jormungandr
1
8
19
1.31
L
Bastet
MarLonECV
Bastet
5
8
9
1.19
L
4
8
10
1.13
W
Merlin
WaifuGuru
Merlin
2
7
11
1.07
W
Arachne
10
10
6
1.3
W
Izanami
juanpavg97
Izanami
10
9
6
1.44
W
Baron Samedi
miniRILLO
Baron Samedi
4
4
18
3.25
W
King Arthur
umbreon315
King Arthur
11
6
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

156,891
Damage
170,939
226,499
Taken
216,716
161,060
Mitigated
244,602
71,634
Healing
66,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
53,778
8,975
0
12,600
47,690
26,858
332
14,119
33,175
0
231,988
L
Danzaburou
BenG_Arsenal
Danzaburou
19,915
10,963
0
10,115
37,250
22,703
2,806
13,193
23,969
0
164,399
L
Jormungandr
GuY_GUNSMOK3
Jormungandr
20,185
3,199
1,117
3,623
34,156
40,323
92
8,838
25,168
53,319
0
L
Bastet
MarLonECV
Bastet
37,117
10,663
0
21,358
63,420
48,195
3,028
18,420
44,184
0
202,378
L
25,896
10,430
0
22,821
43,983
22,981
2,880
9,242
34,401
140,858
1,406
W
Merlin
WaifuGuru
Merlin
34,873
846
0
7,313
30,174
16,008
1,062
4,761
25,277
190,232
0
W
Arachne
33,973
19,643
0
18,265
52,399
31,247
3,824
9,565
42,451
0
198,394
W
Izanami
juanpavg97
Izanami
32,133
21,208
0
9,339
34,221
15,077
14,578
5,957
27,791
0
178,850
W
Baron Samedi
miniRILLO
Baron Samedi
29,050
1,150
1,752
21,621
46,833
94,087
673
12,658
33,226
98,919
1,952
W
King Arthur
umbreon315
King Arthur
40,910
2,426
0
7,791
53,089
88,183
1,377
12,216
40,487
162
131,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

90,745
Gold Earned
102,620
994
Minions Killed
977
0
Camps Cleared
0
3,523,056
Distance Traveled
3,473,677
36
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
21,428
523
216
5
0
775,305
4
L
Danzaburou
18,435
450
245
6
0
660,433
6
L
Jormungandr
14,396
351
60
1
0
652,199
8
L
Bastet
19,916
486
289
7
0
800,059
16
L
Sol
16,570
404
184
4
0
635,060
2
W
Merlin
19,893
485
271
7
0
603,820
1
W
Arachne
20,949
511
233
6
0
784,498
3
W
Izanami
21,067
514
227
6
0
619,135
6
W
Baron Samedi
20,208
493
89
2
0
735,703
4
W
King Arthur
20,503
500
157
4
0
730,521
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role