Player Matchup

Cthulhu
Cthulhu
Beliar117Rico
Cthulhu
Level 107
God Stats
23W - 30L
1,512 SR
Queue Stats
107W - 122L
1,502 Elo+
Solo
Anhur
Anhur
Chaz1474
Anhur
Level 62
God Stats
28W - 38L
1,493 SR
Queue Stats
378W - 379L
1,509 Elo+
Party 1
He Bo
He Bo
Smapable
He Bo
Level 102
God Stats
3W - 2L
1,663 SR
Queue Stats
143W - 161L
1,549 Elo+
Party 1
Team Averages
Level 90
1,556 SR
1,520 Elo+

VS

Team Averages
Level 75
1,676 SR
1,615 Elo+
Charybdis
Charybdis
AstroAuggie
Charybdis
Level 84
God Stats
1W - 0L
1,621 SR
Queue Stats
16W - 42L
1,255 Elo+
Solo
Scylla
Scylla
GoofyGoober69
Scylla
Level 114
God Stats
1W - 1L
1,717 SR
Queue Stats
85W - 42L
1,794 Elo+
Party 2
Shiva
Shiva
GreenBuffBandit
Shiva
Level 27
God Stats
3W - 0L
1,691 SR
Queue Stats
67W - 21L
1,795 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
1 / 7 / 4
10,715
595
14,665
23,412
24,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Chaz1474
Anhur
16
6 / 5 / 0
12,263
681
16,048
19,297
9,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Smapable
He Bo
16
1 / 7 / 3
11,644
647
9,902
15,926
6,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AstroAuggie
Charybdis
16
2 / 2 / 14
12,008
667
8,775
13,031
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
16 / 4 / 2
15,003
834
25,792
18,486
7,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 2 / 16
12,302
683
18,482
20,688
20,309
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
8
Kills
19
19
Deaths
8
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AstroAuggie
Charybdis
2
2
14
4.5
L
Cthulhu
1
7
4
0.43
L
Anhur
Chaz1474
Anhur
6
5
0
1.2
W
16
4
2
4.25
W
1
2
16
4.5
L
He Bo
Smapable
He Bo
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,615
Damage
53,049
58,635
Taken
52,205
40,504
Mitigated
33,686
7,591
Healing
18,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AstroAuggie
Charybdis
8,775
5,630
0
4,740
13,031
5,448
1,536
6,732
6,299
36
37,757
L
Cthulhu
14,665
798
369
2,805
23,412
24,447
0
11,091
11,980
29,199
0
L
Anhur
Chaz1474
Anhur
16,048
7,429
0
1,513
19,297
9,388
0
7,593
11,352
0
44,069
W
25,792
2,947
0
5,736
18,486
7,929
708
9,805
8,681
79,178
0
W
18,482
2,077
1,399
6,652
20,688
20,309
271
8,557
12,131
926
47,818
L
He Bo
Smapable
He Bo
9,902
316
0
2,904
15,926
6,669
0
7,482
8,199
37,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,622
Gold Earned
39,313
156
Minions Killed
208
4
Camps Cleared
12
975,529
Distance Traveled
1,001,507
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,008
667
52
3
4
299,557
3
L
Cthulhu
10,715
595
31
2
1
336,001
2
L
Anhur
12,263
681
75
4
2
326,260
4
W
Scylla
15,003
834
99
6
4
318,482
3
W
Shiva
12,302
683
57
3
4
383,468
5
L
He Bo
11,644
647
50
3
1
313,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role